3D Graphics

NVIDIA GeForce GTX TITAN X Launched (GM200 and 12GB VRAM)

Geeks3D - Tue, 03/17/2015 - 20:28
NVIDIA has officially introduced during the GTC 2015 keynote the new super gaming graphics card: the GeForce GTX TITAN X. This new beast is based on the second generation of Maxwell GPU but this time...
Categories: 3D Graphics

Introduction to OpenGL: A Quick Tutorial

OpenGL - Thu, 03/12/2015 - 16:04

This article explains how to write a very simple application to render 3D models using OpenGL. The article uses Qt/Qt Creator to implement the UI, making it easy to compile and run the application on multiple platforms. The source code of the prototype built is available on GitHub. The goal of this simple application is to generate 3D models, save them to a file with a simple format, and to open and render them on screen. The 3D model in the rendered scene will be rotatable and zoomable, to give a better sense of depth and dimension.

Categories: 3D Graphics

Khronos Group full Vulkan Session with Q&A now on Youtube

OpenGL - Fri, 03/06/2015 - 01:13

The complete Khronos Vulkan session is now on youtube. This is from the live stream this afternoon. A proper video will be posted online in a few days along with the slides from the presentation.

Categories: 3D Graphics

Vulkan session will be Live Streamed

OpenGL - Thu, 03/05/2015 - 21:57

Please join us at 2PM pacific time for a Live Stream of the second and last Vulkan session at GDC. There will be better quality video and slides available in the next few days.

Categories: 3D Graphics

Vulkan API Overview Slides

Geeks3D - Tue, 03/03/2015 - 09:31
Khronos has published a set of slides about about Vulkan API (announced HERE). You can download the Vulkan overview HERE. Related links: Next Generation OpenGL Becomes Vulkan: Additional Details...
Categories: 3D Graphics

(GDC 2015) Vulkan API for High-efficiency Graphics and Compute on GPUs Announced

Geeks3D - Tue, 03/03/2015 - 08:46
The Khronos Group has officially announced Vulkan, the new open standard API for high-efficiency access to graphics and compute on modern GPUs. Vulkan is a unified specification that minimizes driver...
Categories: 3D Graphics

Khronos Releases OpenCL 2.1 Provisional Specification for Public Review

OpenGL - Tue, 03/03/2015 - 08:25

The Khronos Group today announced the ratification and public release of the OpenCL 2.1 provisional specification. OpenCL 2.1 is a significant evolution of the open, royalty-free standard for heterogeneous parallel programming that defines a new kernel language based on a subset of C++ for significantly enhanced programmer productivity, and support for the new Khronos SPIR-V cross-API shader program intermediate language now used by both OpenCL and the new Vulkan graphics API.

Categories: 3D Graphics

Khronos Reveals Vulkan API for High-efficiency Graphics and Compute on GPUs

OpenGL - Tue, 03/03/2015 - 08:01

The Khronos Group announced the availability of technical previews of the new Vulkan™ open standard API for high-efficiency access to graphics and compute on modern GPUs used in a wide variety of devices. This ground-up design, previously referred to as the Next Generation OpenGL Initiative, provides applications direct control over GPU acceleration for maximized performance and predictability, and uses Khronos’ new SPIR-V™ specification for shading language flexibility. Vulkan initial specifications and implementations are expected later this year and any company may participate in Vulkan’s ongoing development by joining Khronos.

Categories: 3D Graphics

Vulkan: the Official Name of glNext

Geeks3D - Mon, 03/02/2015 - 14:24
According to Phoronix as well as a recent trademark registration by the Khronos group, Vulkan (volcano in german) is the new name of the upcoming new major version of OpenGL / glNext. Vulkan...
Categories: 3D Graphics

GDC 2015: Khronos Group sessions for Next Generation of Graphics and OpenCL

OpenGL - Mon, 03/02/2015 - 14:20

Are you going to GDC? Be sure to reserve your spot for glNext and OpenCL sessions happening off-site at GDC. The OpenCL sessions are almost full, as is the noon glNext session. You may register on the Khronos Group event page.

Categories: 3D Graphics

OpenGL hardware database with new features and now open source

OpenGL - Mon, 03/02/2015 - 13:26

The OpenGL hardware database goes open source, with the client side application to generate and upload OpenGL hardware reports ported to C++ (using Qt as the UI framework). The client side application has been ported over from pascal to C++ for a broader audience and has been made open source, available on github. In addition to the move to C++, the application also adds lots of new information for OpenGL hardware reports, like added capabilities (reports now contain up to almost 200 implementation capabilities) compressed texture formats and a preview for displaying information gathered from gl_arb_internalformat_query2, making it an even more handy tool for OpenGL developers. Binaries are currently available for windows, Linux and Mac OS can be compiled from the sources with binary distributions to follow. Alongside with the move to open source, the web front end also got lots of new functionality, including new report layouts, advanced search and filter options and better ways to compare different OpenGL reports.

Categories: 3D Graphics

MadShaders 0.4.0 Released for Windows, Linux and Mac OS X (*** Updated: v0.4.1***)

Geeks3D - Fri, 02/27/2015 - 17:13
I finally decided to take some time to browse and test the latest Shadertoy demos (Firefox/Chrome users on Windows: don’t forget to disable Angle and set the native WebGL support to browse...
Categories: 3D Graphics

GL-Z 0.2.0 Released

Geeks3D - Fri, 02/27/2015 - 11:29
A new version of GL-Z is ready. GL-Z is an itty-bitty tool designed to quickly show essential OpenGL information on all major desktop OSes: Windows, Linux and Mac OS X. GL-Z 0.2.0 DOWNLOADS GL-Z...
Categories: 3D Graphics

(Demoscene) TokyoDemoFest2015 Results

Geeks3D - Thu, 02/26/2015 - 09:23
The 2015 edition of the TokyoDemoFest is over (February 21-22, 2015 Iidabashi, Tokyo, Japan) and here are the top-3 prods in the Combined Demo Compo. The rank #1 is a rather impressive demo when you...
Categories: 3D Graphics

GLSL Hacker 0.8.1.x Released

Geeks3D - Wed, 02/25/2015 - 18:44
A new version of GLSL Hacker ( at the time of writing) is ready for Windows, Linux and Mac OS X. The branch 0.8.1.x does not bring new important features but rather focuses on stability and...
Categories: 3D Graphics

NVIDIA R346.47 for Linux Released

Geeks3D - Wed, 02/25/2015 - 17:22
NVIDIA has published a long-lived branch release of its GeForce drivers for Linux, Solaris and FreeBSD. R346.47 Downloads Linux 64-bit Linux 32-bit Linux ARM Solaris FreeBSD 64-bit FreeBSD 32-bit...
Categories: 3D Graphics

Qt3D 2.0 The FrameGraph

OpenGL - Fri, 02/20/2015 - 21:59

KDAB are rewriting the Qt3D module of Qt 5 to provide an easy but flexible API for easily getting 3D content into your Qt applications using either C++ or QML. After reading this 4th article in the series, you will understand the difference between the Scenegraph and the Framegraph and see their respective uses. For the more adventurous amongst you, pick up a pre-release version of Qt3D and start experimenting to see what the Framegraph can do for you.

Categories: 3D Graphics

Cmder: A Very Handy Terminal Utility for Windows

Geeks3D - Wed, 02/18/2015 - 08:54
I just found this very cool utility: Cmder, a powerful terminal for Windows. I love terminals you can quickly open everywhere on Linux (as well as on OSX). Thanks to Cmder, you can now open...
Categories: 3D Graphics

Tutorial: Persistent Mapped Buffers in OpenGL

OpenGL - Tue, 02/17/2015 - 19:34

Summary of techniques to stream data from CPU to GPU in OpenGL with focusing on new method called persistent mapped buffers.

Categories: 3D Graphics

GDC 2015: Khronos Group sessions and the Next Generation of Graphics and Compute API

OpenGL - Thu, 02/12/2015 - 19:31

The Khronos Group will be holding a number of sessions off-site during GDC week. There will be two sessions dedicated to discussing the Next Generation of Graphics and Compute API, as well as an OpenCL and WebGL meetup. These sessions will be taking place at SF Green Space (EEFG) just a few minutes walking distance from the Moscone center on Wednesday and Thursday. Registration is highly advised for the off-site sessions as space is limited and a good crowd is expected. Complete details are available on the Khronos GDC 2015 event page.

Categories: 3D Graphics
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