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AMD Crimson 16.15.2401 Beta with Vulkan 1.0.8 + Bugfixes

Geeks3D - Thu, 04/21/2016 - 13:38
AMD has published a new version of Crimson graphics driver in beta version. This driver, with internal number 16.15.2401, brings Vulkan 1.0.8 and fixes some bugs in the Vulkan driver because now, all...
Categories: 3D Graphics

Khronos Releases OpenGL SC 2.0 for Shader Programmable Safety Critical Graphics

OpenGL - Wed, 04/20/2016 - 12:08

The Khronos Group announces the immediate availability of the OpenGL SC 2.0 specification for bringing programmable graphics to systems that require system safety certification. The OpenGL SC 2.0 API specification has been developed by the Khronos Safety Critical working group to address the unique and stringent requirements of high reliability display system markets, including FAA DO-178C and EASA ED-12C Level A for avionics, and ISO 26262 safety standards for automotive. Building on the large number of worldwide customer deployments and successful avionics certifications using OpenGL SC 1.0, OpenGL SC 2.0 enables high reliability system manufacturers to take advantage of modern graphics programmable shader engines while still achieving the highest levels of safety certification. The Official OpenGL SC 2.0 feedback forum is online.

Categories: 3D Graphics

Let’s Make An Indie Game tutorial covering GLSL

OpenGL - Fri, 04/15/2016 - 12:44

Youtube user ‘Let’s Make An Indie Game’ is now covering GLSL in their tutorial. The long running tutorial brings the user along on a journey to learn how to make a game from scratch using Java and LibGDX.

Categories: 3D Graphics

Vulkanized version of GeeXLab available for Windows and Linux

Geeks3D - Thu, 04/14/2016 - 16:17
A new version of GeeXLab is ready and one of the most important new features is the support of Vulkan. Like for Direct3D 12, the Vulkan support is far from complete, but most of the basic...
Categories: 3D Graphics

Android N Developer Preview 2: Optimize, Develop, and Debug with Vulkan Developer Tools

OpenGL - Thu, 04/14/2016 - 12:42

Android N Developer Preview 2 is now out with support for Vulkan. With Android N, Vulkan is now part of the platform; you can try it out on supported devices running Developer Preview 2. Learn more about Vulkan support with the Android ‘NDK’, and on the Android Developers Blog ‘Optimize, Develop, and Debug with Vulkan Developer Tools’.

Categories: 3D Graphics

VK-Z 0.2.0 Vulkan Capabilities and Extensions Viewer Released for Windows and Linux

Geeks3D - Thu, 04/14/2016 - 11:14
VK-Z is a simple command line utility that displays Vulkan capabilities (hardware limits) and extensions of all capable Vulkan devices on the system. 1 – VK-Z 0.2.0 Overview VK-Z 0.2.0 comes...
Categories: 3D Graphics

(GTC 2016) NVIDIA Pascal GP100 GPU and Tesla P100 Computing Platform Announced

Geeks3D - Tue, 04/05/2016 - 19:12
NVIDIA has unveiled today, during the GTC 2016 (GPU Technology Conference) the Tesla P100, a new computing platform based on NVIDIA new GPU architecture: Pascal GP100. Today at the 2016 GPU...
Categories: 3D Graphics

AMD Crimson 16.4.1 Hotfix Released

Geeks3D - Tue, 04/05/2016 - 15:11
AMD has released a hotfix version of Crimson graphics drivers. Crimson 16.4.1 comes with the following changes: Support for: – Quantum Break: up to 35% faster performance using Quantum Break on...
Categories: 3D Graphics

glbinding 2.0 Released, Now Featuring Professional Support

Geeks3D - Tue, 04/05/2016 - 15:08
CG Internals released the next major iteration of glbinding. glbinding is a full-fledged, MIT licensed, cross-platform C++ binding for the OpenGL API. Based on the OpenGL API specification, ranging...
Categories: 3D Graphics

Mesa 11.2.0 3D Graphics Library Officially Released

OpenGL - Tue, 04/05/2016 - 14:48

The final release of the open-source Mesa 3D Graphics Library 11.2 has arrived for all GNU/Linux operating systems. Changes include EGL, GLSL and OpenGL. Full list of changes is available here.

Categories: 3D Graphics

glbinding 2.0 released, now featuring professional support

OpenGL - Thu, 03/31/2016 - 12:21

CG Internals released the next major iteration of glbinding. glbinding is a full-fledged, MIT licensed, cross-platform C++ binding for the OpenGL API. Based on the OpenGL API specification, ranging from 1.0 to the latest 4.5, glbinding is generated using scripts and templates that can be adapted to fit custom needs. It leverages modern C++11 features like enum classes, lambdas, and variadic templates, instead of relying on macros (compared to GLEW). It features type-safe parameters, per feature API headers, lazy function resolution, multi-context and multi-thread support, global and local function callbacks, as well as tools and examples for quick-starting your projects.

Categories: 3D Graphics

EVGA SC17 Gaming Laptop Launched with 4K Display + GTX 980M 8GB GDDR5

Geeks3D - Tue, 03/29/2016 - 17:03
Announced two month ago, EVGA has officially launched its first gaming notebook: the SC17. This notebook is 100% designed in house by EVGA and comes with the following features: CPU: Intel Core i7...
Categories: 3D Graphics

ogldev: Cascaded Shadow Mapping tutorial published

OpenGL - Tue, 03/29/2016 - 13:07

The 49th installment in a series of tutorials dedicated to promoting modern OpenGL development, with a focus on version 3.x and beyond. This tutorial demonstrates how to implement the Cascaded Shadow Mapping technique to mitigate problems of perspective aliasing.

Categories: 3D Graphics

(Demoscene) Revision 2016

Geeks3D - Tue, 03/29/2016 - 07:57
Here are results and productions released during the Revision 2016 demoparty that took place in Saarbrücken (Germany) from March 25th to 28th 2016. All results are available HERE. Here is a selection...
Categories: 3D Graphics

AMD Crimson 16.3.2 for Radeon GPUs Released

Geeks3D - Tue, 03/29/2016 - 07:16
Like NVIDIA yesterday, AMD has released a new version of Crimson, the graphics driver for all Radeon GPUs. Crimson 16.3.2 comes with the following changes: ​Support for: – Oculus Rift SDK v1.3...
Categories: 3D Graphics

NVIDIA R364.72 WHQL Graphics Driver Released

Geeks3D - Mon, 03/28/2016 - 14:09
NVIDIA has just rolled out a new set of Windows certified graphics drivers that bring various optimizations for EVE: Valkyrie, Chronos, and Elite Dangerous. R364.72 WHQL comes also with full support...
Categories: 3D Graphics

NVIDIA Launches Quadro M6000 with 24GB of Graphics Memory

Geeks3D - Tue, 03/22/2016 - 15:08
NVIDIA has launched a new version of the Quadro M6000, the high-end Quadro for workstations and profesional applications. This new version of the Quadro M6000 comes with 24GB of GDDR5 memory, twice...
Categories: 3D Graphics

(Tested) Raspberry Pi 3 vs Raspberry Pi 2: CPU and GPU Benchmarks (+ Burn-in Test)

Geeks3D - Tue, 03/22/2016 - 11:49
The new Raspberry Pi 3 board comes with a new processor and higher clock speeds. Let’s benchmark it against the Raspberry Pi 2 board. Article index: 1 – CPU Benchmark 2 – GPU...
Categories: 3D Graphics

NVIDIA R364.12 for Linux with Vulkan and Wayland Support

Geeks3D - Mon, 03/21/2016 - 18:11
NVIDIA has released a set of graphics drivers for Linux, Solaris and FreeBSD with the support of the brand new Vulkan API. R364.12 adds the support of Wayland windowing system. Wayland homepage can...
Categories: 3D Graphics

(Quick Review) Logitech G810 Orion Spectrum: Code and Game with the Same Keyboard

Geeks3D - Mon, 03/21/2016 - 16:26
Here is a quick review of Logitech G810 Orion Spectrum gaming keyboard with Romer-G mechanical keys and RGB lighting. 1 – Overview I found my new weapon to send nasty pixel shaders to my...
Categories: 3D Graphics
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