The Khronos Group today announced significant momentum behind the glTF (GL Transmission Format) royalty-free specification for the transmission and loading of 3D content. Since the launch of glTF 1.0 in September 2015, Khronos has released an open source glTF validator, commenced community review of the glTF 1.0.1 specification that incorporates industry feedback for enhanced interoperability, successfully registered glTF as a MIME type with IANA and has catalyzed a growing array of importers, translators and tools supporting the glTF standard. More information on glTF specifications and activities is available on the Khronos website. Read the press release.
Remograph, providers of products and services for the computer graphics, visual simulation and 3D modeling markets, announced the release of Remo 3D v2.6. Remo 3D is an effective OpenGL-based tool for creating and modifying 3D models intended for realtime visualization. The primary file format is OpenFlight. Remo 3D is currently available for Microsoft Windows 10/8/7 and Linux. This new version 2.6 of Remo 3D brings Windows 10 support, new functionality for planting geometry, interactive matrix transformation and other various fixes. The full list of new features and improvements can be found in the release notes on our website.
NVIDIA has over 70 talks and demos scheduled for SIGGRAPH in Anaheim (July 24-28). OpenGL developers are invited to attend the “NVIDIA OpenGL in 2016” talk on Sunday, July 27 at 5:45pm in Room 210D where Mark Kilgard & Jeffrey Kiel explain new OpenGL functionality, Pascal extensions, and debugging tools.
While it’s coming late, the huge Mesa 12.0 release is now official! Mesa 12.0 is easily one of the biggest updates to this important open-source user-space OpenGL driver stack in quite some time and will offer much better support and features especially for Intel, Radeon, and NVIDIA open-source Linux desktop users/gamers.
Recorded OpenGL presentations and accompanying slides from this year’s GPU Technology Conference are available now. Among the modern OpenGL content is GPU-Driven Rendering in Vulkan and OpenGL (PDF slides), Enhanced Blueprint Rendering in OpenGL (PDF slides), High-Performance, Low-Overhead Rendering with OpenGL and Vulkan (PDF slides), VR Multi GPU Acceleration Featuring Autodesk VRED (PDF slides). The complete session list is available; sign in to view all the recorded presentations and download slides.
NeoAxis Group announces a new release of its OpenGL-based versatile 3D project development environment NeoAxis Engine 3.5. The latest version features updated editor design, a new tool to quickly import 3D models, updated example maps, as well as multiple minor changes and bug fixes.
CG Internals released a minor iteration of its cross-platform C++ binding for the OpenGL API. glbinding 2.1.1 simplifies type-safe use of GLboolean and provides additional OpenGL meta and context information queries. A list of all changes of the 2.1.1 release is available on GitHub.
The book “OpenGL Game Development By Example” starts off by showing you how to set up a development environment using Visual Studio, and create a code framework for your game. It then walks you through creation of two games–a 2D platform game called Roboracer 2D and a 3D first-person space shooter game–using OpenGL to render both 2D and 3D graphics using a 2D coordinate system.