We have registered NetKitty in Savannah in order to make more easy the distribution of new releases and keep the sources under git.
For now we are just using the FTP and the git repository... maybe the mailing list will be interesting in the future
It took a bit more than expected but GNU/EDMA 0.18.0 is out. If you're curious you can download it here.
Finally, it is back!!. According to the included RMA Analysis Report, the cause of the problem was this:
"Initially, LABII unit would not boot to Android. Failure traced to shorting on main PC assembly, Caused by uncleaned flux from the original manufacture. The main PC board could not be repaired, so it was replaced. With the new main PC assembly installed the LABII kit passed all tests."
GNU/EDMA uses shared memory to keep its core classes repository. Using shared memory makes thinks like run-time installation and hotswap easier.
However, GNU/EDMA has had a problem because that from the very beginning... shared memory ownership. Whenever you create a shared memory block, that block belongs to the user that created it, and therefore, only that user (or root) can delete it.
There are three main ways to deal with this issue.
Some people have asked about our experiments with OpenScenegraph on the BeagleBoard so we have uploaded what we have done so far to our web. You will find two download blocks; Just to Try and Or to play..... Keep reading to know what is there.
What I would like to show you is the object hot swap capabilities of the system. Such feature has been there for a while, but what is new, is that now the update scripts can be wrote in Python :). Check the image below
We proudly present the next generation interface for picoFlamingo (and other stuff that is coming, we'll talk about it soon); a homemade data glove to interact with 3D objects in your presentations using your fingers. This is how the prototype looks like.
Yes, believe it or not, that small program has been one of the most useful applications I've ever used. I will tell you about the latest situations I used NetKitty (version 1.7-RSO :), and how it helped.
Yes, OSG 2.9.6 includes OpenGL ES support and therefore support for OMAP based devices as the BeagleBoard. So we decided to try it, and that is what we achieved.