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Meet the Raspberry Pi GPIO Connector

Geeks3D - Fri, 03/27/2015 - 16:35
Article index: 1 – Overview of the GPIO Connector 2 – The 26-pin GPIO connector 3 – The 40-pin GPIO connector 4 – References 1 – Overview of the GPIO Connector The GPIO...
Categories: 3D Graphics

Meet the Raspberry Pi GPIO Connector

Geeks3D - Fri, 03/27/2015 - 16:35
Article index: 1 – Overview of the GPIO Connector 2 – The 26-pin GPIO connector 3 – The 40-pin GPIO connector 4 – References 1 – Overview of the GPIO Connector The GPIO...
Categories: 3D Graphics

Programming Languages: TIOBE Index for March 2015

Geeks3D - Fri, 03/27/2015 - 12:58
The TIOBE Index for the March 2015 has been published. Languages C and Java are still the most popular like in 2010 (the TIOBE index is an indicator of the popularity of programming languages). The...
Categories: 3D Graphics

NVIDIA R349.12 Graphics Driver for Linux

Geeks3D - Thu, 03/26/2015 - 09:45
GLSL Hacker OpenGL extensions viewer demo NVIDIA has released yesterday a beta driver for GeForce cards. R349.12 is a BETA driver and brings the following changes: Added support for G-SYNC monitors...
Categories: 3D Graphics

GLSL Hacker 0.8.2 for Raspberry Pi Released

Geeks3D - Wed, 03/25/2015 - 12:30
Article index: 1 – Overview 2 – Downloads 3 – Code Samples 4 – Screenshots 1 – Overview Thanks to the new Raspberry Pi 2 board and its powerful quad-core CPU, I could...
Categories: 3D Graphics

Raspberry Pi 2 Model B Tested

Geeks3D - Mon, 03/23/2015 - 16:55
Article index: 1 – Overview 2 – Gallery 3 – Power Supply Unit 4 – Preparation of the OS 5 – First Boot 1 – Raspberry Pi 2 Model B: Overview The Raspberry Pi...
Categories: 3D Graphics

NVIDIA GL_NV_command_list Specification Published

Geeks3D - Fri, 03/20/2015 - 15:53
GL_NV_command_list is a new OpenGL extension available in recent R347.88 (Windows) and in R346.47 (Linux). In short GL_NV_command_list is a kind of preview of what next generation graphics APIs like...
Categories: 3D Graphics

(Demoscene) NVScene 2015 Results

Geeks3D - Fri, 03/20/2015 - 14:57
d159 WebGL / android demo The NVScene 2015 demo event is over and few results are available HERE. The Android/WebGL mobile demo d159 is really cool, don’t forget to watch it (d159 WebGL...
Categories: 3D Graphics

NVIDIA releases NV_command_list extension for OpenGL

OpenGL - Fri, 03/20/2015 - 12:13

With the recent release of 347.88 drivers, NVIDIA adds official support for the NV_command_list extension. This extension has already been disclosed at last year’s SIGGRAPH ASIA and just days ago at the GPU Technology Conference 2015. The GTC presentation highlights the various benefits of the extension and the new possibilities it allows. Its primary goal is to allow current OpenGL applications to leverage the hardware to its full degree by providing the quickest possible path through the driver and benefit from future graphics API trends today. When adopting new concepts such as pipeline state objects and command buffers in current OpenGL applications, developers can also familiarize themselves with these modern software approaches and the implications and possibilities they have on their software architecture. The latest presentation slides from GTC 2015 can be found online.

Categories: 3D Graphics

NVIDIA R347.88 WHQL GeForce Gaming Driver

Geeks3D - Tue, 03/17/2015 - 21:33
NVIDIA has published a new set of gaming drivers for all available GeForce cards including the brand new GTX TITAN X. R347.88 brings optimizations for the new Battlefield Hardline video game (based...
Categories: 3D Graphics

NVIDIA GeForce GTX TITAN X Launched (GM200 and 12GB VRAM)

Geeks3D - Tue, 03/17/2015 - 20:28
NVIDIA has officially introduced during the GTC 2015 keynote the new super gaming graphics card: the GeForce GTX TITAN X. This new beast is based on the second generation of Maxwell GPU but this time...
Categories: 3D Graphics

Introduction to OpenGL: A Quick Tutorial

OpenGL - Thu, 03/12/2015 - 16:04

This article explains how to write a very simple application to render 3D models using OpenGL. The article uses Qt/Qt Creator to implement the UI, making it easy to compile and run the application on multiple platforms. The source code of the prototype built is available on GitHub. The goal of this simple application is to generate 3D models, save them to a file with a simple format, and to open and render them on screen. The 3D model in the rendered scene will be rotatable and zoomable, to give a better sense of depth and dimension.

Categories: 3D Graphics

Khronos Group full Vulkan Session with Q&A now on Youtube

OpenGL - Fri, 03/06/2015 - 01:13

The complete Khronos Vulkan session is now on youtube. This is from the live stream this afternoon. A proper video will be posted online in a few days along with the slides from the presentation.

Categories: 3D Graphics

Vulkan session will be Live Streamed

OpenGL - Thu, 03/05/2015 - 21:57

Please join us at 2PM pacific time for a Live Stream of the second and last Vulkan session at GDC. There will be better quality video and slides available in the next few days.

Categories: 3D Graphics

Vulkan API Overview Slides

Geeks3D - Tue, 03/03/2015 - 09:31
Khronos has published a set of slides about about Vulkan API (announced HERE). You can download the Vulkan overview HERE. Related links: Next Generation OpenGL Becomes Vulkan: Additional Details...
Categories: 3D Graphics

(GDC 2015) Vulkan API for High-efficiency Graphics and Compute on GPUs Announced

Geeks3D - Tue, 03/03/2015 - 08:46
The Khronos Group has officially announced Vulkan, the new open standard API for high-efficiency access to graphics and compute on modern GPUs. Vulkan is a unified specification that minimizes driver...
Categories: 3D Graphics

Khronos Releases OpenCL 2.1 Provisional Specification for Public Review

OpenGL - Tue, 03/03/2015 - 08:25

The Khronos Group today announced the ratification and public release of the OpenCL 2.1 provisional specification. OpenCL 2.1 is a significant evolution of the open, royalty-free standard for heterogeneous parallel programming that defines a new kernel language based on a subset of C++ for significantly enhanced programmer productivity, and support for the new Khronos SPIR-V cross-API shader program intermediate language now used by both OpenCL and the new Vulkan graphics API.

Categories: 3D Graphics

Khronos Reveals Vulkan API for High-efficiency Graphics and Compute on GPUs

OpenGL - Tue, 03/03/2015 - 08:01

The Khronos Group announced the availability of technical previews of the new Vulkan™ open standard API for high-efficiency access to graphics and compute on modern GPUs used in a wide variety of devices. This ground-up design, previously referred to as the Next Generation OpenGL Initiative, provides applications direct control over GPU acceleration for maximized performance and predictability, and uses Khronos’ new SPIR-V™ specification for shading language flexibility. Vulkan initial specifications and implementations are expected later this year and any company may participate in Vulkan’s ongoing development by joining Khronos.

Categories: 3D Graphics

Vulkan: the Official Name of glNext

Geeks3D - Mon, 03/02/2015 - 14:24
According to Phoronix as well as a recent trademark registration by the Khronos group, Vulkan (volcano in german) is the new name of the upcoming new major version of OpenGL / glNext. Vulkan...
Categories: 3D Graphics

GDC 2015: Khronos Group sessions for Next Generation of Graphics and OpenCL

OpenGL - Mon, 03/02/2015 - 14:20

Are you going to GDC? Be sure to reserve your spot for glNext and OpenCL sessions happening off-site at GDC. The OpenCL sessions are almost full, as is the noon glNext session. You may register on the Khronos Group event page.

Categories: 3D Graphics
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