3D Graphics

(Demoscene) Impressive 4k Prod Released at Tokyo Demo Fest 2016

Geeks3D - Mon, 02/22/2016 - 09:01
The 2016 edition of the Tokyo Demo Fest is over and all results are available HERE (full) and HERE (partial). In the demo competition, the first place went to this demo which is incredible when you...
Categories: 3D Graphics

VK-Z 0.1.0: Simple Vulkan API Capabilities and Extensions Viewer

Geeks3D - Wed, 02/17/2016 - 11:29
To start Vulkan programming, there’s nothing better than coding a capabilities and extensions viewer. Yesterday Khronos has officially launched the first version of Vulkan, the new API for...
Categories: 3D Graphics

VK-Z 0.1.0 0.1.2: Simple Vulkan API Capabilities and Extensions Viewer

Geeks3D - Wed, 02/17/2016 - 11:29
To start Vulkan programming, there’s nothing better than coding a capabilities and extensions viewer. Yesterday Khronos has officially launched the first version of Vulkan, the new API for...
Categories: 3D Graphics

Vulkan is forged - Specification 1.0 is released

OpenGL - Tue, 02/16/2016 - 15:54

The Khronos Group announces the immediate availability of the Vulkan 1.0 royalty-free, open standard API specification. Vulkan provides high-efficiency, cross-platform access to graphics and compute on modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms. This ground-up design, complementing the OpenGL and OpenGL ES 3D APIs, provides applications direct control over GPU acceleration for maximized performance and predictability with minimized CPU overhead and efficient multi-threaded performance. Multiple Vulkan 1.0 hardware drivers and SDKs are available immediately for developers to begin creating Vulkan applications and engines.

Categories: 3D Graphics

Vulkan 1.0 API is There!

Geeks3D - Tue, 02/16/2016 - 14:32
The Khronos Group has officially launched the brand new Vulkan 1.0 API: February 16th 2016 – San Francisco – The Khronos™ Group, an open consortium of leading hardware and software companies,...
Categories: 3D Graphics

Raspberry Pi OpenGL 2.1 Support Tested with GeeXLab

Geeks3D - Mon, 02/15/2016 - 20:06
The latest GeeXLab is available with a new support: Raspberry Pi with OpenGL desktop (OpenGL 2.1). So far, the Raspberry Pi platform was supported by GeeXLab with OpenGL ES 2.0 only. The...
Categories: 3D Graphics

NVIDIA R361.91 WHQL for GeForce and Quadro Released

Geeks3D - Mon, 02/15/2016 - 17:55
NVIDIA has just released a new set of graphics drivers for all GeForce and Quadro graphics cards. For gaming GPUs (GeForce), R361.91 brings optimizations for the following titles: ARMA 3, Street...
Categories: 3D Graphics

NeoAxis 3D Engine 3.4 Released

OpenGL - Sun, 02/14/2016 - 15:38

NeoAxis Group Ltd has released a new version of the free OpenGL-based universal environment for 3D project development NeoAxis 3D Engine 3.4. This release does not include the big amount of changes since the main work is focused on version 4. This release features updated tools skins, improved physics, new exporters for the latest Autodesk 3ds Max and Maya, improved Apple OS X support and updated demo maps.

Categories: 3D Graphics

Raspbian Gets Experimental OpenGL Driver, GPU Now Used for Acceleration

OpenGL - Thu, 02/11/2016 - 13:16

Raspbian is the official Linux distribution of the Raspberry Pi products, and a new version has been released by its developers. The important change that was announced for the developers is the introduction of a new and experimental OpenGL driver for the desktop which uses the GPU to provide hardware acceleration. Since it’s not exactly stable, it’s disabled by default. It can be activated from raspi-config, under Advanced Options->GL Driver. Also, it will only work for Raspberry Pi 2 and not of the other versions.


Categories: 3D Graphics

Google Releases ION OpenGL Open-Source Library

OpenGL - Wed, 02/10/2016 - 15:08

Google engineers have open-sourced a new suite of libraries and tools on Github relating to OpenGL called ION. ION is described as “a portable suite of libraries and tools for building client applications, especially graphical ones. It is small, fast, and robust, and is cross-platform across many platforms and devices, including desktops, mobile devices, browsers, and other embedded platforms.”

Categories: 3D Graphics

Raspberry Pi: New Version of Raspbian Jessie with OpenGL 2.1 Support

Geeks3D - Tue, 02/09/2016 - 14:03
I must say that’s a very nice news: the new update of Raspbian Jessie (February 2016) is available with an experimental support of OpenGL for the desktop: In this release we are shipping an...
Categories: 3D Graphics

User Interface with Ant Tweak Bar Library Published

OpenGL - Mon, 02/08/2016 - 20:15

The 48th installment in a series of tutorials dedicated to promoting modern OpenGL development, with a focus on version 3.x and beyond. This tutorial demonstrates how to integrate the Ant Tweak Bar library in an OpenGL application in order to create a user interface.

Categories: 3D Graphics

Learn about Vulkan directly from Khronos in a one hour webinar

OpenGL - Mon, 02/08/2016 - 17:24

Learn about Vulkan, the new graphics and compute API directly from Khronos, the people who are creating it. In this 1-hour session, we will talk about the API, and go into details about the Vulkan SDK from LunarG, and much more. Register today!

Categories: 3D Graphics

Vulkan Programming Resources List

Geeks3D - Fri, 02/05/2016 - 18:46
Vulkan is the next big step in graphics programming and GPU computing and first implementations will be released soon have been released by GPU makers like NVIDIA or AMD. Here is a list of recent...
Categories: 3D Graphics

GeeXLab Latest News: v0.9.5.0 released, NanoVG, Direct3D 12 and more…

Geeks3D - Fri, 02/05/2016 - 18:24
A new version of GeeXLab is available for all platforms: Windows (32-bit, 64-bit), Linux (64-bit), Mac OS X and Raspberry Pi (Raspbian). GeeXLab comes with an up to date Python plugin...
Categories: 3D Graphics

NVIDIA: Vulkan Memory Management

OpenGL - Fri, 02/05/2016 - 13:26

NVIDIA just posted the next installment of their Vulkan tips blog series. This episode talks about memory management. Vulkan offers another key difference to OpenGL with respect to memory allocation. When it comes to managing memory allocations as well as assigning it to individual resources, the OpenGL driver does most of the work for the developer. This allows applications to be developed, tested and deployed very quickly. In Vulkan however, the programmer takes responsibility meaning that many operations that OpenGL orchestrates heuristically can be orchestrated based on an absolute knowledge of the resource lifecycle.

Categories: 3D Graphics

Vulkan Programming Guide: The Official Guide to Learning Vulkan

OpenGL - Fri, 02/05/2016 - 13:25

Amazon is now accepting pre-orders on the new Vulkan Programming Guide: The Official Guide to Learning Vulkan. The Vulkan Programming Guide is the essential, authoritative reference to this new standard, for graphics programmers at all levels of experience, in any Vulkan environment, on any platform. The book is written by John Kessenich and Graham Sellers, both Khronos Group members.

Categories: 3D Graphics

Doom 4 New Trailer, Launch Scheduled for May 2016

Geeks3D - Fri, 02/05/2016 - 08:09
According to this news, Doom 4 will be released on May 13, 2016 on Xbox One, PlayStation 4 and PC. A new trailer has been unveiled as well: Get a closer look at the adrenaline-pumping, single-player...
Categories: 3D Graphics

NVIDIA R361.75 WHQL Released

Geeks3D - Wed, 01/27/2016 - 15:50
NVIDIA has published a new set of graphics drivers for all available GeForce based graphics cards that brings optimizations for Rise of the Tomb Raider and Tom Clancy’s The Division (Beta). R361.75...
Categories: 3D Graphics

WebGL Caps Viewer 0.1.0: Simple WebGL Test and Capabilities Viewer

Geeks3D - Wed, 01/27/2016 - 11:52
WebGL Caps Viewer is a WebGL test I coded at the end of 2014 to play a bit with Javascript and WebGL and since that moment I completely forgot it… Then it was time to publish it. WebGL Caps...
Categories: 3D Graphics
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