3D Graphics

Substance 3D OpenGL rendering software is now free to use

OpenGL - Mon, 02/02/2015 - 12:25

Substance 3D is a windows based application for rendering 3D photo realistic art using OpenGL. There are five OpenGL realtime visualization modes: Point clouds + skeleton, Soft (velvet-like), Dispersive (chromatic dispersion), Plaster (Ambient occlusion) and Specular (Global illumination). For optimal efficiency, Substance 3D uses multiple CPU-cores (if available) for GUI management, Shapes modeling calculations and Photorealistic rendering. As well, Substance 3D uses High Dynamic Range images (probes) as realtime lighting environment and can import up to 32 probes in its library.

Categories: 3D Graphics

Substance 3D OpenGL rendering software is now free to use

OpenGL - Mon, 02/02/2015 - 12:25

Substance 3D is a windows based application for rendering 3D photo realistic art using OpenGL. There are five OpenGL realtime visualization modes: Point clouds + skeleton, Soft (velvet-like), Dispersive (chromatic dispersion), Plaster (Ambient occlusion) and Specular (Global illumination). For optimal efficiency, Substance 3D uses multiple CPU-cores (if available) for GUI management, Shapes modeling calculations and Photorealistic rendering. As well, Substance 3D uses High Dynamic Range images (probes) as realtime lighting environment and can import up to 32 probes in its library.

Categories: 3D Graphics

3D Box Shot Pro V4 Release

OpenGL - Wed, 01/28/2015 - 23:27

Jellypie Software has release 3D Box Shot Pro V4, an OpenGL powered 3D rendering tool. The new version now feature 128 models per scene, collision detection between models, stacking models and copy and paste functionality. It’s now possible to build complex scenes quickly and easily. 3D Box Shot Pro V4 features an all new OpenGL rendering engine that can render 67mega pixel images in seconds.

Categories: 3D Graphics

3D Box Shot Pro V4 Release

OpenGL - Wed, 01/28/2015 - 23:27

Jellypie Software has release 3D Box Shot Pro V4, an OpenGL powered 3D rendering tool. The new version now feature 128 models per scene, collision detection between models, stacking models and copy and paste functionality. It’s now possible to build complex scenes quickly and easily. 3D Box Shot Pro V4 features an all new OpenGL rendering engine that can render 67mega pixel images in seconds.

Categories: 3D Graphics

OpenGL works in biicode, a C/C++ dependency manager

OpenGL - Wed, 01/28/2015 - 23:25

OpenGL can now be used with biicode (a C/C++ deps manager, just like Maven and Maven Central for Java) in any C and C++ project from source code. Other people have been using it with pretty good results.

Categories: 3D Graphics

OpenGL works in biicode, a C/C++ dependency manager

OpenGL - Wed, 01/28/2015 - 23:25

OpenGL can now be used with biicode (a C/C++ deps manager, just like Maven and Maven Central for Java) in any C and C++ project from source code. Other people have been using it with pretty good results.

Categories: 3D Graphics

GLEW 1.12.0 released

OpenGL - Wed, 01/28/2015 - 23:23

GLEW is a cross-platform (Windows, Linux, Mac, Unix) open-source C/C++ extension loading library for OpenGL. GLEW 1.12.0 fixes some bugs and adds support for new extensions.

Categories: 3D Graphics

Piccante 0.4 the hottest HDR library with OpenGL support

OpenGL - Wed, 01/28/2015 - 23:23

The new version of Piccante, a C++11 multi-platform (windows, mac os x, and linux) open-source (MPL license v2.0) imaging library, is now out! The new version provides a better support for OpenGL 4.0 Core Profile and novel algorithms on the GPU: improved memory management, image operators, better image statistics via redux, exposure fusion, Drago and Reinhard tone mapping operators, push-pull, edge-aware filtering, etc.

Categories: 3D Graphics

GLEW 1.12.0 released

OpenGL - Wed, 01/28/2015 - 23:23

GLEW is a cross-platform (Windows, Linux, Mac, Unix) open-source C/C++ extension loading library for OpenGL. GLEW 1.12.0 fixes some bugs and adds support for new extensions.

Categories: 3D Graphics

Piccante 0.4 the hottest HDR library with OpenGL support

OpenGL - Wed, 01/28/2015 - 23:23

The new version of Piccante, a C++11 multi-platform (windows, mac os x, and linux) open-source (MPL license v2.0) imaging library, is now out! The new version provides a better support for OpenGL 4.0 Core Profile and novel algorithms on the GPU: improved memory management, image operators, better image statistics via redux, exposure fusion, Drago and Reinhard tone mapping operators, push-pull, edge-aware filtering, etc.

Categories: 3D Graphics

OpenGL Apps Not Impacted by GTX 970 VRAM Limitations?

Geeks3D - Tue, 01/27/2015 - 17:21
Since few days, there is a hot topic in the graphics cards community: the VRAM limitations of the GeForce GTX 970. To make the story short (see links at the end of the article), the GTX 970 comes...
Categories: 3D Graphics

GPU Caps Viewer 1.23.0 Released

Geeks3D - Tue, 01/27/2015 - 12:06
GPU Caps Viewer 1.23.0 DOWNLOAD Win32 installer: Zip archive (no installation required): This new version of GPU Caps Viewer is a maintenance release that brings the support of GeForce GTX 960 and...
Categories: 3D Graphics

GPU Shark 0.9.4 Released

Geeks3D - Tue, 01/27/2015 - 12:04
GPU Shark 0.9.4 DOWNLOAD Webmasters: hotlinking is not allowed (and actually it does not work), please use the post url as download link. This new version of GPU Shark adds the support of the freshly...
Categories: 3D Graphics

Overview of Qt3D 2.0 – Part 3 - Shadow Mapping

OpenGL - Thu, 01/22/2015 - 16:06

KDAB are rewriting the Qt3D module of Qt 5 to provide an easy but flexible API for easily getting 3D content into your Qt applications using either C++ or QML. Qt3D is built on top of OpenGL and OpenGL ES and provides a data-driven renderer configuration. One of the biggest driving factors behind the design of Qt3D 2.0 is the ability to configure the renderer in order to accommodate custom rendering techniques. In this blog post I will explain how to render a scene in Qt3D with shadows.

Categories: 3D Graphics

Overview of Qt3D 2.0 – Part 3 - Shadow Mapping

OpenGL - Thu, 01/22/2015 - 16:06

KDAB are rewriting the Qt3D module of Qt 5 to provide an easy but flexible API for easily getting 3D content into your Qt applications using either C++ or QML. Qt3D is built on top of OpenGL and OpenGL ES and provides a data-driven renderer configuration. One of the biggest driving factors behind the design of Qt3D 2.0 is the ability to configure the renderer in order to accommodate custom rendering techniques. In this blog post I will explain how to render a scene in Qt3D with shadows.

Categories: 3D Graphics

NVIDIA GeForce GTX 960 Launched

Geeks3D - Thu, 01/22/2015 - 14:31
NVIDIA has officially launched a new member of the GeForce GTX 900 family: the GeForce GTX 960. The new GeForce, available for USD $199, is based on the Maxwell second generation architecture, like...
Categories: 3D Graphics

NVIDIA has provided OpenGL and OpenGL ES examples

OpenGL - Wed, 01/21/2015 - 15:49

NVIDIA has provided a set of OpenGL and OpenGL ES examples illustrating various techniques and features to use in your own code. The GameWorks examples are aimed more at game developers, and run on Windows, Linux and Android. They are broken down by topic. The “NVIDIA Professional Visualization” set of examples are OpenGL based, and aimed more at the professional workstation developers. The repository is new, so expect more samples to be published soon. Linux support is being worked on. You can find the examples on Github.

Categories: 3D Graphics

NVIDIA has provided OpenGL and OpenGL ES examples

OpenGL - Wed, 01/21/2015 - 15:49

NVIDIA has provided a set of OpenGL and OpenGL ES examples illustrating various techniques and features to use in your own code. The GameWorks examples are aimed more at game developers, and run on Windows, Linux and Android. They are broken down by topic. The “NVIDIA Professional Visualization” set of examples are OpenGL based, and aimed more at the professional workstation developers. The repository is new, so expect more samples to be published soon. Linux support is being worked on. You can find the examples on Github.

Categories: 3D Graphics

GLFW 3.1 released

OpenGL - Mon, 01/19/2015 - 14:53

GLFW is a library for portable OpenGL and OpenGL ES desktop application development. It manages windows, contexts, monitors and input. Version 3.1 adds improved documentation, support for custom cursors, file drop events, main thread wake-up, single buffered windows, fixes for a large number of bugs and more.

Categories: 3D Graphics

GLFW 3.1 released

OpenGL - Mon, 01/19/2015 - 14:53

GLFW is a library for portable OpenGL and OpenGL ES desktop application development. It manages windows, contexts, monitors and input. Version 3.1 adds improved documentation, support for custom cursors, file drop events, main thread wake-up, single buffered windows, fixes for a large number of bugs and more.

Categories: 3D Graphics
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