News aggregator

NVIDIA GeForce RTX 2070 (Turing TU106) Launched

Geeks3D - Wed, 10/17/2018 - 12:57
NVIDIA GeForce RTX 2070 (Turing TU106) launched: specifications and reviews.
Categories: 3D Graphics

(Tested) ASUS ZenBook Pro UX580GD: Dual-Screen Notebook (ScreenPad) with a Core i7-8750H and a GeForce GTX 1050

Geeks3D - Mon, 10/15/2018 - 17:17
Quick review and test of ASUS ZenBook Pro UX580G, a notebook with two Full HD screens: a 15-inch display and a screenpad. The notebook is powered by an Intel Core i7-8750H and a GeForce GTX 1050.
Categories: 3D Graphics

AMD Adrenalin 18.10.1 Released, Windows 10 version 1809 and Vulkan 1.1.82 Support Added

Geeks3D - Fri, 10/12/2018 - 16:13
AMD Adrenalin 18.10.1 graphics drivers for Radeon graphics cards. Download links, OpenGL and Vulkan API information.
Categories: 3D Graphics

ASUS ROG Strix GL703G SCAR Edition Gaming Notebook Quick Review (Core i7-8750H + GeForce GTX 1060)

Geeks3D - Fri, 10/12/2018 - 14:10
ASUS ROG Strix GL703G SCAR Edition gaming notebook quick review (overview, pictures and benchmarks). This gaming laptop features an Intel Core i7-8750H (6C/12T) and a GeForce GTX 1060 (Pascal GPU).
Categories: 3D Graphics

QNAP TS-231P2 NAS Quick Review

Geeks3D - Fri, 10/12/2018 - 12:41
Quick Review of QNAP's TS-231P2 NAS (Network Attached Storage): overview, pictures and performance test.
Categories: 3D Graphics

OGC & Khronos Form Liaison to Improve Interoperability within Geospatial and 3D Graphics Communities

OpenGL - Wed, 10/10/2018 - 13:05

Khronos has formed a liaison agreement with the Open Geospatial Consortium (OGC) in the interest of jointly advancing open geospatial standards related to AR and VR, distributed simulation, and 3D content services. The liaison will let Khronos and OGC assess standards in these fields as well as identify future potential standards that will facilitate interoperability and hardware capabilities of relevant data sharing and analysis. The collaboration will occur through working groups, forums, workshops, committee activities, etc., and OGC will adopt Khronos standards where appropriate.

Categories: 3D Graphics

(Tested) 3DMark Night Raid Direct3D 12 Benchmark

Geeks3D - Tue, 10/09/2018 - 17:38
Test of new 3DMark Night Raid Direct3D 12 benchmark with an Intel HD Graphics 630 (integrated GPU).
Categories: 3D Graphics

2018 Khronos Group China Trip

OpenGL - Tue, 10/09/2018 - 16:23

During the two weeks of October 17-26, Neil Trevett, president of the Khronos Group, will visit a few cities in China to speak at local conventions, universities and member companies. Khronos is looking forward to meeting with local Khronos members, academias and the developer community, to share the latest updates about Khronos APIs. A complete list of public talks at conferences and free public sessions & registration is now online.

Categories: 3D Graphics

NVIDIA GeForce 416.16 WHQL Graphics Drivers with DirectX Raytracing Support (OpenGL 4.6 + Vulkan 1.1.84) (Update: GeForce 416.34)

Geeks3D - Fri, 10/05/2018 - 10:05
UPDATE (2018.10.12): GeForce 416.34 The new GeForce 416.34 brings support for recent titles: Call of Duty: Black Ops 4, SOULCALIBUR VI and GRIP. No change in OpenGL and Vulkan support. GeForce 416.34...
Categories: 3D Graphics

Intel HD Graphics Driver v6323 Released, WDDM 2.5 and Vulkan 1.1.83 Support Added (Update: v6326)

Geeks3D - Wed, 10/03/2018 - 09:07
UPDATE (2018.10.11): v6326 A new update is available. More details about version 25.20.100.6326 can be found HERE. Same OpenGL (4.6 with 245 OpenGL extensions) and Vulkan (1.1.83) support. Downloads...
Categories: 3D Graphics

NVIDIA Mesh Shading Asteroids Demo on a RTX 2080

Geeks3D - Thu, 09/20/2018 - 12:24
Asteroids is a new demo that shows NVIDIA new mesh shading feature in action on a GeForce RTX 2080 (300000 asteroids and more than 20 million triangles).
Categories: 3D Graphics

NVIDIA GeForce 411.63 WHQL Graphics Drivers with Turing GPUs support (Updated: GeForce 411.70)

Geeks3D - Thu, 09/20/2018 - 09:21
NVIDIA has released the first public version of the Release 410 family of graphics drivers for GeForce graphics cards. The main feature of the GeForce 411.63 is the support of new Turing-based...
Categories: 3D Graphics

NVIDIA GeForce RTX 2080 Ti and RTX 2080 Launched

Geeks3D - Wed, 09/19/2018 - 15:42
NVIDIA GeForce RTX 2080 Ti and RTX 2080 launched (Turing GPU) - specifications, pictures, reviews links.
Categories: 3D Graphics

Intel HD Graphics Driver v6286 Released, Vulkan 1.1.82 Support Added

Geeks3D - Thu, 08/30/2018 - 10:12
Intel’s driver team has published a new graphics driver for all recent GPUs (Intel 6th, 7th and 8th Gen processors) on Windows 10. This new driver (version 24.20.100.6286) brings support for...
Categories: 3D Graphics

GIMP receives a $100K donation

GIMP - Wed, 08/29/2018 - 22:00

Earlier this month, GNOME Foundation announced that they received a $400,000 donation from Handshake.org, of which $100,000 they transferred to GIMP’s account.

We thank both Handshake.org and GNOME Foundation for the generous donation and will use the money to do much overdue hardware upgrade for the core team members and organize the next hackfest to bring the team together, as well as sponsor the next instance of Libre Graphics Meeting.

Handshake is a decentralized, permissionless naming protocol compatible with DNS where every peer is validating and in charge of managing the root zone with the goal of creating an alternative to existing Certificate Authorities. Its purpose is not to replace the DNS protocol, but to replace the root zone file and the root servers with a public commons.

GNOME Foundation is a non-profit organization that furthers the goals of the GNOME Project, helping it to create a free software computing platform for the general public that is designed to be elegant, efficient, and easy to use.

Categories: 2D Graphics

MadView3D 0.3.0: Simple Cross-Platform 3D Object Viewer

Geeks3D - Thu, 08/23/2018 - 09:42
MadView3D is a cross-platform 3D object viewer (Windows, Linux, macOS, Raspberry Pi and Tinker Board) that loads many 3D file formats (.3ds, .obj, .fbx, .gltf, etc).
Categories: 3D Graphics

NVIDIA Announces GeForce RTX 20 Series (RTX 2080 Ti, RTX 2080 and RTX 2070) (Update: RTX 2080 vs GTX 1080)

Geeks3D - Mon, 08/20/2018 - 18:02
Few days after the announcement of Quadro RTX family, NVIDIA just announced the new GeForce RTX 20 series: NVIDIA® GeForce RTX™ delivers the ultimate PC gaming experience. Powered by the new...
Categories: 3D Graphics

GIMP 2.10.6 Released

GIMP - Sat, 08/18/2018 - 22:00

Almost four months have passed since GIMP 2.10.0 release, and this is already the fourth version in the series, bringing you bug fixes, optimizations, and new features.

The most notable changes are listed below (see also the NEWS file).

Main changes Vertical text layers

GIMP finally gets support for vertical text (top-to-bottom writing)! This is a particularly anticipated feature for several East-Asian writing systems, but also for anyone wishing to design fancy vertical text.

Vertical text in GIMP 2.10.6.

For this reason, GIMP provides several variants of vertical text, with mixed orientation (as is typical in East-Asian vertical writing) or upright orientation (more common for Western vertical writing), with right-to-left, as well as left-to-right columns.

Thanks to Yoshio Ono for the vertical text implementation!

New filters

Two new filters make an entrance in this release:

Little Planet

This new filter is built on top of the pre-existing gegl:stereographic-projection operation and is finetuned to create “little planets” from 360×180° equirectangular panorama images.

Little Planet filter in GIMP 2.10.6.
Image on canvas: Luftbild Panorama der Isar bei Ettling in Niederbayern, by Simon Waldherr, (CC by-sa 4.0). Long Shadow

This new GEGL-based filter simplifies creating long shadows in several visual styles.

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There is a handful of configurable options, all helping you to cut extra steps from getting the desired effect.

The feature was contributed by Ell.

Improved straightening in the Measure tool

A lot of people appreciated the new Horizon Straightening feature added in GIMP 2.10.4. Yet many of you wanted vertical straightening as well. This is now possible.

Vertical straightening in GIMP 2.10.6.
Image on canvas: View of the western enclosing wall of the Great Mosque of Kairouan, by Moumou82, (CC by-sa 2.0).

In the Auto mode (default), Straighten will snap to the smaller angle to decide for vertical or horizontal straightening. You can override this behavior by specifying explicitly which it should be.

Optimized drawable preview rendering

Most creators working on complex projects in GIMP have had bad days when there are many layers in a large image, and GIMP can’t keep up with scrolling the layers list or showing/hiding layers.

Part of the reason was that GIMP couldn’t update user interface until it was done rendering layer previews. Ell again did some miracles here by having most drawable previews render asynchronously.

For now, the only exception to that are layer groups. Rendering them asynchronously is still not possible, so until we deal with this too, we made it possible for you to disable rendering layer group previews completely. Head over to Preferences > Interface and tick off the respective checkbox.

Disable preview of layer groups in GIMP 2.10.6.

One more thing to mention here. For technically-minded users, the Dashboard dockable dialog (introduced in GIMP 2.10.0) now displays the number of async operations running in the Misc group.

A new localization: Marathi

GIMP was already available in 80 languages. Well, it’s 81 languages now!

A team from the North Maharashtra University, Jalgaon, worked on a Marathi translation and contributed a nearly full translation of GIMP.

Of course, we should not forget all the other translators who do a wonderful work on GIMP. In this release, 13 other translations were updated: Brazilian Portuguese, Dutch, French, German, Greek, Italian, Latvian, Polish, Romanian, Russian, Slovenian, Spanish, and Swedish.

Thanks everyone!

Marathi translation in GIMP 2.10.6. File dialog filtering simplified

A common cause of confusion in the file dialogs (opening, saving, exporting…) was the presence of two file format lists, one for displaying files with a specific extension, the other for the actual file format choice. So we streamlined this.

There is just one list available now, and it works as both the filter for displayed images and the file format selector for the image you are about to save or export.

File dialog in GIMP 2.10.6.

Additionally, a new checkbox allows you to display the full list of files, regardless of the currently chosen file format. This could be useful when you want to enforce an unusual file extension or reuse an existing file’s name by choosing it in the list and then appending your extension.

The end of DLL hell? A note to plug-in developers…

A major problem over the years, on Windows, was what developers call the DLL hell. This was mostly caused either by third-party software installing libraries in system folders or by third-party plug-ins installing themselves with shared libraries interfering with other plug-ins.

The former had already been mostly fixed by tweaking the DLL search priority order. This release provides an additional fix by taking into account 32-bit plug-ins running on 64-bit Windows systems (WoW64 mode).

The latter was fixed already since GIMP 2.10.0 if you installed your plug-ins in its own directory (which is not compulsory yet, but will be in GIMP 3).

E.g. if you have a plug-in named myplugin.exe, please install it under plug-ins/myplugin/myplugin.exe. This way, not only you won’t pollute other plug-ins if you ever included libraries, but your plug-in won’t be prevented from running by unwanted libraries as well. All our core plug-ins are now installed this way. Any third-party plug-ins should be as well.

Ongoing Development Prepare for the space invasion!

Meanwhile, taking place simultaneously on the babl, GEGL, and GIMP 2.99 fronts, pippin and Mitch embarked on a project internally nicknamed the “space invasion“, the end goal of which is to simplify and improve color management in GIMP, as well as other GEGL-based projects.

Mutant goats from outer space, soon landing in GIMP.

About a year ago, babl, the library used by GIMP and GEGL to perform color conversions, gained the ability to tie arbitrary RGB color spaces to existing pixels formats. This, in turn, allowed GIMP to start using babl for performing conversions between certain classes of color profiles, instead of relying solely on the LCMS library, greatly improving performance. However, these conversions would only take place at the edges between the internal image representation used by GIMP, and the outside world; internally, the actual color profile of the image had limited effect, leading to inconsistent or incorrect results for certain image-processing operations.

The current effort seeks to change that, by having all image data carry around the information regarding its color profile internally. When properly handled by GEGL and GIMP, this allows babl to perform the right conversions at the right time, letting all image-processing operations be applied in the correct color space.

While the ongoing work toward this goal is already available in the mainline babl and GEGL versions, we are currently restricting it to the GIMP 2.99 development version (to become GIMP 3.0), but it will most likely make its way into a future GIMP 2.10.x release.

GIMP extensions

Lastly Jehan, from ZeMarmot project, has been working on extensions in GIMP. An extension could be anything from plug-ins to splash images, patterns, brushes, gradients… Basically anything which could be created and added by anyone. The end goal would be to allow creators of such extensions to upload them on public repositories, and for anyone to search and install them in a few clicks, with version management, updates, etc.

Extension manager in future GIMP

This work is also only in the development branch for the time being, but should make it to a GIMP 2.10.x release at some point in the future as well.

Helping development

Keep in mind that pippin and Jehan are able to work on GEGL and GIMP thanks to crowdfunding and the support of the community. Every little bit helps to support their work and helps to make GIMP/GEGL even more awesome! If you have a moment, check out their support pages:

Most importantly: have fun with GIMP everyone!

Categories: 2D Graphics

Khronos SIGGRAPH 2018 BOF Sessions LiveStreaming

OpenGL - Wed, 08/15/2018 - 16:21

The Khronos Group BOF sessions are being held today at SIGGRAPH 2018. All of the sessions will be live streamed with details on all the sessions available on the Khronos SIGGRAPH event page. Sessions will cover glTF, OpenXR, WebGL, Vulkan and OpenGL.

Categories: 3D Graphics

NVIDIA Quadro RTX 8000, RTX 6000 and RTX 5000: Turing Architecture is There

Geeks3D - Tue, 08/14/2018 - 10:37
NVIDIA has unveiled yesterday during SIGGRAPH 2018, the new family of Quadro professional graphics cards: the Quadro RTX 8000, Quadro RTX 6000 and Quadro RTX 5000. These cards are based on the new...
Categories: 3D Graphics
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