3D Graphics

GLSL Hacker 0.8.4 Released for Windows, Linux, OS X and Raspberry Pi

Geeks3D - Mon, 05/11/2015 - 15:44
1 – Overview 2 – Downloads 3 – Screenshots 4 – Changelog A new update of GLSL Hacker is ready for your pixel hacking cravings. GLSL Hacker is a free cross-platform demotool...
Categories: 3D Graphics

Khronos Releases SYCL 1.2 Final Specification

OpenGL - Mon, 05/11/2015 - 13:18

The Khronos Group announced the ratification and public release of the finalized SYCL 1.2 specification. SYCL for OpenCL enables code for heterogeneous processors to be written in a “single-source” style using completely standard C++. The multi-vendor SYCL 1.2 standard is available royalty-free for industry use, and the full specification together with details about the SYCL conformance test suite and Adopters Program can be found on the Khronos Group SYCL page.

Categories: 3D Graphics

ClanLib SDK 4.0.0 Released

OpenGL - Mon, 05/11/2015 - 12:15

The ClanLib C++ Game SDK has been updated. Key updates since previous release include a path drawing module using CPU/GLSL to render anti-aliased SVG style primitives (including lines). Now fully supports Windows, Mac OS X and Linux. All source has a very liberal zlib style license

Categories: 3D Graphics

ClanLib SDK 4.0.0 Released

OpenGL - Mon, 05/11/2015 - 12:15

The ClanLib C++ Game SDK has been updated. Key updates since previous release include a path drawing module using CPU/GLSL to render anti-aliased SVG style primitives (including lines). Now fully supports Windows, Mac OS X and Linux. All source has a very liberal zlib style license

Categories: 3D Graphics

May 2015 release of Magnum C++11 OpenGL/GLES/WebGL graphics engine

OpenGL - Mon, 05/11/2015 - 12:06

Magnum is multiplatform 2D/3D graphics engine written in C++11/C++14 and modern OpenGL, released under MIT license. The May 2015 snapshot brings transform feedback, many new features from OpenGL 4.5 and OpenGL ES 3.1, transparent ARB_direct_state_access support, OpenDDL/OpenGEX format support, new image and scene importer plugins, extension loading for OpenGL ES, better driver compatibility and more.

Categories: 3D Graphics

May 2015 release of Magnum C++11 OpenGL/GLES/WebGL graphics engine

OpenGL - Mon, 05/11/2015 - 12:06

Magnum is multiplatform 2D/3D graphics engine written in C++11/C++14 and modern OpenGL, released under MIT license. The May 2015 snapshot brings transform feedback, many new features from OpenGL 4.5 and OpenGL ES 3.1, transparent ARB_direct_state_access support, OpenDDL/OpenGEX format support, new image and scene importer plugins, extension loading for OpenGL ES, better driver compatibility and more.

Categories: 3D Graphics

OS X: not a Serious 3D / Graphics Development Platform ?

Geeks3D - Fri, 05/08/2015 - 13:21
Here is the statement we can read in these weekly Blender developer meeting notes: Our very active OS X platform maintainer for many years, Jens Verwiebe – had a suprising statement. He’s...
Categories: 3D Graphics

Intel Iris and HD Graphics Driver v4170 Available

Geeks3D - Thu, 05/07/2015 - 13:47
A new graphics driver has seen the light of day last week for Intel Iris and HD Graphics GPUs (Intel HD Graphics 4200/4400/4600/5000, Iris Graphics 5100/6100, Iris Pro Graphics 5200, HD Graphics...
Categories: 3D Graphics

AMD Unveils New 7000 Series APUs with OpenCL 2.0 and OpenGL 4.4 support

OpenGL - Thu, 05/07/2015 - 12:53

AMD unveiled their new AMD 7000 Series Accelerated Processing Units (APUs), AMD Radeon 300 and M300 Series Graphics, and AMD A-Series desktop APU updates. The AMD A-Series Desktop APUs offer Windows 10 readiness including DirectX 12 Multiengine and Multiadapter features. Combined with existing support for AMD FreeSync, AMD Mantle, HSA features heterogeneous queuing (hQ) and heterogeneous uniform memory access (hUMA) as enabled by OpenCL 2.0 applications, and OpenGL 4.4.

Categories: 3D Graphics

Realistic Separable Subsurface Scattering Demo (paper + D3D source code)

Geeks3D - Wed, 05/06/2015 - 18:23
Want to see a realistic plate of fruits in real time 3D with acceptable framerate? If so, here is a Direct3D demo that shows several scenes (fruits, NV head, dragon, milk or ketchup) rendered with a...
Categories: 3D Graphics

Idomoo Selects OpenGL Technology

OpenGL - Wed, 04/29/2015 - 11:51

Idomoo has chosen modern OpenGL as its rendering technology. Idomoo’s Rendering Technology Specialist, Michael Ivanov explains: “We specifically selected modern OpenGL because – first and foremost – it allows for blazing fast graphic content creation. Its cross-platform compatibility and the API rapid evolution over the last few years fits perfectly with our vision and what we’re trying to do. Previously, we worked on an old fixed pipeline API and it limited our rendering scope in terms of performance and use cases. We also have high hopes to utilize the upcoming Khronos Vulkan API which will hopefully allow us to speed up further our rendering pipeline and add new capabilities in the field of real-time video generation to our toolbox.

Categories: 3D Graphics

NVIDIA Flex SDK v0.8 Available

Geeks3D - Tue, 04/14/2015 - 16:01
NVIDIA has released few days ago a new SDK for physics simulations. This time it’s Flex (we already covered Flex news HERE and HERE). Flex is a GPU-based particle simulation library designed...
Categories: 3D Graphics

NoesisGUI v1.2 Released

OpenGL - Tue, 04/14/2015 - 11:28

NoesisGUI, our real-time multi-platform XAML implementation reached v1.2. The relevant changes for OpenGL include support for OpenGL 3 and up, OpenGL ES 3.0 and a revamped drawing algorithm improving the performance. You can find more information on our website. Learn what NoesisGUI is in 60 second.

Categories: 3D Graphics

glbinding 1.1.0 released

OpenGL - Tue, 04/14/2015 - 11:17

glbinding is a generated, cross-platform C++ binding for OpenGL which is solely based on the new xml-based OpenGL API specification (gl.xml). It is a fully fledged OpenGL API binding compatible with code based on other C bindings, e.g., GLEW. The binding is generated using python scripts and templates, that can be easily adapted to fit custom needs. glbinding can be used as an alternative to GLEW and other projects, e.g., glad, gl3w, glLoadGen, glload, and flextGL. glbinding is licenced under the MIT license.

Categories: 3D Graphics

NVIDIA R350.12 WHQL Graphics Drivers Released (OpenGL 4.5, OpenCL 1.2)

Geeks3D - Tue, 04/14/2015 - 08:39
NVIDIA has published yesterday a new set of WHQL certified graphics drivers for Windows: Just in time for the highly anticipated title Grand Theft Auto V, this new GeForce Game Ready driver ensures...
Categories: 3D Graphics

(Demoscene) Revision 2015

Geeks3D - Sat, 04/11/2015 - 08:36
Intro OK hello everyone, I am angel from Calodox special reporter for Geeks3D in the world of the demoscene and I am reporting for the traditional Easter party (Revision 2015). The demoscene event of...
Categories: 3D Graphics

FurMark 1.15.2 Released

Geeks3D - Fri, 04/10/2015 - 14:49
FurMark 1.15.2 DOWNLOAD Webmasters: hotlinking is not allowed, please use the post url as download link. Useful links: FurMark comparative scores table FurMark online scores database A...
Categories: 3D Graphics

glbinding 1.1.0 Released

Geeks3D - Fri, 04/10/2015 - 14:33
glbinding is a generated, cross-platform C++ binding for OpenGL which is solely based on the xml-based OpenGL API specification (gl.xml). It is a fully fledged OpenGL API binding compatible with...
Categories: 3D Graphics

SilverLining 4 Brings Realistic Stratus Clouds to OpenGL

OpenGL - Fri, 04/10/2015 - 11:38

Sundog Software released version 4 of its SilverLining Sky, 3D Cloud, and Weather SDK. This update features overhauled stratus and overcast clouds, which simulate Mie scattering down to 0.1 degree resolution - at hundreds of frames per second. Effects such as fogbows, glories, antisolar points, and -yes- silver linings on the clouds just fall naturally out of the math. These are the most realistic stratus clouds Sundog has offered to date. SilverLining integrates with any OpenGL 2.x - 4.x based simulation or game. Free evaluations and demos are available.

Categories: 3D Graphics

ogldev: Screen Space Ambient Occlusion tutorial published

OpenGL - Tue, 04/07/2015 - 17:03

The 45th installment in a series of tutorials dedicated to promoting modern OpenGL development, with a focus on version 3.x and beyond. This tutorial demonstrates how to implement the SSAO technique to improve the visual quality of a scene.

Categories: 3D Graphics
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