3D Graphics

AMD Radeon HD 7990 Dual-GPU Videocard Officially Launched

Geeks3D - Wed, 04/24/2013 - 06:51
AMD has officially unleashed today a new beast in the world of graphics cards: the Radeon HD 7990. This dual-GPU videocard is codenamed Malta and is powered by two Tahiti XT GPUs (Radeon HD 7970)....
Categories: 3D Graphics

NVIDIA R320.00 Beta for Windows, One New WGL Extension

Geeks3D - Tue, 04/23/2013 - 15:46
NVIDIA has just put online a new set of graphics drivers in beta version for all GeForce cards: Release Summary This is the GeForce Game Ready driver for Dead Island: Riptide, Neverwinter, and Star...
Categories: 3D Graphics

GpuTest 0.3.0: Cross Platform OpenGL Benchmark for Windows, OS X and Linux Released

Geeks3D - Fri, 04/19/2013 - 10:55
GpuTest new tests: Piano and Volplosion 1 – GpuTest Overview 2 – GpuTest Downloads 3 – GpuTest Scores 1 – GpuTest 0.3.0 Overview A new version of GpuTest, Geeks3D’s...
Categories: 3D Graphics

Google Summer of Code

Blender - Thu, 04/18/2013 - 12:07
Are you a student? Google might sponsor you for a cool coding job on Blender this summer....
Categories: 3D Graphics

GPU-Z 0.7.0 Released

Geeks3D - Thu, 04/18/2013 - 11:43
A new update of GPU-Z is ready. This new version brings the support of upcoming dual-GPU AMD Radeon HD 7990. Other new GPUs are also supported (HD 8550M, HD 7340, HD 7290, HD 8670D, GeForce GT 740M,...
Categories: 3D Graphics

OGLplus 0.29.0 released

OpenGL - Tue, 04/16/2013 - 17:27

OGLplus is a portable open-source library implementing an object-oriented facade over the OpenGL (version 4) C-language API. It provides wrappers which automate resource management and make the use of OpenGL in C++ safer and more convenient. OGLplus comes with more than 100 examples of usage and several tutorials.

Categories: 3D Graphics

Blender Network - Final upgrade

Blender - Fri, 04/12/2013 - 16:16
Blender Foundation's partnership & bizz network had its final upgrade. Find your freelancers,...
Categories: 3D Graphics

OpenGL Space Combat and Strategy Game Programming

OpenGL - Thu, 04/11/2013 - 13:51

Learn by doing with a series of game prototypes to demonstrate the fundamentals of OpenGL-based space combat and realtime strategy game programming. Just released, prototype 4 is focusing on procedural planet, moon and asteroid rendering: A fully playable simple realtime strategy space game based on prototype 3; Procedural surface generation in realtime for solid planets, moons and gas giants; Screen space atmospheric light scattering (both Rayleigh and Mie); Planetary ring and cloud layer rendering (combined with light scattering); Visualisation of solar and planetary ring asteroid belts.

Categories: 3D Graphics

OpenGL in Qt 5.1, final three parts of blog series available

OpenGL - Thu, 04/11/2013 - 13:50

These three blogas are the final in a series that present you the improvments that are comming to OpenGL support in Qt 5.1. In third article, we take a look at timer query objects which are part of desktop OpenGL. The fourth part focuses on OpenGL debug output, which is based on GL_KHR_debug extension. The fifth blog brings a short look into the future beyond Qt 5.1, and a terrain tessellation example with video.

Categories: 3D Graphics

AMD: There Won’t be DirectX 12!

Geeks3D - Thu, 04/11/2013 - 12:12
According to AMD’s Roy Taylor in an interview with Heise Online, DirectX 11 won’t have a successor. Here is the google-translated version of the interview in german where Roy says that...
Categories: 3D Graphics

NVIDIA R319.12 for Linux, Solaris and FreeBSD

Geeks3D - Wed, 04/10/2013 - 09:05
NVIDIA has published a new set of graphics drivers for Linux, Solaris and FreeBSD. R319.12 is a beta driver and brings many bugfixes, updates and improvements. The complete changelog is available...
Categories: 3D Graphics

Triton Ocean SDK 2.1 simulates Beaufort and Douglas Sea Scales

OpenGL - Fri, 04/05/2013 - 12:12

Sundog’s Triton Ocean SDK 2.1 now features OpenCL-accelerated waves using the most accurate wave spectral models available. This release adds the fastest, most realistic 3D ocean effects on the market to games and simulations. In addition to local wind waves, Triton 2.1 simulates the effect of swells from distant storms, all at over 100 frames per second. Rotor wash, ship wakes, impacts, spray, and foam effects are also included.

Categories: 3D Graphics

GLFW 2.7.8 released

OpenGL - Fri, 04/05/2013 - 12:11

GLFW is a library for portable OpenGL application development. It manages a window, OpenGL context, resolution switching, keyboard, mouse, joystick and time input, and more. Version 2.7.8 adds fixes for a few minor bugs on each platform, most notably the flashing window on Windows.

Categories: 3D Graphics

EVGA Releases the GTX 680 Mac Edition

Geeks3D - Thu, 04/04/2013 - 12:57
After Sapphire with its Radeon HD 7950 Mac Edition, it’s the turn to EVGA to release a high end graphics card for Apple’s systems (Mac Pro). EVGA GeForce GTX 680 Mac Edition borrows the...
Categories: 3D Graphics

New Intel SDK for OpenCL Applications provides tighter Integration with OpenGL

OpenGL - Wed, 04/03/2013 - 16:21

The new update of the Intel HD Graphics driver provides tighter OpenCL-OpenGL integration with the implementation with new support for depth images and sharing of multi-sampled textures. These new implemented Khronos extensions extend interoperability with OpenGL and enable an OpenCL* image to be created from an OpenGL multi-sampled (known as MSAA) texture (color or depth). Intel released the new Intel SDK for OpenCL Applications 2013 that enable developers to take advantage of these new capabilities. The SDK is available as a FREE download.

Categories: 3D Graphics

ARB_texture_gather OpenGL 4 for Mesa is published

OpenGL - Wed, 04/03/2013 - 13:51

Chris Forbes’ newly-published patches on Sunday morning are for ARB_texture_gather, a feature mandated by OpenGL 4.0 and previously not tackled within the Mesa/Gallium3D world.

Categories: 3D Graphics

Intel HD Graphics Driver v9.18.10.3071 Available for Windows, New OpenGL Extensions and OpenCL 1.2 Support

Geeks3D - Wed, 04/03/2013 - 12:38
Intel has released a new driver for its HD Graphics 4000/2500 GPUs under Windows 7/8. This new driver v9.18.10.3071 adds new OpenGL extensions, OpenCL 1.2 support, extends Intel features like Intel...
Categories: 3D Graphics

(Demoscene) Revision 2013

Geeks3D - Wed, 04/03/2013 - 09:12
The Revision 2013 demoparty took place from March 29th until April 1st 2013 (Saarbrucken, Germany). All results are available HERE. Here is a selection of some productions released at the demoparty:...
Categories: 3D Graphics

OpenGL Insights authors Patrick Cozzi and Christophe Riccio discuss their book

OpenGL - Tue, 04/02/2013 - 12:37

Watch Patrick Cozzi and Christophe Riccio discuss their book OpenGL Insights and why they wrote it.

Book Features

  • Covers intermediate and advanced techniques using OpenGL, OpenGL ES, and WebGL
  • Discusses mobile performance and streaming vertex buffers and textures
  • Presents rendering techniques, including shadows, tessellation, depth of field, and procedural shading
  • Describes framework design, including ANGLE, SceneJS, and SpiderGL
  • Provides an exhaustive OpenGL pipeline diagram and useful tips
  • Offers source code, demos, and other material on the book's website
Categories: 3D Graphics

‘Object Motion Blur’ tutorial published

OpenGL - Fri, 03/29/2013 - 20:14

The 41st installment in a series of tutorials on modern OpenGL is now available. This tutorial demonstrates a simple method to add a motion blur effect to an animated scene.

Categories: 3D Graphics
Syndicate content