3D Graphics

Piccante 0.4 the hottest HDR library with OpenGL support

OpenGL - Wed, 01/28/2015 - 23:23

The new version of Piccante, a C++11 multi-platform (windows, mac os x, and linux) open-source (MPL license v2.0) imaging library, is now out! The new version provides a better support for OpenGL 4.0 Core Profile and novel algorithms on the GPU: improved memory management, image operators, better image statistics via redux, exposure fusion, Drago and Reinhard tone mapping operators, push-pull, edge-aware filtering, etc.

Categories: 3D Graphics

OpenGL Apps Not Impacted by GTX 970 VRAM Limitations?

Geeks3D - Tue, 01/27/2015 - 17:21
Since few days, there is a hot topic in the graphics cards community: the VRAM limitations of the GeForce GTX 970. To make the story short (see links at the end of the article), the GTX 970 comes...
Categories: 3D Graphics

GPU Caps Viewer 1.23.0 Released

Geeks3D - Tue, 01/27/2015 - 12:06
GPU Caps Viewer 1.23.0 DOWNLOAD Win32 installer: Zip archive (no installation required): This new version of GPU Caps Viewer is a maintenance release that brings the support of GeForce GTX 960 and...
Categories: 3D Graphics

GPU Shark 0.9.4 Released

Geeks3D - Tue, 01/27/2015 - 12:04
GPU Shark 0.9.4 DOWNLOAD Webmasters: hotlinking is not allowed (and actually it does not work), please use the post url as download link. This new version of GPU Shark adds the support of the freshly...
Categories: 3D Graphics

Overview of Qt3D 2.0 – Part 3 - Shadow Mapping

OpenGL - Thu, 01/22/2015 - 16:06

KDAB are rewriting the Qt3D module of Qt 5 to provide an easy but flexible API for easily getting 3D content into your Qt applications using either C++ or QML. Qt3D is built on top of OpenGL and OpenGL ES and provides a data-driven renderer configuration. One of the biggest driving factors behind the design of Qt3D 2.0 is the ability to configure the renderer in order to accommodate custom rendering techniques. In this blog post I will explain how to render a scene in Qt3D with shadows.

Categories: 3D Graphics

Overview of Qt3D 2.0 – Part 3 - Shadow Mapping

OpenGL - Thu, 01/22/2015 - 16:06

KDAB are rewriting the Qt3D module of Qt 5 to provide an easy but flexible API for easily getting 3D content into your Qt applications using either C++ or QML. Qt3D is built on top of OpenGL and OpenGL ES and provides a data-driven renderer configuration. One of the biggest driving factors behind the design of Qt3D 2.0 is the ability to configure the renderer in order to accommodate custom rendering techniques. In this blog post I will explain how to render a scene in Qt3D with shadows.

Categories: 3D Graphics

NVIDIA GeForce GTX 960 Launched

Geeks3D - Thu, 01/22/2015 - 14:31
NVIDIA has officially launched a new member of the GeForce GTX 900 family: the GeForce GTX 960. The new GeForce, available for USD $199, is based on the Maxwell second generation architecture, like...
Categories: 3D Graphics

NVIDIA has provided OpenGL and OpenGL ES examples

OpenGL - Wed, 01/21/2015 - 15:49

NVIDIA has provided a set of OpenGL and OpenGL ES examples illustrating various techniques and features to use in your own code. The GameWorks examples are aimed more at game developers, and run on Windows, Linux and Android. They are broken down by topic. The “NVIDIA Professional Visualization” set of examples are OpenGL based, and aimed more at the professional workstation developers. The repository is new, so expect more samples to be published soon. Linux support is being worked on. You can find the examples on Github.

Categories: 3D Graphics

NVIDIA has provided OpenGL and OpenGL ES examples

OpenGL - Wed, 01/21/2015 - 15:49

NVIDIA has provided a set of OpenGL and OpenGL ES examples illustrating various techniques and features to use in your own code. The GameWorks examples are aimed more at game developers, and run on Windows, Linux and Android. They are broken down by topic. The “NVIDIA Professional Visualization” set of examples are OpenGL based, and aimed more at the professional workstation developers. The repository is new, so expect more samples to be published soon. Linux support is being worked on. You can find the examples on Github.

Categories: 3D Graphics

GLFW 3.1 released

OpenGL - Mon, 01/19/2015 - 14:53

GLFW is a library for portable OpenGL and OpenGL ES desktop application development. It manages windows, contexts, monitors and input. Version 3.1 adds improved documentation, support for custom cursors, file drop events, main thread wake-up, single buffered windows, fixes for a large number of bugs and more.

Categories: 3D Graphics

GLFW 3.1 released

OpenGL - Mon, 01/19/2015 - 14:53

GLFW is a library for portable OpenGL and OpenGL ES desktop application development. It manages windows, contexts, monitors and input. Version 3.1 adds improved documentation, support for custom cursors, file drop events, main thread wake-up, single buffered windows, fixes for a large number of bugs and more.

Categories: 3D Graphics

Khronos wants your input to help name the next generation OpenGL!

OpenGL - Fri, 01/16/2015 - 16:42

Have you heard about the next generation OpenGL initiative? Khronos Group is designing a ground-up, cross-platform API to enable direct access to modern GPUs. We think this is a pretty big deal and we are seeking community input on the name for this new API. Please take a few minutes to take our survey.  Your input along with that of others will help guide the naming of this significant initiative.

Categories: 3D Graphics

Intel HD Graphics Drivers v10.18.14.4080, New OpenGL and OpenCL Extensions

Geeks3D - Thu, 01/15/2015 - 17:35
Intel has published a new version of its graphics drivers for Intel HD 4000 / HD 5000 / Iris that brings the following changes: Improved video playback through partial hardware acceleration support...
Categories: 3D Graphics

Shield Tablet supports OpenGL 4.5 now

OpenGL - Tue, 01/13/2015 - 13:37

Remember when mobile devices required you to compromise with a less-than-state-of-the-art OpenGL ES implementation? Those days are past; now you can develop for a mobile device with complete feature support for state-of-the-art OpenGL 4.5, no compromises or deprecation and all the NVIDIA OpenGL extensions available too. The latest Shield Tablet software upgrade 2.1 now includes full OpenGL 4.5 support.

Categories: 3D Graphics

GPU Shark 0.9.3 Released (with VRAM Vendor for NVIDIA GPUs)

Geeks3D - Mon, 01/12/2015 - 13:30
GPU Shark 0.9.3 DOWNLOAD Webmasters: hotlinking is not allowed (and actually it does not work), please use the post url as download link. This new version of GPU Shark adds the reading of the GPU...
Categories: 3D Graphics

MSI GTX 970 + LG UHD TV @ 60Hz 4:4:4 : Finally It Works!

Geeks3D - Mon, 01/12/2015 - 13:18
The first post of 2015 starts with a good news: I finally managed to get my UHD TV (LG 49UB850V) to work @ 60Hz with a chroma subsampling of 4:4:4 (more on GTX 970 + 4K TV HERE). This is confirmed...
Categories: 3D Graphics

NVIDIA announces Tegra X1 super chip with OpenGL 4.5 and OpenGL ES 3.1 support

OpenGL - Fri, 01/09/2015 - 14:13

NVIDIA announced the new Tegra X1 mobile processor. Both OpenGL 4.5 and OpenGL ES 3.1 are to be supported. Utilizing NVIDIA Maxwell architecture and with 256 GPU cores, a 64-bit CPU and 4K video capabilities.

Categories: 3D Graphics

OpenGL 4 Hardware Matrix updated

OpenGL - Wed, 01/07/2015 - 12:37

G-truc has updated his OpenGL 4 hardware matrix. Available online in PDF format. It has been six months since the last update, nevertheless, the ecosystem hasn’t evolved so much with no change for Apple despite MacOSX 10.10 release; basically no change for Intel drivers; and just a handful of OpenGL 4.5 extensions for AMD.

Categories: 3D Graphics

OGLplus 0.56.0 released

OpenGL - Mon, 01/05/2015 - 15:22

OGLplus is a collection of open-source, cross-platform libraries which implement an object facade over the modern OpenGL, OpenAL and EGL C-language APIs. It automates resource and object management, error handling and makes the use of these libraries in C++ safer and more convenient.

Categories: 3D Graphics

OpenCL and OpenGL support in OS X Mavericks and Yosemite

OpenGL - Tue, 12/16/2014 - 12:43

Learn about the OpenGL and OpenCL versions that are supported by your computer in OS X Mavericks and OS X Yosemite. The lowest version of OpenGL is now 3.3, with all 2011 and later desktop and laptops running OpenGL 4.1. OpenCL on desktops and laptops since 2012 are running OpenCL 1.2, with earlier version running 1.0.

Categories: 3D Graphics
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