Have you heard about the next generation OpenGL initiative? Khronos Group is designing a ground-up, cross-platform API to enable direct access to modern GPUs. We think this is a pretty big deal and we are seeking community input on the name for this new API. Please take a few minutes to take our survey. Your input along with that of others will help guide the naming of this significant initiative.
Remember when mobile devices required you to compromise with a less-than-state-of-the-art OpenGL ES implementation? Those days are past; now you can develop for a mobile device with complete feature support for state-of-the-art OpenGL 4.5, no compromises or deprecation and all the NVIDIA OpenGL extensions available too. The latest Shield Tablet software upgrade 2.1 now includes full OpenGL 4.5 support.
NVIDIA announced the new Tegra X1 mobile processor. Both OpenGL 4.5 and OpenGL ES 3.1 are to be supported. Utilizing NVIDIA Maxwell architecture and with 256 GPU cores, a 64-bit CPU and 4K video capabilities.
G-truc has updated his OpenGL 4 hardware matrix. Available online in PDF format. It has been six months since the last update, nevertheless, the ecosystem hasn’t evolved so much with no change for Apple despite MacOSX 10.10 release; basically no change for Intel drivers; and just a handful of OpenGL 4.5 extensions for AMD.
OGLplus is a collection of open-source, cross-platform libraries which implement an object facade over the modern OpenGL, OpenAL and EGL C-language APIs. It automates resource and object management, error handling and makes the use of these libraries in C++ safer and more convenient.