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OpenCL and OpenGL support in OS X Mavericks and Yosemite

OpenGL - Tue, 12/16/2014 - 12:43

Learn about the OpenGL and OpenCL versions that are supported by your computer in OS X Mavericks and OS X Yosemite. The lowest version of OpenGL is now 3.3, with all 2011 and later desktop and laptops running OpenGL 4.1. OpenCL on desktops and laptops since 2012 are running OpenCL 1.2, with earlier version running 1.0.

Categories: 3D Graphics

ASUS GeForce GTX 980 Strix Review

Geeks3D - Fri, 12/12/2014 - 16:34
Review index: 1 – Gallery 2 – GPU Info: GPU Caps Viewer, GPU-Z 3 – Benchmarks 4 – Burn-in Test and Throttling 5 – Conclusion This GTX 980 from ASUS is… massive. The card is...
Categories: 3D Graphics

NVIDIA PhysX FleX: New Features

Geeks3D - Wed, 12/10/2014 - 20:59
FleX has been announced around one year ago in this post: NVIDIA FLEX (Unified GPU PhysX) and Flame Works: New Tools for Game Developers. Today NVIDIA shows us new features the PhysX team added in...
Categories: 3D Graphics

NVIDIA R346.22 for Linux, GTX 900 OpenGL Extensions

Geeks3D - Wed, 12/10/2014 - 20:28
GL-Z NVIDIA has released a BETA graphics driver for Linux with the following changes: Added support for X.Org xserver ABI 19 (xorg-server 1.17). Improved compatibility with recent Linux kernels....
Categories: 3D Graphics

Gainward GeForce GTX 970 Phantom Review

Geeks3D - Wed, 12/10/2014 - 15:19
Review index: 1 – Gallery 2 – GPU Info: GPU Caps Viewer, GPU-Z 3 – Benchmarks 4 – Burn-in Test and Throttling 5 – Conclusion Here is the first Gainward graphics card I test at...
Categories: 3D Graphics

OpenGL Command-List:: Approaching Zero Driver Overhead

OpenGL - Wed, 12/10/2014 - 13:11

Tristan Lorach explains how to use the NV_command_list OpenGL extension to get maximum rendering performance from your GPU with close-to-zero CPU overhead while rendering. The command list approach combines bindless extensions, tokenized rendering, state objects, and flexible command listing. The accompanying YouTube video demonstrates interactive rendering of extremely complex models.

Categories: 3D Graphics

MSI GeForce GTX 970 4GD5T OC Review

Geeks3D - Tue, 12/09/2014 - 17:26
Review index: 1 – Gallery 2 – GPU Info: GPU Caps Viewer, GPU-Z 3 – Benchmarks 4 – Burn-in Test and Throttling 5 – Conclusion MSI GeForce GTX 970 4GD5T OC is a graphics card that...
Categories: 3D Graphics

MSI Radeon R9 290X Gaming 4G Review

Geeks3D - Tue, 12/09/2014 - 16:08
Review index: 1 – Gallery 2 – GPU Info: GPU Caps Viewer, GPU-Z 3 – Benchmarks 4 – Burn-in Test and Throttling 5 – Conclusion I received this card several weeks ago but I...
Categories: 3D Graphics

GPU Benchmark Scores (1080p)

Geeks3D - Tue, 12/09/2014 - 15:54
Common ranking tables (1920×1080) referenced by Geeks3D’s graphics cards reviews. Quick links: 3DMark – Ice Storm 3DMark – Cloud Gate 3DMark – Sky Diver 3DMark –...
Categories: 3D Graphics

FurMark 1.15.1 Released

Geeks3D - Tue, 12/09/2014 - 15:30
FurMark 1.15.1 DOWNLOAD Webmasters: hotlinking is not allowed, please use the post url as download link. Useful links: FurMark comparative scores table FurMark online scores database A new...
Categories: 3D Graphics

Ray tracing with OpenGL Compute Shaders (Part I) using LWJGL

OpenGL - Tue, 12/09/2014 - 13:02

An excellent first part article/tutorial of a series on ‘Ray tracing with OpenGL Compute Shaders’ by Kai Burjack. Its pretty rare to find good tutorials covering such topics especially using modern OpenGL techniques.

Categories: 3D Graphics

AMD Catalyst 14.12 Omega Edition Released for Windows and Linux

Geeks3D - Tue, 12/09/2014 - 12:46
AMD has published a special edition of its Catalyst graphics driver codenamed Omega. With this release, AMD wishes to bring a high quality driver with a stack of new features: Introducing the AMD...
Categories: 3D Graphics

Co-author of the OpenGL SuperBible donates @OpenGL twitter account

OpenGL - Wed, 12/03/2014 - 18:57

OpenGL and The Khronos Group would like to thank Richard S Wright for his gracious donation to OpenGL.org of his @OpenGL account. If any of you are into astronomy, be sure to follow Richard on his @AccidentalAstro account. For those that are not aware, Richard is a co-author of the OpenGL Superbible.

Categories: 3D Graphics

NeoAxis 3D Engine is Now Fully Free!

OpenGL - Wed, 12/03/2014 - 17:39

NeoAxis Group Ltd is glad to announce that the universal OpenGL-based 3D development framework NeoAxis 3D Engine is now completely free, as the community has been asking for it. You can freely download the recently published SDK 3.0, which includes all the features previously reserved to Unlimited and Source licences. From now, the engine will be developed as free tool. Paid licenses will still give customers access to a bigger part of the engine’s source code.

Categories: 3D Graphics

NeoAxis 3D Engine is Now Fully Free!

OpenGL - Wed, 12/03/2014 - 17:39

NeoAxis Group Ltd is glad to announce that the universal OpenGL-based 3D development framework NeoAxis 3D Engine is now completely free, as the community has been asking for it. You can freely download the recently published SDK 3.0, which includes all the features previously reserved to Unlimited and Source licences. From now, the engine will be developed as free tool. Paid licenses will still give customers access to a bigger part of the engine’s source code.

Categories: 3D Graphics

How to Quickly Check the Chroma Subsampling used by your 4K UHD TV

Geeks3D - Wed, 12/03/2014 - 15:50
At the end of this article, I said that I had some doubts about the chroma subsampling used with the LG 49UB850V + GTX 970 at 4K/60Hz resolution. Was it 4:4:4 or rather a reduced format like 4:2:0 ?...
Categories: 3D Graphics

(Tested) GeForce GTX 970 and 4k @ 60Hz on HDMI 2.0

Geeks3D - Tue, 12/02/2014 - 21:45
GeForce GTX 980/970 are great graphics cards and one of the cool features is the support of HDMI 2.0. Why HDMI 2.0 is cool? Because it allows to have an insane 3840×2160 resolution at 60Hz on a...
Categories: 3D Graphics

(Tested) GeForce GTX 970 and 4k @ 60Hz on HDMI 2.0

Geeks3D - Tue, 12/02/2014 - 21:45
GeForce GTX 980/970 are great graphics cards and one of the cool features is the support of HDMI 2.0. Why HDMI 2.0 is cool? Because it allows to have an insane 3840×2160 resolution at 60Hz on a...
Categories: 3D Graphics

How to Rotate a Vertex by a Quaternion in GLSL (*Updated*)

Geeks3D - Mon, 12/01/2014 - 20:34
In a vertex shader, the rotation and position are usually encoded in the model matrix and we have something like this: vec4 worldPos = ModelMatrix * InPosition; Here is another method to transform...
Categories: 3D Graphics

Introducing DOPP – an AMD FirePro OpenGL Extension to Capture and Transform the OS Desktop

OpenGL - Thu, 11/27/2014 - 19:52

Need to grab and modify the OS desktop image, or perform display output post-processing of any kind? Learn how AMD makes it simpler and faster, and get the new DOPP SDK here.

Categories: 3D Graphics
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