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Updated: 46 min 16 sec ago

TheBennybox OpenGL and 3D Game Engine Development video tutorials

Wed, 11/19/2014 - 13:56

The folks at SonarLearning have pulled together a good collection of free video tutorials in a simple to use format. Currently, there are two collections of OpenGL learning videos from YouTube user thebennybox: Learn OpenGL Game Rendering and Learn 3D Game Engine Development.

Categories: 3D Graphics

Valve’s VOGL open-source OpenGL debugger updates

Wed, 11/19/2014 - 13:50

Valve’s VOGL open-source OpenGL debugger was off to a great start when announced at the start of the year, however, recently it fell into a bit of a dry period with no new work for more than a month. That dry spell is now over and there’s new commits flowing back into VOGL.

Categories: 3D Graphics

Khronos Group announced the ratification and public release OpenCL 2.0 and Provisional SYCL 1.2 spec

Tue, 11/18/2014 - 14:08

The Khronos Group today announced the ratification and public release of updated OpenCL 2.0 and Provisional SYCL 1.2 specifications. The new specifications integrate feedback from the developer community, align with the latest C++ developments, and increase implementation consistency for improved portability of heterogeneous parallel applications. The latest OpenCL and SYCL specifications are open, royalty-free and available today.

Categories: 3D Graphics

GLIntercept 1.3.1 adds OpenGL 4.5 logging

Fri, 11/14/2014 - 12:44

GLIntercept 1.3.1 has been released which includes logging function definitions for OpenGL 4.5 and the latest extensions.

Categories: 3D Graphics

Faogenlib3 library update to OpenGL 3.3

Tue, 11/11/2014 - 12:08

Faogenlib is a library for GPU-accelerated calculation of ambient occlusion for 3d models. It allows baking of ambient occlusion into textures or per-vertex colors. The latest version of the library is built on OpenGL 3.3 and can be used with a wide range of hardware, from high-end GPUs to integrated laptop graphics. Currently Faogenlib available for Windows 32 and 64-bit platforms. A Source Code License purchase is required for using Faogenlib3.

Categories: 3D Graphics

PowerVR Series7 GPUs push graphics and compute performance to the max with OpenGL 4.4 & OpenCL 1.2

Mon, 11/10/2014 - 15:17

Imagination Technologies has announced two new PowerVR families, the PowerVR Series 7XT and the PowerVR Series7XE family. The PowerVR GT7900 includes 16 clusters and 512 ALU cores, delivering more than 1 TFLOPS graphics and compute performance in FP16 mode. The Series7XT family will support OpenGL 4.4, OpenGL ES 3.1 and OpenCL 1.2 and the Series7XE family will support OpenGL ES 3.1.

Categories: 3D Graphics

OpenGraph Updated

Mon, 11/03/2014 - 13:01

OpenGraph Library (SDK) is a powerful 2D and 3D visualization and charting software tool. It is built on the industrial strength OpenGL. The library shields you from the need to learn the complex OpenGL API, and makes it easy to setup impressive and interactive graphics such as zooming, panning, selecting, etc. This library is especially suitable for building scientific, engineering, and financial software applications.

Categories: 3D Graphics

Maxwell GM204 OpenGL Extensions

Thu, 10/30/2014 - 11:20

Cyril Crassin discusses the new OpenGL extensions supported by NVIDIA’s latest Maxwell 2 generation of GPUs such as the GeForce 980 GTX. NVIDIA’s latest GameWorks SDK provides example code for some of these extensions.

Categories: 3D Graphics

Khronos Group releases OpenVX 1.0 specification 
for Computer Vision Acceleration

Mon, 10/20/2014 - 13:21

The Khronos Group announced the ratification and public release of the finalized OpenVX 1.0 specification, an open, royalty-free standard for cross platform acceleration of computer vision applications. OpenVX enables performance and power-optimized computer vision processing, especially important in embedded and real-time uses cases such as face, body and gesture tracking, smart video surveillance, advanced driver assistance systems (ADAS), object and scene reconstruction, augmented reality, visual inspection, robotics and more. In addition to the OpenVX specification, Khronos has developed a full set of conformance tests and an Adopters Program, that enables implementers to test their implementations and use the OpenVX trademark if conformant. Khronos plans to ship an open source, fully-conformant CPU-based implementation of OpenVX 1.0 before the end of 2014.

Categories: 3D Graphics

Khronos Group releases OpenVX 1.0 specification 
for Computer Vision Acceleration

Mon, 10/20/2014 - 13:21

The Khronos Group announced the ratification and public release of the finalized OpenVX 1.0 specification, an open, royalty-free standard for cross platform acceleration of computer vision applications. OpenVX enables performance and power-optimized computer vision processing, especially important in embedded and real-time uses cases such as face, body and gesture tracking, smart video surveillance, advanced driver assistance systems (ADAS), object and scene reconstruction, augmented reality, visual inspection, robotics and more. In addition to the OpenVX specification, Khronos has developed a full set of conformance tests and an Adopters Program, that enables implementers to test their implementations and use the OpenVX trademark if conformant. Khronos plans to ship an open source, fully-conformant CPU-based implementation of OpenVX 1.0 before the end of 2014.

Categories: 3D Graphics

Khronos Group releases OpenVX 1.0 specification 
for Computer Vision Acceleration

Mon, 10/20/2014 - 13:21

The Khronos Group announced the ratification and public release of the finalized OpenVX 1.0 specification, an open, royalty-free standard for cross platform acceleration of computer vision applications. OpenVX enables performance and power-optimized computer vision processing, especially important in embedded and real-time uses cases such as face, body and gesture tracking, smart video surveillance, advanced driver assistance systems (ADAS), object and scene reconstruction, augmented reality, visual inspection, robotics and more. In addition to the OpenVX specification, Khronos has developed a full set of conformance tests and an Adopters Program, that enables implementers to test their implementations and use the OpenVX trademark if conformant. Khronos plans to ship an open source, fully-conformant CPU-based implementation of OpenVX 1.0 before the end of 2014.

Categories: 3D Graphics

GLUS - Modern OpenGL, OpenGL ES & OpenVG Utilities now part of the OpenGL SDK

Wed, 10/15/2014 - 18:20

GLUS 2.0 has been added to the official OpenGL SDK. GLUS is an open-source C library, which provides a hardware and operating system abstraction plus many functions usually needed for graphics programming using OpenGL, OpenGL ES or OpenVG. Many open source graphics examples are also included.

Categories: 3D Graphics

GLUS - Modern OpenGL, OpenGL ES & OpenVG Utilities now part of the OpenGL SDK

Wed, 10/15/2014 - 18:20

GLUS 2.0 has been added to the official OpenGL SDK. GLUS is an open-source C library, which provides a hardware and operating system abstraction plus many functions usually needed for graphics programming using OpenGL, OpenGL ES or OpenVG. Many open source graphics examples are also included.

Categories: 3D Graphics

GLUS - Modern OpenGL, OpenGL ES & OpenVG Utilities now part of the OpenGL SDK

Wed, 10/15/2014 - 18:20

GLUS 2.0 has been added to the official OpenGL SDK. GLUS is an open-source C library, which provides a hardware and operating system abstraction plus many functions usually needed for graphics programming using OpenGL, OpenGL ES or OpenVG. Many open source graphics examples are also included.

Categories: 3D Graphics

GLFW tutorial published

Mon, 10/06/2014 - 14:18

The 44th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial demonstrates how to use GLFW as the windowing and mouse/keyboard library in your OpenGL programs.

Categories: 3D Graphics

GLFW tutorial published

Mon, 10/06/2014 - 14:18

The 44th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial demonstrates how to use GLFW as the windowing and mouse/keyboard library in your OpenGL programs.

Categories: 3D Graphics

GLFW tutorial published

Mon, 10/06/2014 - 14:18

The 44th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial demonstrates how to use GLFW as the windowing and mouse/keyboard library in your OpenGL programs.

Categories: 3D Graphics

OpenGL.Core - New open source .NET binding project on GitHub

Thu, 10/02/2014 - 12:43

OpenGL.Core is a core profile only .NET binding, no extensions and no fancy and overloaded framework, just plain core profile OpenGL. The binding is strongly typed, functions are overloaded for different input data types and plattform pointer sizes, and uses separate enums for different functions (e.g. all internal pixel formats are encapsulated in one enum ‘glInternalFormat’). The binding is ready for OpenGL 4.5. The project welcomes all users and contributors.

Categories: 3D Graphics

OpenGL.Core - New open source .NET binding project on GitHub

Thu, 10/02/2014 - 12:43

OpenGL.Core is a core profile only .NET binding, no extensions and no fancy and overloaded framework, just plain core profile OpenGL. The binding is strongly typed, functions are overloaded for different input data types and plattform pointer sizes, and uses separate enums for different functions (e.g. all internal pixel formats are encapsulated in one enum ‘glInternalFormat’). The binding is ready for OpenGL 4.5. The project welcomes all users and contributors.

Categories: 3D Graphics

OpenGL.Core - New open source .NET binding project on GitHub

Thu, 10/02/2014 - 12:43

OpenGL.Core is a core profile only .NET binding, no extensions and no fancy and overloaded framework, just plain core profile OpenGL. The binding is strongly typed, functions are overloaded for different input data types and plattform pointer sizes, and uses separate enums for different functions (e.g. all internal pixel formats are encapsulated in one enum ‘glInternalFormat’). The binding is ready for OpenGL 4.5. The project welcomes all users and contributors.

Categories: 3D Graphics