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Updated: 42 min 36 sec ago

Khronos Group BOF Schedule and related events now online

Fri, 07/24/2015 - 15:35

The Khronos Group SIGGRAPH schedule has been posted online. This year Khronos brings four BOFs to the BOF Blitz, a Chapter meetup and a course a party! Khronos is celebrating it’s 15th Anniversary this year, and what a year it’s turning out to be. BOFs include OpenVX & OpenCL, OpenCL, SYCL & SPIR-V, WebGL and glTF and Vulkan, OpenGL, OpenGL ES.

Categories: 3D Graphics

OpenGL Superbible: Comprehensive Tutorial and Reference (7th Edition) shipping soon!

Fri, 07/24/2015 - 11:20

OpenGL Superbible 7th Edition will be shipping soon. Get your pre-order in now! The book source is now on Github.

Categories: 3D Graphics

Scenomics, LLC releases OpenGL 4.0 Shader Authoring Tools

Thu, 07/23/2015 - 13:36

Scenomics, LLC announces the release of OpenGL 4.0 Shader authoring tools. The application supports all five shader stages (vertex, control, evaluation, geometry, and fragment). The application works with versions 400, 410, 420, 430, 440, and 450. Shader runs on GPUs that support OpenGL 4.0 and higher, and can compile GLSL version 400 and higher. Shader provides access to Scenome’s collection of high-quality common services for user interface, 3D modeling, and rendering.

Categories: 3D Graphics

OpenGL Game-GUI - Simple skinnable Widgets for Games

Mon, 07/20/2015 - 13:58

Game-GUI is easy to use and features TTF fonts, UTF8, skins, callbacks, alpha-blending, custom mouse pointers, multi-screen support and also includes a basic file-browser as well as a complete window manager. It is based on OpenGL/GLSL and includes samples for GLUT and QT5. Licensed under MIT

Categories: 3D Graphics

CPPlay c/c++11 interpreted environment version 1.2 released

Tue, 07/14/2015 - 14:18

CPPlay features a c/c++11 interpreter with OpenGL integration, based on LLVM and the current version of OpenGL on Mac OSX. It is available on Apple Mac App Store. Due to being interpreted it is perfect for learning OpenGL quicker and for creating prototypes, demos, games, interactive applications and for creative coding.

Categories: 3D Graphics

AMD releases Catalyst 15.7 Linux driver with a fix for OpenGL on RHEL 7.1

Thu, 07/09/2015 - 11:56

AMD has released the Catalyst 15.7 driver for Linux. Included in the change log AMD has listed Multi-Device support for OpenCL 2.0. Among the resolved issues is a fix for segmentation faults observed while launching some OpenGL games in RHEL7.1.

Categories: 3D Graphics

OpenGL GPU-accelerates Adobe Illustrator CC 2015

Fri, 07/03/2015 - 13:38

GPU-acceleration is the major performance enhancement to Adobe Illustrator CC 2015.  This SIGGRAPH paper Accelerating Vector Graphics Rendering using the Graphics Hardware Pipeline explains how OpenGL GPU-accelerates the PDF-based vector graphics rendering model used by Illustrator.  Attend the paper presentation at SIGGRAPH 2015 in Los Angeles.

Categories: 3D Graphics

Remograph Releases OpenGL-based Remo 3D v2.5

Mon, 06/29/2015 - 15:52

Remograph today announced the release of Remo 3D v2.5. This new version 2.5 of Remo 3D brings a new Modify UV tool, improvements to the script and macro support and other various fixes. The full list of new features and improvements can be found in the release notes on our website. Remo 3D was developed using OpenGL, OpenSceneGraph, FLTK and Lua.

Categories: 3D Graphics

AMD Radeon R9 Series Graphics Cards to support and Vulkan

Thu, 06/25/2015 - 14:38

AMD’s Radeon R9 Series Graphics Cards delivers more than 3x the bandwidth per watt over GDDR5 along with a 4096-bit memory interface for incredible new advances in power and efficiency. Optimized performance for next-gen APIs including Vulkan and is designed from the ground up to give you everything you need to enjoy the latest games. OpenGL 4.5 support is coming.

Categories: 3D Graphics

CryEngine 3 now fully supports Linux and OpenGL

Wed, 06/24/2015 - 14:01

CryEngine, the game engine developed by Crytek that is used by a number of large games including Crysis, Homefront: The Revolution, Ryse, and Star Citizen, now officially supports Linux. As a rather pleasing side effect of Linux support, CryEngine now also has a full-featured OpenGL rendering implementation.

Categories: 3D Graphics

Mesa 3D Graphics Library 10.6.0 Adds Support for New OpenGL Extensions

Tue, 06/16/2015 - 12:06

Mesa 10.6.0 adds support for several new OpenGL extensions to various video drivers. It’s a lengthy list, so you’ll need to check it out in the release notes. As well, it looks like OpenVG support has been removed.

Categories: 3D Graphics

OGLplus 0.62.0 released

Fri, 06/12/2015 - 13:30

OGLplus is a collection of open-source, cross-platform libraries which implement an object facade over the OpenGL, OpenAL and EGL C-language APIs. It automates resource and object management, error handling and makes the use of these libraries in C++ safer and more convenient.

Categories: 3D Graphics

CPPlay 1.1 c/c++11 interpreter released

Wed, 06/10/2015 - 14:17

CPPlay features a c/c++11 interpreter with OpenGL integration, based on LLVM and the current version of OpenGL on Mac OSX. It is available on Apple Mac App Store. Due to being interpreted it is perfect for learning OpenGL quicker and for creating prototypes, demos, games, interactive applications and for creative coding.

Categories: 3D Graphics

Khronos Boston Chapter Meetup Realtime Fluid Simulation using OpenGL

Wed, 05/27/2015 - 12:20

Boston Khronos Chapter invites you to a presentation and demonstration of realtime fluid simulation using OpenGL compute shaders. Microsoft will be hosting our second event of the year at One Cambridge Center on Thu Jun 4, 6-9PM. The event will feature an in-depth talk on OpenGL and GLSL in simulation applications and will include a live demo. After the talk, there will be time for demos and networking.

Categories: 3D Graphics

ogldev: ‘SSAO With Depth Reconstruction’ tutorial published

Tue, 05/26/2015 - 12:15

The 46th installment in a series of tutorials dedicated to promoting modern OpenGL development, with a focus on version 3.x and beyond. This tutorial is based on the previous one and adds depth reconstruction to the SSAO algorithm.

Categories: 3D Graphics

Synthclipse 1.0.0 released.

Mon, 05/25/2015 - 12:25

Synthclipse is Open Source GLSL shader prototyping tool based on Eclipse IDE. It makes possible to fast develop all kinds of shaders: Fragment (FS), Vertex (VS), Geometry (GS), Tessellation (TS) and Compute (CS). Shader development can be done using compatible with Fragmentarium and Shadertoy (but limited to FS and VS) Fragx shaders or by using fully featured JavaScript JSX scripts. The JSX API is consistent with WebGL but in fact exposes complete OpenGL 4+ API.

Categories: 3D Graphics

Godot Engine 1.1 is Out!

Mon, 05/25/2015 - 12:20

After half a year of work, Godot reached version 1.1. This OpenGL, OpenGL ES and WebGL based game engine is a community developed effort to produce an open source (and no strings attached) alternative to large commercial software such as Unity and Unreal. This release focuses on improvements to the 2D engine so all features used by modern 2D games are implemented. A video showcase with all the new work is available.

Categories: 3D Graphics

CPPlay 1.0 c/c++11 interpreter released

Tue, 05/19/2015 - 12:46

CPPlay is a c/c++11 interpreter with OpenGL integration available on Apple Mac App Store. Due to being interpreted it is perfect for learning OpenGL quicker and for creating prototypes, demos, games, interactive applications and for creative coding.

Categories: 3D Graphics

GLSL Hacker 0.8.4 released

Wed, 05/13/2015 - 16:28

GLSL Hacker is a free cross-platform utility (Windows, OS X, Linux and Raspberry Pi) for creating prototypes, demos, games, interactive applications and for creative coding. It is based on Lua and Python programming languages as well as on GLSL for OpenGL real time shaders. This new version brings a better support of Raspberry Pi, a new audio-video module and a full rewrite of the geometry rendering code.

Categories: 3D Graphics

Khronos Releases SYCL 1.2 Final Specification

Mon, 05/11/2015 - 13:18

The Khronos Group announced the ratification and public release of the finalized SYCL 1.2 specification. SYCL for OpenCL enables code for heterogeneous processors to be written in a “single-source” style using completely standard C++. The multi-vendor SYCL 1.2 standard is available royalty-free for industry use, and the full specification together with details about the SYCL conformance test suite and Adopters Program can be found on the Khronos Group SYCL page.

Categories: 3D Graphics