BeagleBoard

warning: Creating default object from empty value in /home/linweb42/p/papermint-designs.com-1087254664/user/htdocs/community/modules/taxonomy/taxonomy.module on line 1390.

BeagleBoard and Pandaboard in Occams's Razor 5

If you speak Spanish, or you can live with automatic translations, take a look to this open magazine, Occam's Razor. The lastest number includes an article about Open Hardware, featuring BeagleBoard and PandaBoard projects, and several other Open Hardware projects.

BeagleBoard based VRPN Nodes

VRPN is a great library to interface to a lot of input devices commonly used on Virtual Reality applications. From magnetic trackers to datagloves, the list of supported devices is quite long.

So, why do not use a BeagleBoard with a wifi interface as a VRPN server?. That could be very useful as the beagle is pretty small, has low power consumption (so it could run on batteries if needed) and enough CPU power to deal with most of the input devices supported by VRPN.

MUVIMAN a PhotoMint Deviation

MUVIMAN is a simple PhotoMint deviation. MUVIMAN extends the idea of real-time image sharing to real-time video sharing. Based on picoFlamingo this system allows to watch different real-time video streams and zoom into any of them.

MUVIMAN is aimed to support security guards on museums or offices allowing them to check in advance nearby video sources to increase their situation awareness.

We prepared a very simple concept demonstration and put it on a video.


PhotoMint First Tests

photoMintHi there,

Yesterday we announced our new project: PhotoMint. We think this is a nice project specially suited for our OMAP ZoomII and a interesting way to get us into the OMAP DSP world that we have not tried yet.

PhotoMint... Put an OMAP on your Digital Camera

PhotoMint is a new and revolutionary concept of personal digital camera. It is not about the camera itself, it is about how do you use your digital camera.
PhotoMint Mechanical ConceptPhotoMint Mechanical Concept

picoFlamingo Case Prototype

Hiya!

Our first try to put everything in a case. Still needs lot of work but it's a beginning. For a final version we will need to unsolder some connectors and build a small power supply to be able to use just one power source for everything

picoFlamingo case for Beagleboard 1picoFlamingo case for Beagleboard 1

And this is how it will look like with the picoDLP on top, before adding all the pico cabling. We also build a simpler case for our old B6.

OSG 2.9.6 binaries for BeagleBoard Available for Download

Hiya!

Some people have asked about our experiments with OpenScenegraph on the BeagleBoard so we have uploaded what we have done so far to our web. You will find two download blocks; Just to Try and Or to play..... Keep reading to know what is there.


NOTE
This article has already been moved to the our new blog. Please update any link to this post as it will be removed in the future. This post is available clicking the link below:

http://papermint-designs.com/dmo-blog/2018-04-openscenegraph-2-9-6-on-the-beagleboard

OpenSceneGraph 2.9.6 on the BeagleBoard

Hi there!

Yes, OSG 2.9.6 includes OpenGL ES support and therefore support for OMAP based devices as the BeagleBoard. So we decided to try it, and that is what we achieved.


NOTE
This article has already been moved to the our new blog. Please update any link to this post as it will be removed in the future. This post is available clicking the link below:

http://papermint-designs.com/dmo-blog/2018-04-openscenegraph-2-9-6-on-the-beagleboard


ETechDays Community Lightning Talks Feedback

Hi There!

Busy days again, and not too much time to update the blog.

First of all we will like to say that we really enjoyed the Community Talks last Thursday, but we missed some of them, so we are looking forward to get the recordings!

Second, we would like to thank to all the people that provide us with feedback in the questions round for our talk. We really appreciate that and that is the reason we wait so long to write this entry... we were thinking about all these comments.

Here are the main topics and what we would do.

Alternative Presentation for ETechDays Community Lightning Talks

Hiya!

As you probably know, we are going to give a brief talk about the picoFlamingo for the "ETechDays Community Lightning Talks" on Thursday 27.

For that we prepared a ppt presentation, but, to let you know what is going on with the project, we made a version of that presentation using our PRISCILA tool (the picoFlamingo's big sister). Here it is:


Download the picoFlamingo "Pink Egg"!

Hi There!

As promised some time ago, here is the first picoFlamingo release (codename "The Pink Egg"). All the files you need to run "The Pink Egg" in your BeagleBoard can be downloaded from here:

http://papermint-designs.com/picoflamingo/download.html

picoFlamingo first Winner for BeagleBoard Sponsored Projects Program

Hiya!

After a short vacation we are back and in our mailbox we've got a nice mail telling us that picoFlamingo is the first Monthly Winner for the BeagleBoard Sponsored Projects Program.

picoFlamingo Test 3. Text and Image

Hi There!

picoFlamingo_seal
A new picoFlamingo demo is out there. This time running in our new BeagleBoard Rev C3, donated by BeagleBoard.org as part of their Sponsored Projects Program.


picoFlamingo Spinning Cubes with Per-Fragment Lighting

Hi there!

Our second video is here. We have made some progress with our OpenGL ES 2.0 render engine and prepared this new demo.


OpenGL ES 2.0. Hello Triangle+Quad+Rotation+Color Blending

Hiya!

The picoFlamingo Team proudly presents its first BeagleBoard 3D graphics test. It doesn't look too much, but what we were trying to do was to produce the minimal set of dependencies to produce an OpenGL ES 2.0 application. First of all, a short video and then, let's go to the details.


Syndicate content