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OpenGL GPU-accelerates Adobe Illustrator CC 2015

Fri, 07/03/2015 - 13:38

GPU-acceleration is the major performance enhancement to Adobe Illustrator CC 2015.  This SIGGRAPH paper Accelerating Vector Graphics Rendering using the Graphics Hardware Pipeline explains how OpenGL GPU-accelerates the PDF-based vector graphics rendering model used by Illustrator.  Attend the paper presentation at SIGGRAPH 2015 in Los Angeles.

Categories: 3D Graphics

Remograph Releases OpenGL-based Remo 3D v2.5

Mon, 06/29/2015 - 15:52

Remograph today announced the release of Remo 3D v2.5. This new version 2.5 of Remo 3D brings a new Modify UV tool, improvements to the script and macro support and other various fixes. The full list of new features and improvements can be found in the release notes on our website. Remo 3D was developed using OpenGL, OpenSceneGraph, FLTK and Lua.

Categories: 3D Graphics

AMD Radeon R9 Series Graphics Cards to support OpenGL 4.5 and Vulkan

Thu, 06/25/2015 - 14:38

AMD’s Radeon R9 Series Graphics Cards delivers more than 3x the bandwidth per watt over GDDR5 along with a 4096-bit memory interface for incredible new advances in power and efficiency. Optimized performance for next-gen APIs including Vulkan and OpenGL 4.5 and is designed from the ground up to give you everything you need to enjoy the latest games.

Categories: 3D Graphics

CryEngine 3 now fully supports Linux and OpenGL

Wed, 06/24/2015 - 14:01

CryEngine, the game engine developed by Crytek that is used by a number of large games including Crysis, Homefront: The Revolution, Ryse, and Star Citizen, now officially supports Linux. As a rather pleasing side effect of Linux support, CryEngine now also has a full-featured OpenGL rendering implementation.

Categories: 3D Graphics

Mesa 3D Graphics Library 10.6.0 Adds Support for New OpenGL Extensions

Tue, 06/16/2015 - 12:06

Mesa 10.6.0 adds support for several new OpenGL extensions to various video drivers. It’s a lengthy list, so you’ll need to check it out in the release notes. As well, it looks like OpenVG support has been removed.

Categories: 3D Graphics

OGLplus 0.62.0 released

Fri, 06/12/2015 - 13:30

OGLplus is a collection of open-source, cross-platform libraries which implement an object facade over the OpenGL, OpenAL and EGL C-language APIs. It automates resource and object management, error handling and makes the use of these libraries in C++ safer and more convenient.

Categories: 3D Graphics

CPPlay 1.1 c/c++11 interpreter released

Wed, 06/10/2015 - 14:17

CPPlay features a c/c++11 interpreter with OpenGL integration, based on LLVM and the current version of OpenGL on Mac OSX. It is available on Apple Mac App Store. Due to being interpreted it is perfect for learning OpenGL quicker and for creating prototypes, demos, games, interactive applications and for creative coding.

Categories: 3D Graphics

Khronos Boston Chapter Meetup Realtime Fluid Simulation using OpenGL

Wed, 05/27/2015 - 12:20

Boston Khronos Chapter invites you to a presentation and demonstration of realtime fluid simulation using OpenGL compute shaders. Microsoft will be hosting our second event of the year at One Cambridge Center on Thu Jun 4, 6-9PM. The event will feature an in-depth talk on OpenGL and GLSL in simulation applications and will include a live demo. After the talk, there will be time for demos and networking.

Categories: 3D Graphics

ogldev: ‘SSAO With Depth Reconstruction’ tutorial published

Tue, 05/26/2015 - 12:15

The 46th installment in a series of tutorials dedicated to promoting modern OpenGL development, with a focus on version 3.x and beyond. This tutorial is based on the previous one and adds depth reconstruction to the SSAO algorithm.

Categories: 3D Graphics

Synthclipse 1.0.0 released.

Mon, 05/25/2015 - 12:25

Synthclipse is Open Source GLSL shader prototyping tool based on Eclipse IDE. It makes possible to fast develop all kinds of shaders: Fragment (FS), Vertex (VS), Geometry (GS), Tessellation (TS) and Compute (CS). Shader development can be done using compatible with Fragmentarium and Shadertoy (but limited to FS and VS) Fragx shaders or by using fully featured JavaScript JSX scripts. The JSX API is consistent with WebGL but in fact exposes complete OpenGL 4+ API.

Categories: 3D Graphics

Godot Engine 1.1 is Out!

Mon, 05/25/2015 - 12:20

After half a year of work, Godot reached version 1.1. This OpenGL, OpenGL ES and WebGL based game engine is a community developed effort to produce an open source (and no strings attached) alternative to large commercial software such as Unity and Unreal. This release focuses on improvements to the 2D engine so all features used by modern 2D games are implemented. A video showcase with all the new work is available.

Categories: 3D Graphics

CPPlay 1.0 c/c++11 interpreter released

Tue, 05/19/2015 - 12:46

CPPlay is a c/c++11 interpreter with OpenGL integration available on Apple Mac App Store. Due to being interpreted it is perfect for learning OpenGL quicker and for creating prototypes, demos, games, interactive applications and for creative coding.

Categories: 3D Graphics

GLSL Hacker 0.8.4 released

Wed, 05/13/2015 - 16:28

GLSL Hacker is a free cross-platform utility (Windows, OS X, Linux and Raspberry Pi) for creating prototypes, demos, games, interactive applications and for creative coding. It is based on Lua and Python programming languages as well as on GLSL for OpenGL real time shaders. This new version brings a better support of Raspberry Pi, a new audio-video module and a full rewrite of the geometry rendering code.

Categories: 3D Graphics

Khronos Releases SYCL 1.2 Final Specification

Mon, 05/11/2015 - 13:18

The Khronos Group announced the ratification and public release of the finalized SYCL 1.2 specification. SYCL for OpenCL enables code for heterogeneous processors to be written in a “single-source” style using completely standard C++. The multi-vendor SYCL 1.2 standard is available royalty-free for industry use, and the full specification together with details about the SYCL conformance test suite and Adopters Program can be found on the Khronos Group SYCL page.

Categories: 3D Graphics

ClanLib SDK 4.0.0 Released

Mon, 05/11/2015 - 12:15

The ClanLib C++ Game SDK has been updated. Key updates since previous release include a path drawing module using CPU/GLSL to render anti-aliased SVG style primitives (including lines). Now fully supports Windows, Mac OS X and Linux. All source has a very liberal zlib style license

Categories: 3D Graphics

ClanLib SDK 4.0.0 Released

Mon, 05/11/2015 - 12:15

The ClanLib C++ Game SDK has been updated. Key updates since previous release include a path drawing module using CPU/GLSL to render anti-aliased SVG style primitives (including lines). Now fully supports Windows, Mac OS X and Linux. All source has a very liberal zlib style license

Categories: 3D Graphics

May 2015 release of Magnum C++11 OpenGL/GLES/WebGL graphics engine

Mon, 05/11/2015 - 12:06

Magnum is multiplatform 2D/3D graphics engine written in C++11/C++14 and modern OpenGL, released under MIT license. The May 2015 snapshot brings transform feedback, many new features from OpenGL 4.5 and OpenGL ES 3.1, transparent ARB_direct_state_access support, OpenDDL/OpenGEX format support, new image and scene importer plugins, extension loading for OpenGL ES, better driver compatibility and more.

Categories: 3D Graphics

May 2015 release of Magnum C++11 OpenGL/GLES/WebGL graphics engine

Mon, 05/11/2015 - 12:06

Magnum is multiplatform 2D/3D graphics engine written in C++11/C++14 and modern OpenGL, released under MIT license. The May 2015 snapshot brings transform feedback, many new features from OpenGL 4.5 and OpenGL ES 3.1, transparent ARB_direct_state_access support, OpenDDL/OpenGEX format support, new image and scene importer plugins, extension loading for OpenGL ES, better driver compatibility and more.

Categories: 3D Graphics

AMD Unveils New 7000 Series APUs with OpenCL 2.0 and OpenGL 4.4 support

Thu, 05/07/2015 - 12:53

AMD unveiled their new AMD 7000 Series Accelerated Processing Units (APUs), AMD Radeon 300 and M300 Series Graphics, and AMD A-Series desktop APU updates. The AMD A-Series Desktop APUs offer Windows 10 readiness including DirectX 12 Multiengine and Multiadapter features. Combined with existing support for AMD FreeSync, AMD Mantle, HSA features heterogeneous queuing (hQ) and heterogeneous uniform memory access (hUMA) as enabled by OpenCL 2.0 applications, and OpenGL 4.4.

Categories: 3D Graphics

Idomoo Selects OpenGL Technology

Wed, 04/29/2015 - 11:51

Idomoo has chosen modern OpenGL as its rendering technology. Idomoo’s Rendering Technology Specialist, Michael Ivanov explains: “We specifically selected modern OpenGL because – first and foremost – it allows for blazing fast graphic content creation. Its cross-platform compatibility and the API rapid evolution over the last few years fits perfectly with our vision and what we’re trying to do. Previously, we worked on an old fixed pipeline API and it limited our rendering scope in terms of performance and use cases. We also have high hopes to utilize the upcoming Khronos Vulkan API which will hopefully allow us to speed up further our rendering pipeline and add new capabilities in the field of real-time video generation to our toolbox.

Categories: 3D Graphics