Anton’s OpenGL 4 Tutorials is a practical guide to starting 3d programming with OpenGL 4. It will suit anyone learning 3d programming that needs a practical guide with some help for common problems. This book is a collection of worked-through examples of common real-time rendering techniques as used in video games or student projects. Along with some chapters and short articles for Tips and Tricks - not-so-obvious techniques that can add a lot of value to projects or make it easier to find problems.
Magnum is multiplatform 2D/3D graphics engine written in C++11 and modern OpenGL, released under MIT license. The June snapshot brings experimental Android support, windowless applications and command-line tools also on Windows and OS X, OBJ importer plugin, improved texture and mesh handling, multisample textures, instanced rendering, more robust support for driver detection and workarounds, ability to combine pure GL API calls with Magnum code and build system and documentation enhancements.