The first in a series to cover using OpenGL with Qt. This instalment looks at how to use Open Asset Import Library (Assimp) (1) to load 3D models from some common 3D model formats. The example code requires Assimp version 3.0. The code also uses Qt for several convenience classes.
Edward Angel is Professor Emeritus of Computer Science at the University of New Mexico and Founding Director of the Art, Research, Technology and Science Laboratory (ARTS Lab). Edward Angel has written and co-written a number of books on OpenGL. He has posted example code, solutions and workshop material on his home.
The last born in the family of three-dimensional scanner line Maestro. Renewed in the shape with a new Italian design. Smaller and lighter and more powerful, fast and easy to use. Maestro 3D is a three-dimensional scanner for dental and desktop applications, open and integrable in third party CAD/CAM solutions, complete with S.D.K. (Software Development Kit). Maestro 3D control software and user interface are built using AGE3D Engine. AGE3D is based on OpenGL/Direct3D, it has been created for the development of 3D applications with particular attention to the rendering of 3D data and development of games.
Sundog Software has released version 3.0 of the SilverLining Sky, 3D Cloud, and Weather SDK for OpenGL game & simulation developers. SilverLining 3 features high-resolution volumetric cumulus clouds using a novel hybrid approach, new towering cumulus clouds, the ability to create highly detailed weather systems, and many visual improvements.