News aggregator

(Unboxing) ASUS Rampage VI Extreme Gaming Motherboard

Geeks3D - Sat, 12/16/2017 - 10:29
Here is a quick unboxing of the Rampage VI Extreme mainboard. ASUS Rampage VI Extreme is a new high-end gaming motherboard based on Intel X299 chipset for Intel Core X-series processors (with LGA...
Categories: 3D Graphics

iMac Pro is Available Now with a 5K Retina Display, a Xeon CPU and a Radeon Pro Vega GPU

Geeks3D - Sat, 12/16/2017 - 09:16
Announced in June 2017, the new iMac Pro is available now. You can get the entry level iMac Pro for… USD $4,999.0! For that price, the iMac Pro packs the following components: an Intel Xeon W...
Categories: 3D Graphics

Intel HD Graphics Driver v4877 (OpenGL 4.5, Vulkan 1.0.62)

Geeks3D - Thu, 12/14/2017 - 17:10
Intel has released a new graphics driver for GPUs integrated in Intel 6th (Skylake), 7th (Kaby Lake) and 8th (Coffee Lake) Core processors. This new driver (version 15.60.1.4877) brings the following...
Categories: 3D Graphics

Google GAPID: Capture Vulkan and OpenGL ES Calls on Android, Windows, macOS and Linux

Geeks3D - Thu, 12/14/2017 - 09:43
GAPID is a developer tool for recording and inspecting calls made by an application to the graphics driver. GAPID is developed by Google and supports OpenGL ES + Vulkan APIs on Android, Windows,...
Categories: 3D Graphics

NVIDIA Titan V is a GPU Mining Beast

Geeks3D - Thu, 12/14/2017 - 09:10
It looks like the brand new Titan V is a real beast when it comes to GPU mining. According to HotHardware, the Titan V (based on Volta GV100-400 GPU) is twice faster at Ethereum mining than a Titan...
Categories: 3D Graphics

(Unboxing) AORUS GeForce GTX 1080 Ti Waterforce Xtreme Edition 11GB

Geeks3D - Thu, 12/14/2017 - 08:33
Here is a quick unboxing of AORUS GeForce GTX 1080 Ti Waterforce Xtreme Edition. AORUS is a premium gaming brand powered by GIGABYTE. This gaming graphics card features a factory overclocked Pascal...
Categories: 3D Graphics

AMD Adrenalin 17.12.1 Released (OpenGL 4.5/4.6 + Vulkan 1.0.65)

Geeks3D - Tue, 12/12/2017 - 18:47
Announced at the end of November, AMD has released today Adrenalin, the new graphics driver for Radeon based graphics cards. Adrenalin is the successor of Crimson and should be there until December...
Categories: 3D Graphics

GIMP 2.9.8 Released

GIMP - Mon, 12/11/2017 - 23:00

Newly released GIMP 2.9.8 introduces on-canvas gradient editing and various enhancements while focusing on bugfixing and stability. For a complete list of changes please see NEWS.

On-Canvas Gradient Editing

One of the most user-visible changes in 2.9.8 is the updated Blend tool. Here’s what’s new about it.

First of all, it pretty much eliminates the need for the old Gradient Editor dialog, as all of the dialog’s features are now available directly on the canvas. You can create and delete color stops, select and shift them, assign colors to color stops, change blending and coloring for segments between color stops, create new color stops from midpoints.

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Secondly, default gradients are now “editable”. As you probably know, the reason most resources such as brushes, painting dynamics, and gradients are not direclty editable is that they are typically installed into a system directory where non-privileged user can’t make any changes.

Now when you try to change an existing gradient from a system folder, GIMP will create a copy of it, call it a Custom Gradient and preserve it across sessions. Unless, of course, you edit another ‘system’ gradient, in which case it will become the new custom gradient.

Since this feature is useful for more than just gradients, it was made generic enough to be used for brushes and other types of resources in the future. We expect to revisit this in the future releases of GIMP.

Now that 2.9.8 is out with the updated Blend tool, we are interested in your feedback, as we still expect some cleanup and enhancements to be done there.

Most of the programming was done by Ell, however we also want to acknowledge two other people who contributed to that effort one way or another.

Michael Henning improved the Blend tool for 2.9.2, making the position of its endpoints editable before applying the gradient fill.

Michael Natterer refactored source code of GIMP’s tools to make them reuse one another’s on-canvas handles. That greatly simplified adding on-canvas handles for color stops. He also added the generic on-canvas dialog with the most important options for tools.

Clip Warning

Ell also implemented a feature request made in our public mailing list, where Elle Stone asked for some way to visualize underexposed and overexposed areas of a photo, which is a common feature in digital photography tools such as darktable and RawTherapee.

The new Clip Warning display filter targets that use case and fills underexposed and overexposed areas with user-configurable colors. For now, it’s mostly geared towards images where colors are stored with floating point precision. You will mostly benefit from this, if you work on 16/32 bit per channel float images such as EXR and TIFF.

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Implementing this feature as a display filter has certain disadvantages such as having to go through the whole routine of adding a display filter for every image. We are thinking of better ways to do this.

Color Management

GIMP now uses the babl library for doing conversion of images between color spaces when matrix-based ICC profiles are used. This leads to completing transforms ca. 5 times faster in comparison to LittleCMS v2 on a few test images we tried this on. We expect to make further use of babl for doing color transforms once the library supports ICC profiles based on lookup tables.

Wayland support

While we already had the screenshot plug-in working under GNOME/Wayland, we now implemented screenshots for KDE/Wayland (though it misses rectangular area selection).

The Color Picker widget will now also work in KDE/Wayland. Note that there is still no color-picking interface in GNOME for Wayland, so as a workaround, color picking will only work inside GIMP windows for this platform.

Color-picked and screenshot pixels are not color-managed yet in Wayland.

Paste in Place

Michael Natterer implemented another small feature request from a user who asked for an Inkscape-like Paste in Place command. The idea is that GIMP should be able to paste contents of the clipboard at exact coordinates the contents was originally copied from. This feature is available for both the regular clipboard and named buffers.

Paste in Place complements the usual Paste command which places contents of the clipboard into the center of the viewport.

GUI and Usability

The spinscale widget now highlights vertical parts of the slider section differently to hint that position of cursor above the widget matters. When changing values in the lower step section, the pointer will be wrapped around the screen so that you could continue adjusting the value without interruptions.

When using transform tools, you can now press a modifier key before or after pressing/releasing a mouse button.

The Info window for the color picker now remembers the modes across session. So if you prefer seeing LAB values, that’s what you will see every time until you choose something else.

Canvas rotation and flip information is now visible in the status bar, as angle value and flip icon. Clicking on these canvas statuses will respectively raise the Select Rotation Angle dialog or unflip the canvas.

Help Manuals

Upon detection of locally installed manuals in several languages, GIMP will now allow selection of the preferred manual language in the Preferences dialog (Interface > Help System).

Manual localization settings in GIMP’s preferences

This is especially useful since GIMP’s interface is available in 80 languages, while its manual is translated to only 17 languages. You may therefore not have a choice of viewing the manual in your preferred language.

Moreover, some people choose English over their native language for user interfaces, while sticking to their native language for reading documentation. This is another case where choosing preferred language for the user manual might come in handy.

Improved Wavelet Decompose Filter

The much demanded Wavelet Decompose filter got a small round of updates and gained a couple of new options: placing decomposition stack into its own layer group and adding a layer mask to each scales layers. It also produces more expected results now.

File Formats

The PSD plug-in was fixed to properly handle Photoshop files with deeply nested layer groups and preserve expanded state of groups for both importing and exporting. Additional changes fix mask position and improve layer opacity for importing/exporting.

The PDF plug-in now supports loading password-protected files by promting the user for password.

HGT files can now be imported. HGT is the format for Digital Elevation Model data by the NASA and other space agencies. GIMP now supports both the SRTM-1 and SRTM-3 types (as far as we know, the only two variants) which will be imported as grayscale RGB images.

NASA HGT file import followed by appropriate “Gradient Map” filtering

In order to obtain more visible relief information, you will want to map altitudes to colors, for instance with the “Gradient Map” filter as we did in the example image above (see also this explicative post on the process).

Translations

Translation of GIMP was updated for 13 languages: Catalan, Croatian, Galician, German, Greek, Hungarian, Icelandic, Indonesian, Italian, Polish, Russian, Spanish, and Swedish.

What’s Next

We’ll enter strings freeze soon so that translators could safely finalize their work for 2.10. Following that we expect to start making release candidates of GIMP 2.10.

Categories: 2D Graphics

GPU Mining Hardware: Manli P104-100 Multi-GPU System and ASUS B250 Mining Expert Motherboard

Geeks3D - Mon, 12/11/2017 - 16:11
Bitcoin mining is currently a very hot topic and here are new hardware solutions launched by Manli and ASUS for your mining needs. 1 – Manli GPU Mining System P104-100 Manli has launched a new...
Categories: 3D Graphics

Penn graphics students final project presentations today

OpenGL - Mon, 12/11/2017 - 14:06

Join Patrick Cozzi and his Penn graphics students final project presentations in a live stream December 11th at 5pm EST. There will be 19 4-minute presentations in total. Topics include rendering clouds, terrain, ocean, forests, weather, VR, voxels, ray marching, and more. A complete list of projects can be found online here.

Categories: 3D Graphics

NVIDIA GeForce 388.59 WHQL Gaming Drivers Released (with TITAN V support)

Geeks3D - Fri, 12/08/2017 - 09:51
NVIDIA has released yesterday a new set of graphics drivers for all GeForce graphics cards. The GeForce 388.59 comes with support and optimizations for Fallout 4 VR. It also brings the support of the...
Categories: 3D Graphics

NVIDIA new NVLink Bridge: $600 to connect Two TITAN V in SLI (Updated)

Geeks3D - Fri, 12/08/2017 - 08:51
Update (2017.12.11) According to TPU, NVIDIA said the TITAN-V does not support NVLink nor SLI: The NVLink fingers on the TITAN V card are rudiments of the functional NVLink interface found on the...
Categories: 3D Graphics

NVIDIA TITAN V Announced: 21 Billion Transistors, 110 TFLOPS and $2999

Geeks3D - Fri, 12/08/2017 - 05:41
Update (2017.12.12) The TITAN-V is built around the Volta GV100-400-A1 GPU (source). NVIDIA has unveiled the TITAN V: a new graphics card based on the new Volta GV100 GPU architecture (announced in...
Categories: 3D Graphics

NVIDIA GeForce MX130 and MX110 GPUs for Notebook

Geeks3D - Fri, 12/01/2017 - 13:26
NVIDIA has recently launched two new entry-level GPUs for notebooks: the GeForce MX130 and the GeForce MX110. Both GPUs are based on old Maxwell architecture and are slightly faster than...
Categories: 3D Graphics

NVIDIA GeForce Driver 388.43 WHQL Released

Geeks3D - Thu, 11/30/2017 - 17:12
Like AMD, NVIDIA has updated its gaming graphics drivers to bring support for DOOM VFR. This version brings back the NV Tray too. The following issues have been fixed: – [NVIDIA Control Panel]:...
Categories: 3D Graphics

AMD Crimson 17.11.4 BETA Gaming Graphics Driver Released for Doom VFR (OpenGL 4.5 + Vulkan 1.0.54)

Geeks3D - Thu, 11/30/2017 - 10:14
AMD has released a new set of gaming graphics drivers for all Radeon based graphics cards. Crimson 17.11.4 brings support for DOOM VFR and Oculus Dash Open Beta. Crimson 17.11.4 fixes the following...
Categories: 3D Graphics

HDMI Specification 2.1 Released for Ultra High Resolutions (4K, 8K and 10K)

Geeks3D - Tue, 11/28/2017 - 17:21
The HDMI Forum has released today the version 2.1 of the HDMI specifications. This new version brings the support of 8K resolution at 60Hz or 4K at 120Hz. The bandwidth capability is increased up to...
Categories: 3D Graphics

Linux Mint 18.3 Sylvia LTS released

Geeks3D - Tue, 11/28/2017 - 14:17
The new version of Linux Mint, codenamed Sylvia, has been released yesterday in MATE and Cinnamon editions. Linux Mint 18.3 is a LTS (long term support) version and will be updated until 2021. Linux...
Categories: 3D Graphics

NVIDIA GeForce 388.31 WHQL Driver Released (OpenGL 4.6 + Vulkan 1.0.56)

Geeks3D - Wed, 11/15/2017 - 19:54
NVIDIA has published a new set of WHQL graphics drivers for all GeForce-based graphics cards. 388.31 adds support and optimizations for Star Wars Battlefront II, Injustice 2, and Destiny 2. R388.13...
Categories: 3D Graphics

Vivid3D - Modern OpenGL4.5 / OpenTK C# open-source 3D Engine.

OpenGL - Thu, 11/02/2017 - 14:18

Vivid3D is a modern 3D engines built with OpenTK/OpenGL4.5 and C#. It can import 30+ format types, has a built in advanced UI lib, and is in active development. You can join the project on source-forge if you wish to help continue it’s development.

Categories: 3D Graphics
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