3D Graphics

NVIDIA PhysX SDK 3.3.2 Brings GPU Acceleration under Linux

Geeks3D - Mon, 10/13/2014 - 10:44
NVIDIA has updated the PhysX SDK in version 3.3.2. One of the big thing of this new version is the GPU PhysX support under Linux. I downloaded the SDK and here is some info about the main changes in...
Categories: 3D Graphics

NVIDIA GeForce GTX 980M and GTX 970M for Gaming Notebooks

Geeks3D - Wed, 10/08/2014 - 08:10
NVIDIA has launched the GeForce GTX 980M and GTX 970M for notebooks, both based on the second generation Maxwell architecture. The GTX 980M and 970M share the same GPU than the desktop versions: the...
Categories: 3D Graphics

GLFW tutorial published

OpenGL - Mon, 10/06/2014 - 14:18

The 44th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial demonstrates how to use GLFW as the windowing and mouse/keyboard library in your OpenGL programs.

Categories: 3D Graphics

GLFW tutorial published

OpenGL - Mon, 10/06/2014 - 14:18

The 44th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial demonstrates how to use GLFW as the windowing and mouse/keyboard library in your OpenGL programs.

Categories: 3D Graphics

GLFW tutorial published

OpenGL - Mon, 10/06/2014 - 14:18

The 44th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial demonstrates how to use GLFW as the windowing and mouse/keyboard library in your OpenGL programs.

Categories: 3D Graphics

OpenGL.Core - New open source .NET binding project on GitHub

OpenGL - Thu, 10/02/2014 - 12:43

OpenGL.Core is a core profile only .NET binding, no extensions and no fancy and overloaded framework, just plain core profile OpenGL. The binding is strongly typed, functions are overloaded for different input data types and plattform pointer sizes, and uses separate enums for different functions (e.g. all internal pixel formats are encapsulated in one enum ‘glInternalFormat’). The binding is ready for OpenGL 4.5. The project welcomes all users and contributors.

Categories: 3D Graphics

OpenGL.Core - New open source .NET binding project on GitHub

OpenGL - Thu, 10/02/2014 - 12:43

OpenGL.Core is a core profile only .NET binding, no extensions and no fancy and overloaded framework, just plain core profile OpenGL. The binding is strongly typed, functions are overloaded for different input data types and plattform pointer sizes, and uses separate enums for different functions (e.g. all internal pixel formats are encapsulated in one enum ‘glInternalFormat’). The binding is ready for OpenGL 4.5. The project welcomes all users and contributors.

Categories: 3D Graphics

OpenGL.Core - New open source .NET binding project on GitHub

OpenGL - Thu, 10/02/2014 - 12:43

OpenGL.Core is a core profile only .NET binding, no extensions and no fancy and overloaded framework, just plain core profile OpenGL. The binding is strongly typed, functions are overloaded for different input data types and plattform pointer sizes, and uses separate enums for different functions (e.g. all internal pixel formats are encapsulated in one enum ‘glInternalFormat’). The binding is ready for OpenGL 4.5. The project welcomes all users and contributors.

Categories: 3D Graphics

CopperCube 5 released

OpenGL - Wed, 10/01/2014 - 11:04

CopperCube, the game engine using OpenGL for apps and WebGL for website has just been released in version 5. It now includes terrain support, video playback, network communication, iOS 8 WebGL support, shader programming through scripting, animation blending, and much more. A list of the new features with images is available as well.

Categories: 3D Graphics

CopperCube 5 released

OpenGL - Wed, 10/01/2014 - 11:04

CopperCube, the game engine using OpenGL for apps and WebGL for website has just been released in version 5. It now includes terrain support, video playback, network communication, iOS 8 WebGL support, shader programming through scripting, animation blending, and much more. A list of the new features with images is available as well.

Categories: 3D Graphics

CopperCube 5 released

OpenGL - Wed, 10/01/2014 - 11:04

CopperCube, the game engine using OpenGL for apps and WebGL for website has just been released in version 5. It now includes terrain support, video playback, network communication, iOS 8 WebGL support, shader programming through scripting, animation blending, and much more. A list of the new features with images is available as well.

Categories: 3D Graphics

AMD Catalyst 14.9 Released for Windows and Linux

Geeks3D - Mon, 09/29/2014 - 19:32
AMD has released the September 2014 edition of its Catalyst graphics driver. Catalyst 14.9 is available for Windows (in WHQL version) and for Linux. Downloads Win7/Win8 64-bit Win7/Win8 32-bit Linux...
Categories: 3D Graphics

(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards

Geeks3D - Mon, 09/29/2014 - 15:09
In this article, I compared two methods for rendering a lot of particles: 1 – the first method is based on point sprites GPU built-in feature. We send an array of points, and the GPU transform...
Categories: 3D Graphics

Volumetric Light Scattering and Shadowing with Temporal Up-sampling

Geeks3D - Wed, 09/24/2014 - 19:59
Sebastien Hilaire (currently rendering engineer at DICE), has released few days ago the code source (Windows / OS X) of his OpenGL demo about rendering lighting, scattering and shadowing effect of...
Categories: 3D Graphics

Epic Zen Garden: Unreal Engine 4 TechDemo for IOS 8 with Metal API

Geeks3D - Wed, 09/24/2014 - 18:36
Epic Zen Garden is a tech demo based on Unreal Engine 4 and using the Metal API. Epic Zen Garden is available as a free download on iTunes and can be launched on A7 or A8-equipped device: currently...
Categories: 3D Graphics

Quick Test: GeForce GTX TITAN vs GTX TITAN Black

Geeks3D - Wed, 09/24/2014 - 13:17
I had the oppurtunity to test a GeForce GTX TITAN Black (an ASUS model) for few hours and I compared it with the basic GTX TITAN card. Quick recap of GTX Titan features: GeForce GTX TITAN GPU: Kepler...
Categories: 3D Graphics

NVIDIA R340.84 For Quadro (Desktop and Notebook) Released

Geeks3D - Wed, 09/24/2014 - 09:40
NVIDIA has released a new set of Windows graphics drivers for Quadro workstation graphics cards. New in Release 340.84: – OpenGL hardware acceleration on Windows Remote Desktop – CUDA 6.5...
Categories: 3D Graphics

GAME24: The Journey of Maxwell (GTX 980)

Geeks3D - Fri, 09/19/2014 - 13:44
Follow the evolution of the NVIDIA Maxwell architecture, from concept and design, to testing and production, to its unveiling in the powerful new GeForce GTX 980 and 970 graphics cards.
Categories: 3D Graphics

NVIDIA R344.11 WHQL (Windows) and R343.22 (Linux) with GeForce GTX 980 and GTX 970 Support

Geeks3D - Fri, 09/19/2014 - 09:47
NVIDIA has just released the WHQL version of its graphics drivers that bring the support of the freshly launched GeForce GTX 980 and GTX 970. All other GeForce cards are supported as well. New in...
Categories: 3D Graphics

GeForce GTX 980: Maxwell’s Equations on the Packaging Box

Geeks3D - Fri, 09/19/2014 - 08:52
It’s cool the see one of the Maxwell’s equations written on the GeForce GTX 980 bundle box: But all equations on the box would have been very cool because there are 4 equations that...
Categories: 3D Graphics
Syndicate content