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Updated: 24 min 46 sec ago

OpenGL Hoodie now available

Tue, 09/26/2017 - 16:46

In addition to the OpenGL t-shirts available for purchase online, a new OpenGL Hoodie has been introduced. Buy your hoodie today!

Categories: 3D Graphics

Nsight Visual Studio Edition 5.4 now available

Tue, 09/05/2017 - 15:53

NVIDIA Nsight Visual Studio Edition for Microsoft Visual Studio allows you to build, debug, profile and trace heterogeneous compute, graphics, virtual reality, and UWP applications built with CUDA C/C++, OpenCL, DirectCompute, Direct3D, Vulkan, OpenGL, OpenVR, and the Oculus SDK.  Check out the OpenGL frame debugging, the new Range Profiler for instant GPU bottleneck analysis, and all the new features.

Categories: 3D Graphics

Possible OpenGL 4.6 real-time ray tracing and with polygons? Yes!

Mon, 08/28/2017 - 15:35

Around 2 years in development experimental real-time ray tracing, with polygons and OpenGL 4.6. Used mostly compute shaders. However, the project is very actively changing and developing. At moment in refactoring stage.

Categories: 3D Graphics

New OpenGL 4.6 C++ wrapper - Diamond GL

Mon, 08/28/2017 - 15:23

Looking for a C ++ wrapper for OpenGL? This new young wrapper is currently under heavy development. A similar library is also being developed for WebGL (tygl). Includes: STD library support, GLM library support, Support for “C ++ 14” and Visual Studio.

Categories: 3D Graphics

SilverLining 5.0 SDK Simulates Storm Clouds in OpenGL

Fri, 08/18/2017 - 16:27

Sundog Software released version 5.0 of the SilverLining Sky, 3D Cloud, and Weather SDK, featuring support for OpenGL 2.0 through 4.5. SilverLining is a C++ library that simulates real-time skies for any given time, location, and weather conditions. It implements a variety of volumetric rendering techniques to represent many different 3D cloud types in a physically realistic manner from any angle, while maintaining high frame-rates. SilverLining 5 introduces new hand-modeled storm clouds suitable for use in flight simulators. Large, natural-looking cumulonimbus thunderheads and towering cumulus clouds in various stages of development are included. SilverLining integrates into any OpenGL application easily with simple calls to initialize, update, and draw its skies, clouds, and precipitation effects. Integration code for OpenSceneGraph is included. SilverLining is widely used in the training and simulation industry, and powers the popular “SkyMaxx Pro” add-on for the X-Plane flight simulator.

Categories: 3D Graphics

SIGGRAPH Highlights: OpenGL’s 25th, BOF Blitz Party, and News

Fri, 08/18/2017 - 15:11

In early August the Khronos team was at SIGGRAPH in Los Angeles, where we celebrated OpenGL’s 25th anniversary at the BOF Blitz Party. We also announced a new website, as well as OpenGL 4.6, a growing glTF ecosystem, and the Vulkan Portability Initiative. Learn more about BOF Blitz.

Categories: 3D Graphics

Pro Tip: Linking OpenGL for Server-Side Rendering

Fri, 08/18/2017 - 14:11

Visualization is a great tool for understanding large amounts of data, but transferring the data from an HPC system or from the cloud to a local workstation for analysis can be a painful experience. Analyzing and visualizing data right where it is generated and using server-side rendering lets you deliver high quality visual content to any client hardware. Whether it’s a DGX station or a smartphone. With the arrival of EGL, taking advantage of OpenGL on a headless server has become even simpler, making it unnecessary to run an X server or any other tools. Slight modifications to your OpenGL context management code using EGL functions is required as described in this post.  Using EGL also requires you to link your application to different libraries. This post from NVIDIA is about how to correctly link a modern OpenGL application.

Categories: 3D Graphics

Complete OpenGL 4.6 Core Profile Wrapper for C++11

Tue, 08/15/2017 - 12:47

Looking for complete set of C++11 classes to wrap OpenGL 4.6 that relies on modern Direct State Access (DSA) usage?  Try Ali Can Demiralp’s wrapper on based on GLEW 2.1.  Also supports CUDA interoperation and GLM for OpenGL Mathematics.

Categories: 3D Graphics

Google Earth Pro now defaults to OpenGL

Mon, 08/14/2017 - 13:03

If you decide to install Google Earth today, you will be interacting with the Pro version. In the past you had the option to switch between DirectX or OpenGL when running Google Earth on Windows, now the application defaults to OpenGL mode. Learn about the other improvements.

Categories: 3D Graphics

GPU Caps Viewer 1.36 Released with OpenGL 4.6 Support

Tue, 08/08/2017 - 12:03

OpenGL 4.6 adds support for SPIR-V extensions (GL_ARB_spirv_extensions) so you can tell what OpenGL extensions have corresponding SPIR-V support.  The GPU Caps Viewer has been updated to report the SPIR-V extensions of OpenGL 4.6 drivers.

Categories: 3D Graphics

NVIDIA OpenGL 4.6 in 2017” SIGGRAPH Presentation Streaming Now

Fri, 08/04/2017 - 15:02

Excited about NVIDIA’s latest driver with OpenGL 4.6 support? But you missed getting the details at SIGGRAPH 2017Watch Jeff Kiel and Mark Kilgard explain OpenGL 4.6, a live demo of Nsight analyzing GFXBench’s OpenGL path, multi-vendor interop, NVIDIA’s open source contributions for graphics, and more.  Alternatively flip through theslides.

Categories: 3D Graphics

Khronos BOFs at SIGGRAPH to be livestreamed

Wed, 08/02/2017 - 17:08

The Khronos BOFs at SIGGRAPH will all be livestreamed today. Here is the embedded version:

Categories: 3D Graphics

GLEW 2.1 Updates for OpenGL 4.6

Mon, 07/31/2017 - 19:24

Right on the heels of the OpenGL 4.6 announcement, GLEW 2.1 arrives, updated for 4.6 and other new extensions.  Pull the latest GLEW code from github.  Hats off to Nigel Stewart.

Categories: 3D Graphics

Khronos Releases OpenGL 4.6 with SPIR-V Support

Mon, 07/31/2017 - 12:55

The Khronos Group announces from the SIGGRAPH 2017 Conference the immediate public availability of the OpenGL 4.6 specification. OpenGL 4.6 integrates the functionality of numerous ARB and EXT extensions created by Khronos members AMD, Intel, and NVIDIA into core, including the capability to ingest SPIR-V shaders. Learn more about this release. Khronos encourages and welcomes all feedback on the new specification.

Categories: 3D Graphics

NVIDIA releases OpenGL 4.6 beta drivers

Mon, 07/31/2017 - 12:50

To coincide with the release of OpenGL 4.6, NVIDIA is pleased to announce the immediate availability of our OpenGL 4.6 beta drivers for Windows and Linux. These drivers provide full OpenGL 4.6 and GLSL 4.60 functionality and also add support for the GL_KHR_parallel_shader_compile extension released today. This beta release is based on the published OpenGL 4.6 Khronos Specification, and is expected to pass the OpenGL 4.6 Khronos Conformance Testing Process when available. Current conformance status can be found online. Further details and driver downloads are available at the NVIDIA OpenGL driver website.

Categories: 3D Graphics

Khronos @ SIGGRAPH 2017 - Schedule now online with updated list of speakers

Wed, 07/26/2017 - 17:53

The Khronos Group has updated the Birds of a Feather schedule and speaker list. If you will be at #SIGGRAPH2017 be sure to visit the BOF Blitz and After Party! BOFs include: OpenVX, NNEF, OpenCL and SYCL; COLLADA; glTF; WebGL; OpenXR; and Vulkan, OpenGL & OpenGL ES to wrap up the day. glTF has just posted their list of speakers, and what a line they have for you in store for you. At the end of the day, be sure to hang around for the BOF Blitz After-Party. The BOFs will be live streamed with video available afterwards, and t-shirts available online, for all those folks not attending.

Categories: 3D Graphics

WebGL Insights book now available for free

Wed, 07/26/2017 - 14:41

The entire WebGL Insights book is now available for free in PDF format with permission from CRC Press. The 23 chapters on advanced WebGL topics from 42 authors and 25 reviewers is basically still the only book on _advanced_ WebGL. Get your copy today, and start making awesome WebGL content.

Categories: 3D Graphics

Shader Components for Modular and High Performance Shader Development

Mon, 07/24/2017 - 08:52

Researchers at CMU and NVIDIA have developed an open source shading language and compiler framework named Spire enhanced to support shader components for high-performance rendering.  The Spire compiler can generate either GLSL or SPIR-V output for use with OpenGL and Vulkan based engines.  The work interfaces with a modernmini 3D engine that supports equivalent back-ends for both OpenGL and Vulkan.  The researchers will present this year’s work at SIGGRAPH next week which builds on a paper from last year’s SIGGRAPH.

Categories: 3D Graphics

Mark Kilgard presents “NVIDIA OpenGL in 2017” at SIGGRAPH

Fri, 07/21/2017 - 20:50

Attending SIGGRAPH 2017 next week?  OpenGL developers should attend this free NVIDIA session on Monday, July 31 to get the most out of OpenGL on Quadro, GeForce, and Tegra GPUs. Hear from an OpenGL expert at NVIDIA how the OpenGL continues to evolve. See how NVIDIA’s Nsight developer tools make OpenGL development easier for you. Learn how your application can benefit from NVIDIA advancing OpenGL as a cross-platform, open industry standard.  See this schedule for a complete list of NVIDIA content at SIGGRAPH.

Categories: 3D Graphics