The Khronos Group is holding a series of sessions today in San Francisco. If your are at GDC, take a break and a 5 minute walk over to Green Space to see one of the several sessions Khronos will be hosting. Start the day off with Jon Peddie Research at 8:30AM PT. After a short break there will be 3 back-to-back sessions: WebGL+glTF at noon, Khronos Chapters lunch at 1PM and Vulkan at 2PM. Ending the day off will be a large Khronos Social from 7PM-9:30PM. All the details you need are on the Khronos event page. Unable to attend? No worries, Khronos has you covered with a Livestream of both the WebGL + glTF session and the Vulkan session. We’re expecting a lot of people today and space is limited. Please be sure to register for one of the few remaining spots if you haven’t done so already.
The Khronos Group is hosting a series of sessions on Wednesday March 16th near the Moscone at Green Space in San Francisco. Sessions will cover WebGL, glTF, Khronos Chapters and Vulkan. A Khronos Social on Wednesday evening will give developers a chance to meet and chat with Khronos members. Starting off the day is the JPR Press Briefing on the Gaming Market. Details and registration for the Khronos sessions are available online. For those that cannot attend in person, there will be live streaming of the sessions, and videos available a few days afterwards. For those at GDC all week, you will find a list of companies exhibiting Khronos technology on our GDC week event page.
A new, modern OpenGL tutorial for both windowed and VR rendering released, showing in about 400 lines of C++ how to use all of OpenGL’s major features: - Window, OpenGL, HMD, and OpenGL extension initialization - Triangle mesh rendering (OpenGL Vertex Array Buffers) - Shader loading, compilation, and argument passing (OpenGL Program, Shader, and Uniform Buffer Objects) - Offscreen rendering (OpenGL Framebuffer Objects) - Materials and image file loading (OpenGL Texture and Sampler Objects) - GPU ray tracing (including ray setup compatible with rasterization) - Procedural texturing - A tiny vector math library - Basic keyboard and mouse handling for a free-flying camera - Virtual reality tracking and rendering (OpenVR)