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Updated: 36 min 18 sec ago

Khronos Releases glTF 2.0 Specification

Mon, 06/05/2017 - 13:18

The Khronos Group announces from the Web3D 2017 Conference the immediate availability of the finalized glTF 2.0 specification incorporating industry feedback received from developers through the provisional specification that was made available for review on GitHub.

Categories: 3D Graphics

NoesisGUI v2.0 Released, now free for indies!

Fri, 06/02/2017 - 12:55

NoesisGUI, our multiplatform game UI middleware reached v2.0. The library is now renderer agnostic. We provide a reference OpenGL implementation. Vulkan coming soon. NoesisGUI is also now free for indies! 

Categories: 3D Graphics

Khronos Releases OpenCL 2.2 With SPIR-V 1.2

Tue, 05/16/2017 - 14:59

The Khronos™ Group, an open consortium of leading hardware and software companies, announces the immediate availability of the finalized OpenCL™ 2.2 specification, incorporating industry feedback received from developers during the provisional specification review period. In addition to releasing the specification in final form, Khronos has, for the first time, released the full source of the specifications and conformance tests for OpenCL 2.2 onto GitHub to enable deeper community engagement. The conformance tests for OpenCL versions 1.2, 2.0 and 2.1 have also been released on GitHub with more open-source releases to follow.

Categories: 3D Graphics

FurMark 1.19.0 Released

Thu, 05/04/2017 - 15:20

FurMark 1.19.0 adds the support of recent NVIDIA GPUs (GeForce GTX 1080 Ti, TITAN Xp) as well as AMD Radeon RX 500 series (RX 580 and RX 570). The GPU monitoring library has been updated with the latest iteration of the NVAPI and GPU Shark + GPU-Z have been updated to their latest versions.

Categories: 3D Graphics

Khronos Releases OpenVX 1.2 Specification

Mon, 05/01/2017 - 13:05

The Khronos Group announces the immediate release of the OpenVX 1.2 specification for cross-platform acceleration of computer vision applications and libraries. This open, cross-platform, royalty-free standard enables performance-portable, power-optimized computer vision applications such as face, body, and gesture tracking, smart video surveillance, autonomous driver assistance systems, visual inspection, and robotics. Core OpenVX 1.2 has significantly expanded functionality, including conditional execution, feature detection, and classification operations. Learn more about this release.

Categories: 3D Graphics

NVIDIA GPU Technology Conference lists additional Khronos Technology sessions

Fri, 04/21/2017 - 17:08

The GPU Technology Conference (GTC2017) will be running from May 8-11 this year in San Jose Convention Center. This year will see many sessions related to Khronos Technology including OpenCL, OpenGL, OpenVX, Vulkan and WebGL. NVIDIA has just added more sessions to their schedule. Check a list of Khronos related sessions on the Khronos site, or visit the NVIDIA GTC site to see all sessions.

Categories: 3D Graphics

OpenGL, OpenGL ES & Vulkan Tools Survey Results

Thu, 04/20/2017 - 16:28

Recently the developer ecosystem team at Samsung conducted a survey to elicit responses from developers on the tools that they are using currently on various platforms (desktop and mobile) and across APIs.

Categories: 3D Graphics

Khronos Blog now open to third party developers and writers

Wed, 04/12/2017 - 13:45

Khronos wants to hear from you; what you see as important in the industry, developments, trends, tips, and new practices from your perspective. Learn more about what’s involved and how to contact us to submit your blogs.

Categories: 3D Graphics

GPU Caps Viewer 1.34.0 Released with new Vulkan and OpenGL Demos

Mon, 03/27/2017 - 16:28

GPU Caps Viewer 1.34.0 adds the support of the latest GeForce GTX 1080 Ti, Radeon RX 580, RX 570 and RX 560 (based on Polaris 10/11 GPUs) as well as Radeon Pro WX 7100, WX 5100 and WX 4100. New Vulkan and OpenGL demos (based on GeeXLab engine) have been added in the 3D demos panel. GPU Caps Viewer is a graphics card information utility focused on the OpenGL, Vulkan, OpenCL and CUDA API level support of the main (primary) graphics card. Complete changelog is online.

Categories: 3D Graphics

Star Citizen to ditch DirectX in favor of Vulkan

Tue, 03/21/2017 - 13:30

Cloud Imperium Games developer Ali Brown indicated that Star Citizen will be dropping DirectX support in favor of Vulkan. Specifically, Brown mentioned that CIG had been developing on DX11, with an intent to support DX12. However, because Vulkan enables single-API support for older version of Windows (and Linux) without sacrificing performance and features, the plan now is to move away from DirectX completely.

Categories: 3D Graphics