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Updated: 39 min 55 sec ago

NVIDIA: Vulkan Memory Management

Fri, 02/05/2016 - 13:26

NVIDIA just posted the next installment of their Vulkan tips blog series. This episode talks about memory management. Vulkan offers another key difference to OpenGL with respect to memory allocation. When it comes to managing memory allocations as well as assigning it to individual resources, the OpenGL driver does most of the work for the developer. This allows applications to be developed, tested and deployed very quickly. In Vulkan however, the programmer takes responsibility meaning that many operations that OpenGL orchestrates heuristically can be orchestrated based on an absolute knowledge of the resource lifecycle.

Categories: 3D Graphics

Vulkan Programming Guide: The Official Guide to Learning Vulkan

Fri, 02/05/2016 - 13:25

Amazon is now accepting pre-orders on the new Vulkan Programming Guide: The Official Guide to Learning Vulkan. The Vulkan Programming Guide is the essential, authoritative reference to this new standard, for graphics programmers at all levels of experience, in any Vulkan environment, on any platform. The book is written by John Kessenich and Graham Sellers, both Khronos Group members. 
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Categories: 3D Graphics

EGL Eye: OpenGL Visualization without an X Server

Sun, 01/24/2016 - 16:02

This post by Peter Messmer on the NVIDIA Parallel Forall blog provides the basic steps to create a (full) OpenGL context using EGL in a headless environment, with code examples. EGL context creation is particularly relevant for accelerated rendering on HPC systems or in a cloud environment, where context management via X11 is often times impractical. Applications include in situ visualization and CUDA/OpenGL interoperation.

Categories: 3D Graphics

Qt Charts 2.1.0 Release with OpenGL improved performance

Fri, 01/22/2016 - 12:50

The upcoming Qt 5.6.0 release includes the Qt Charts 2.1.0 add-on. This Qt Charts release contains new features and bug fixes based on customer requests. The biggest visible improvement done to Qt Charts 2.1.0 is a performance related change. For line and scatter series we’ve added support of accelerated drawing with OpenGL. The change radically improves performance in cases involving large data sets. We’ve added the OpenGL Accelerated Series Example to show how you can enable OpenGL acceleration for QLineSeries and QScatterSeries.

Categories: 3D Graphics

Nvidia 361.16 Beta available for Linux, BSD and Solaris with OpenGL Vendor-Neutral Driver

Wed, 01/06/2016 - 15:29

Nvidia announced the release of a new Beta version of its graphics drivers for GNU/Linux, FreeBSD and Solaris operating systems, version 361.16. According to the release notes, the Nvidia 361.16 Beta video driver includes the brand new OpenGL Vendor-Neutral Driver infrastructure, also known as GLVND, which is supported by the Nvidia OpenGL and GLX drivers.

Categories: 3D Graphics

GL_ARB_tessellation_shader support for Ivy Bridge and Haswell is now within Mesa Git master

Wed, 01/06/2016 - 15:23

GL_ARB_tessellation_shader support for Ivy Bridge and Haswell is now complete. This latest Intel OpenGL 4.0 work will be found in the next Mesa release due out around March.

Categories: 3D Graphics

Vulkan Working Group Update

Wed, 12/23/2015 - 17:03

We have some good news and some bad news. The year-end target release date for Vulkan will not be met. However, we are in the home stretch and the release of Vulkan 1.0 is near!

A more detailed update is available on the Vulkan ecosystem page.

Categories: 3D Graphics

Real3D-Analysis 11 Released

Fri, 12/18/2015 - 12:23

Computations & Graphics, Inc. is excited to announce the release of its flagship product Real3D-Analysis V11. With its graphics engine based on OpenGL, Real3D-Analysis is a very user-friendly, robust and affordable finite element and structural analysis software. It features a unique 128-bit floating point (quad-precision) solver, fast sparse solver and extremely interactive graphical user-interface for input and output.

Categories: 3D Graphics

AMD embraces open source with GPUOpen support for OpenGL, OpenCL and Vulkan

Wed, 12/16/2015 - 12:05

AMD has announce it will start rolling out in January an open source set of tools called GPUOpen. The “All Open” stack will contain open source modules for two parallel stacks, each containing modules for OpenGL graphics, motion video codecs, and OpenCL GPU computation. The “Professional/Gamer” stack will include the open source motion-video module and a closed source OpenGL module. Its final OpenCL module will support both OpenCL and Vulkan. Linux will gain access to a full open source, high-performance driver stack, with the only constraint being that developers must use Vulkan instead of the older OpenGL.

Categories: 3D Graphics

C/C++ interpreter Ch 7.5.1 released

Tue, 12/08/2015 - 19:24

SoftIntegration, Inc. announced Ch 7.5.1 and Embedded Ch 7.5.1 are available. Ch is the most complete cross-platform embeddable C/C++ interpreter and OpenGL is supported. Ch 7.5.1 is a major release with many new features to make Ch especially appealing for beginners in elementary schools, middle schools, high schools, as well as colleges to learn coding, math, and robotics.

Categories: 3D Graphics

Khronos Amsterdam Chapter hosting an OpenGL beginners training series

Tue, 12/08/2015 - 13:53

Learning OpenGL from scratch is easier in a group - and that is exactly what we’re going to do. Learn with us the steps to program an OpenGL program that works on Android, Windows and Linux. All you need to know is basic programming in C, and have good experience in another language. Around 10 lessons are planned for January til March.

Categories: 3D Graphics

Nvidia Updates Linux Drivers to 340.96 with OpenGL fix

Mon, 11/23/2015 - 14:44

The latest driver update covers GeForce 8 and 9 video cards allowing them to continue using hardware with modern OSes. From the changelog ““Fixed a bug that could cause texture corruption in some OpenGL applications when video memory is exhausted by a combination of simultaneously running graphical and compute workloads.”

Categories: 3D Graphics

MetalGL Now Supports OS X for Low-latency OpenGL ES rendering using Metal

Wed, 10/28/2015 - 16:10

The Brenwill Workshop Ltd. announced that they have added support for OS X to their MetalGL product, which seamlessly brings the performance of Metal to OpenGL ES games and applications on iOS, and now OS X. MetalGL is an implementation of the OpenGL ES 2.0 API that runs on Apple’s Metal graphics framework on compatible iOS and OS X devices. MetalGL unleashes the power of Metal’s low-latency rendering to let OpenGL ES games and applications perform up to 3x the number of draw calls, and benefit from the advanced tools available for the Metal development ecosystem, all without changing the way the game or app use OpenGL ES.

Categories: 3D Graphics