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Updated: 1 hour 28 min ago

Khronos Group releases OpenVX 1.0 specification 
for Computer Vision Acceleration

Mon, 10/20/2014 - 13:21

The Khronos Group announced the ratification and public release of the finalized OpenVX 1.0 specification, an open, royalty-free standard for cross platform acceleration of computer vision applications. OpenVX enables performance and power-optimized computer vision processing, especially important in embedded and real-time uses cases such as face, body and gesture tracking, smart video surveillance, advanced driver assistance systems (ADAS), object and scene reconstruction, augmented reality, visual inspection, robotics and more. In addition to the OpenVX specification, Khronos has developed a full set of conformance tests and an Adopters Program, that enables implementers to test their implementations and use the OpenVX trademark if conformant. Khronos plans to ship an open source, fully-conformant CPU-based implementation of OpenVX 1.0 before the end of 2014.

Categories: 3D Graphics

GLUS - Modern OpenGL, OpenGL ES & OpenVG Utilities now part of the OpenGL SDK

Wed, 10/15/2014 - 18:20

GLUS 2.0 has been added to the official OpenGL SDK. GLUS is an open-source C library, which provides a hardware and operating system abstraction plus many functions usually needed for graphics programming using OpenGL, OpenGL ES or OpenVG. Many open source graphics examples are also included.

Categories: 3D Graphics

GLFW tutorial published

Mon, 10/06/2014 - 14:18

The 44th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial demonstrates how to use GLFW as the windowing and mouse/keyboard library in your OpenGL programs.

Categories: 3D Graphics

OpenGL.Core - New open source .NET binding project on GitHub

Thu, 10/02/2014 - 12:43

OpenGL.Core is a core profile only .NET binding, no extensions and no fancy and overloaded framework, just plain core profile OpenGL. The binding is strongly typed, functions are overloaded for different input data types and plattform pointer sizes, and uses separate enums for different functions (e.g. all internal pixel formats are encapsulated in one enum ‘glInternalFormat’). The binding is ready for OpenGL 4.5. The project welcomes all users and contributors.

Categories: 3D Graphics

CopperCube 5 released

Wed, 10/01/2014 - 11:04

CopperCube, the game engine using OpenGL for apps and WebGL for website has just been released in version 5. It now includes terrain support, video playback, network communication, iOS 8 WebGL support, shader programming through scripting, animation blending, and much more. A list of the new features with images is available as well.

Categories: 3D Graphics

OpenCSG 1.4.0 with fixes for large CSG expressions

Tue, 09/16/2014 - 20:43

OpenCSG is an library for doing image-space rendering of shapes made up by constructive solid geometry (CSG), using and integrating with OpenGL. The new release 1.4.0 contains bug fixes for rendering CSG expressions made up from more than 255 primitives. OpenCSG implements a couple of different algorithms for rendering CSG, and all of them now work correctly for geometry that exceeds this number of primitives.

Categories: 3D Graphics

OGLplus 0.51.0 released

Thu, 08/28/2014 - 22:56

OGLplus is a collection of open-source, cross-platform libraries which implement an object facade over the modern OpenGL, OpenAL and EGL C-language APIs. It automates resource and object management, error handling and makes the use of these libraries in C++ safer and more convenient.

Categories: 3D Graphics

OGLplus 0.51.0 released

Thu, 08/28/2014 - 22:56

OGLplus is a collection of open-source, cross-platform libraries which implement an object facade over the modern OpenGL, OpenAL and EGL C-language APIs. It automates resource and object management, error handling and makes the use of these libraries in C++ safer and more convenient.

Categories: 3D Graphics

Delphi / Pascal OpenGL header translation now supports OpenGL 4.5

Wed, 08/27/2014 - 15:47

The Delphi/Pascal OpenGL header translation of the Delphi OpenGL Community has been updated to the latest 4.5 release of OpenGL. The header is a one-in-all unit, and supports all OpenGL versions up to 4.5 (core and extensions). It can be used with Delphi and Freepascal and supports a wide range of platforms, including 32- and 64- Bit Windows, Linux and Mac OSX. The current download and changelog can be found on the official bitbucket repository.

Categories: 3D Graphics

NV_path rendering functional improvements with NVIDIA’s 337.88 drivers

Thu, 08/21/2014 - 15:00

NV_path_rendering is an OpenGL extension for GPU-accelerated path rendering. Recent functionality improvements provide better performance, better typography, rounded rectangles, conics, and OpenGL ES support. This functionality is available today with NVIDIA’s 337.88 drivers. Sample code is available on github.

Categories: 3D Graphics

Slides from 2014 SIGGRAPH Khronos Group BOF presentations now online

Wed, 08/20/2014 - 12:45

The Khronos Group has posted some of the SIGGRAPH 2014 BOF presentation slides online. More to come!

Categories: 3D Graphics

GLEW 1.11.0 adds support for OpenGL 4.5

Tue, 08/19/2014 - 17:36

GLEW is a cross-platform (Windows, Linux, Mac, Unix) open-source C/C++ extension loading library for OpenGL. GLEW 1.11.0 adds support for OpenGL 4.5 and various AMD, EXT, INTEL and NV extensions.

Categories: 3D Graphics

NeoAxis 3D Engine 2.2 Released

Tue, 08/19/2014 - 17:26

NeoAxis Group Ltd has released a new version of the free OpenGL-based universal environment for 3D project development NeoAxis 3D Engine 2.2. This new version includes updated character physics, profiling tool in map editor, WPF widget performance improvements, PhysX improvements and bug fixes.

Categories: 3D Graphics

Piccante 0.2 the hottest HDR library with OpenGL support

Wed, 08/13/2014 - 20:35

Piccante is a C++11 multi-platform (windows, mac os x, and linux) open-source (LGPL license v3.0) imaging library, specifically designed for High Dynamic Range (HDR) processing with OpenGL support. The latest version provides examples for OpenGL 4.0 based on QT5.

Categories: 3D Graphics

Watch Replay of “OpenGL 4.5 Update for NVIDIA GPUs”

Wed, 08/13/2014 - 20:31

Watch the replay of Monday’s “OpenGL 4.5 Update for NVIDIA GPUs” talk. Piers Daniell explains OpenGL 4.5; Mark Kilgard demonstrates GPU-accelerated Adobe Illustrator CC 2014 and the latest OpenGL functionality on Shield Tablet. This is just one talk in NVIDIA’s “Best of GTC” track of talks with replays available now.

Categories: 3D Graphics

OpenGL 4.5 Update for NVIDIA GPUs

Wed, 08/13/2014 - 15:05

Mark Kilgard has posted on slideshare his “OpenGL 4.5 Update for NVIDIA GPUs” presented at SIGGRAPH 2014 in Vancouver during NVIDIA’s “Best of GTC” sponsored sessions.

Categories: 3D Graphics

glbinding-1.0.0 with OpenGL 4.5 support released

Tue, 08/12/2014 - 12:07

glbinding is a generated, open-source, cross-platform C++ binding for OpenGL which is solely based on the xml-based OpenGL API specification (gl.xml). It is a fully fledged OpenGL API binding compatible with current code based on other C bindings, e.g., GLEW. glbinding leverages modern C++11 features like enum classes, lambdas, and variadic templates, instead of relying on macros. It provides type-safe parameters, per feature API header, lazy function resolution, multi-context and multi-thread support, global function callbacks, meta information about the generated OpenGL binding and the OpenGL runtime, as well as multiple examples for quick-starting your projects. Examples and release downloads are available.

Categories: 3D Graphics

Next Generation OpenGL Initiative - Call for Participation

Mon, 08/11/2014 - 14:57

Khronos announced a call for participation today in a project to define a future open standard for high-efficiency access to graphics and compute on modern GPUs.  Key directions for the new ground-up design include explicit application control over GPU and CPU workloads for performance and predictability, a multithreading-friendly API with greatly reduced overhead, a common shader program intermediate language, and a strengthened ecosystem focus that includes rigorous conformance testing.  Fast-paced work on detailed proposals and designs are already underway, and any company interested to participate is strongly encouraged to join Khronos for a voice and a vote in the development process. Complete information on joining the Khronos Group is available online.

Categories: 3D Graphics

NVIDIA releases OpenGL 4.5 beta drivers

Mon, 08/11/2014 - 13:07

To coincide with the release of OpenGL 4.5, NVIDIA is pleased to announce our OpenGL 4.5 beta drivers are available for immediate download for Windows and Linux. These drivers provide full OpenGL 4.5 and GLSL 4.50 functionality and implement all the ARB extensions released today, which include ARB_pipeline_statistics_query, ARB_sparse_buffer, ARB_transform_feedback_overflow_query and KHR_blend_equation_advanced. This beta release is based on the published OpenGL 4.5 Khronos Specification, and is expected to pass the OpenGL 4.5 Khronos Conformance Testing Process when available. Current conformance status can be found at http://www.khronos.org/conformance. Further details and driver downloads are available at the NVIDIA OpenGL 4.5 website.

Categories: 3D Graphics

OpenGL 4.5 Specification Released

Mon, 08/11/2014 - 13:06

Khronos publicly released the OpenGL 4.5 specification today, bringing the very latest functionality to the industry’s most advanced 3D graphics API while maintaining full backwards compatibility, enabling applications to incrementally use new features. The full specification and reference materials are available for immediate download from the OpenGL Registry. The OpenGL 4.5 reference card is available for download today, and as usual, an official OpenGL 4.5 feedback thread is awaiting your feedback. The full press release is available here.

Categories: 3D Graphics