Sundog Software has released version 3.0 of the SilverLining Sky, 3D Cloud, and Weather SDK for OpenGL game & simulation developers. SilverLining 3 features high-resolution volumetric cumulus clouds using a novel hybrid approach, new towering cumulus clouds, the ability to create highly detailed weather systems, and many visual improvements.
The Khronos Group is soliciting quotations to implement conformance tests for the emerging OpenVX computer vision library standard. Khronos is pleased to receive queries or responses relating to this RFQ from any interested party. If you are interested to bid on this RFQ, please let us know of your interest as soon as possible and send your full proposal by the close of business on May 30th 2014 to as per the attached instructions. If you have any additional questions, you can direct them to this same e-mail address.
There are just 5 days left to register for the International Workshop on OpenCL (IWOCL), to be held in Bristol, UK on May 12th & 13th next week! Over 100 OpenCL practitioners are expected to attend, including leading members of the academic and industrial OpenCL community. For a complete list of technical talks and tutorials see the website.
NVIDIA GameWorks provides OpenGL code samples that build from the same source code for Android, Windows, and Linux platforms. Examples demonstrate bindless graphics, path rendering, tessellation, instancing, multi-draw indirect, and more. Now you can write advanced OpenGL programs with a common user interface for all these platforms.