3D Graphics

GeForce GTX Titan Pictured

Geeks3D - Mon, 02/18/2013 - 08:21
The first pictures of the GeForce GTX Titan are available, few hours before the launch (if still planned on Feb. 18 2k13)… The GTX Titan is powered by the GK110 GPU with 2688 CUDA cores (837MHz...
Categories: 3D Graphics

New book in store: Blender Master Class

Blender - Fri, 02/15/2013 - 16:58
Ben Simonds - Gecko Animation Ltd. - offers a peek inside his studio, showing the creative process...
Categories: 3D Graphics

Unigine Valley 1.0 Graphics Benchmark Released

Geeks3D - Fri, 02/15/2013 - 10:15
Few days after Heaven 4.0, Unigine Corps publishes its new graphics benchmark Valley for Windows, Linux and OSX: Valley Benchmark is a new GPU stress-testing tool from the developers of the very...
Categories: 3D Graphics

OGLplus 0.26.0 released

OpenGL - Thu, 02/14/2013 - 14:40

OGLplus is an open-source library implementing an object-oriented facade over the OpenGL (version 4) C-language API. It provides wrappers which automate resource management and make the use of OpenGL in C++ safer and more convenient. OGLplus comes with more than 100 examples of usage and several tutorials.

Categories: 3D Graphics

Modern OpenGL tutorials

OpenGL - Thu, 02/14/2013 - 14:25

A series of articles about modern OpenGL on Mac, with a focus on making games. All the code is open source, and downloadable from github. You can find more tutorials and code samples on the OpenGL Community wiki.

Categories: 3D Graphics

Release Candidates for upcoming Blender 2.66

Blender - Thu, 02/14/2013 - 10:42
We are close to a new Blender release! Get a RC build here and help us out checking if things are...
Categories: 3D Graphics

Unigine Heaven 4.0 Available for Windows, Linux and OS X

Geeks3D - Wed, 02/13/2013 - 20:19
The devteam of Unigine Corp. has released the fourth version of their popular graphics benchmark Heaven. Heaven benchmark is available on Windows, Linux and OS X (10.8+). The version 4.0 brings the...
Categories: 3D Graphics

Unigine Engine Now Complies With OpenGL 3.2 Core

OpenGL - Tue, 02/12/2013 - 14:29

Phoronix notes that a development log update posted to the Unigine website shows Unigine now supports anti-aliasing on Mac OS X and the OpenGL renderer targeting the OpenGL 3.2 Core Profile specification.

Categories: 3D Graphics

(Demoscene) Artifacts (TDF 2013)

Geeks3D - Mon, 02/11/2013 - 08:22
Artifacts is a very pleasant demo that won the first place at the combined demo competition at Tokyo Demo Fest 2013. An excellent way to start this new week! Artifacts is an OpenGL 2 demo and uses...
Categories: 3D Graphics

MSI Kombustor 2.5.1 Released

Geeks3D - Fri, 02/08/2013 - 08:57
MSI Kombustor has been updated to version 2.5.1. This maintenance release includes the latest version of ZoomGPU (with latest NVAPI), and new command line options to customize the launch of Kombustor...
Categories: 3D Graphics

The Evolution Of Real Time PC Graphics

Geeks3D - Fri, 02/08/2013 - 08:15
The video shows a decade of real time graphics tech-demos: Nvidia Grove – 0:26, Nvidia Wolfman – 1:06, Nvidia ChameleonMark – 2:07, Nvidia Tidepool – 3:17, 3DMark 2001 SE...
Categories: 3D Graphics

OpenGL status update for January 2013

OpenGL - Tue, 02/05/2013 - 18:26

G-Truc has posted the January 2013 OpenGL status update: tested drivers this month are AMD Catalyst 13.2 beta 3, Intel 15.31.64.2885 and NVIDIA Forceware 313.95 beta. No newer drivers for Intel, instead the same driver from the last status update was used.

Categories: 3D Graphics

(Quick Test) New 3DMark Gaming Benchmark Available

Geeks3D - Tue, 02/05/2013 - 09:01
The new 3DMark is available. You can download the Windows version from this page: 3DMark downloads. You have to call it 3DMark and not 3DMark13 or something else. Here is the explanation from...
Categories: 3D Graphics

Blender Foundation training dvds - now available as download too

Blender - Fri, 02/01/2013 - 18:04
For all paid orders, just login to the store, and you find the download link in the bottom of the...
Categories: 3D Graphics

Nsight Visual Studio Edition 3.0 RC 1 with OpenGL Debugging Support Now Available for Download!

OpenGL - Fri, 02/01/2013 - 14:38

The NVIDIA Developer Tools team is proud to announce the first full featured release candidate of NVIDIA Nsight Visual Studio Edition 3.0. This new release officially supports OpenGL frame debugging and profiling, GLSL GPU shader debugging, local single GPU shader debugging, the new Kepler GK110 architecture found in Tesla® K20 and CUDA 5.0.

  • Support OpenGL 4.2 for frame debugging, pixel history and frame profiling.
  • Support for OpenGL GLSL GPU shader debugging.
    • GLSL 3.3 and higher applications are supported on a remote debugging setup.
    • GLSL 4.2 core applications are supported on a local debugging setup.
  • Local, single GPU shader debugging and pixel history is now supported for HLSL and GLSL.

 

Categories: 3D Graphics

GeForce Titan: Twice Faster than GTX 680

Geeks3D - Fri, 02/01/2013 - 11:20
According to this screenshot, the GeForce Titan would be twice faster than a GeForce GTX 680. In 3DMark11 in eXtreme mode, the GeForce Titan (with 2688 CUDA cores) gets a score of X7107 while the GTX...
Categories: 3D Graphics

Real-Time Procedural Planet Rendering

OpenGL - Thu, 01/31/2013 - 18:17

In our new OpenGL tutorial, we want to demonstrate several interesting techniques of real-time procedural planet rendering: Screen space atmospheric light scattering (both Rayleigh and Mie); Basic cloud rendering (cloud layers) combined with light scattering; Procedural planetary surface generation (both color and geometry) based on noise and detail textures; Three different planetary surface rendering techniques depending on the actual planet-to-camera-distance: Long, Medium and Short distance rendering.

Categories: 3D Graphics

Hawken PhysX Trailer, APEX Turbulence

Geeks3D - Wed, 01/30/2013 - 08:19
Some PhysX effects in Hawken (based on Unreal Engine 3) including APEX Turbulence, a PhysX feature which uses velocity fields to simulate particle motion.
Categories: 3D Graphics

Sundog adds God Rays, Cloud Shadows to SilverLining SDK

OpenGL - Tue, 01/29/2013 - 19:25

Sundog Software released version 2.7 of its SilverLining Sky, 3D Cloud, and Weather SDK today, rolling out several new visual effects for game and simulation developers. SilverLining supports OpenGL 2.0+ based engines, and OpenGL ES 2.0 under Android. SilverLining 2.7 adds crepuscular rays (God-rays), beams of light emanate from the sun when it’s behind clouds, leading to visually stunning scenes with no extra effort from the developer.

Categories: 3D Graphics

New project called Tao Classic revives the abandoned Tao Framework with OpenGL 4.3 support

OpenGL - Tue, 01/29/2013 - 19:24

For years Tao Framework was the most popular .NET binding for OpenGL and many other multimedia-related libraries, but unfortunately the project became abandoned some time around 2008, leaving its last release supporting OpenGL 2.1 only. In 2012, based on the same design philosophy and the latest source code of Tao Framework, development was picked up once again by a different staff but with the same goal - to provide 1:1 bindings to OpenGL for .NET and Mono. The currently supported OpenGL version in Tao Classic is 4.3.

Categories: 3D Graphics
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