News aggregator

Raspbian Gets Experimental OpenGL Driver, GPU Now Used for Acceleration

OpenGL - Thu, 02/11/2016 - 13:16

Raspbian is the official Linux distribution of the Raspberry Pi products, and a new version has been released by its developers. The important change that was announced for the developers is the introduction of a new and experimental OpenGL driver for the desktop which uses the GPU to provide hardware acceleration. Since it’s not exactly stable, it’s disabled by default. It can be activated from raspi-config, under Advanced Options->GL Driver. Also, it will only work for Raspberry Pi 2 and not of the other versions.


Categories: 3D Graphics

Google Releases ION OpenGL Open-Source Library

OpenGL - Wed, 02/10/2016 - 15:08

Google engineers have open-sourced a new suite of libraries and tools on Github relating to OpenGL called ION. ION is described as “a portable suite of libraries and tools for building client applications, especially graphical ones. It is small, fast, and robust, and is cross-platform across many platforms and devices, including desktops, mobile devices, browsers, and other embedded platforms.”

Categories: 3D Graphics

Raspberry Pi: New Version of Raspbian Jessie with OpenGL 2.1 Support

Geeks3D - Tue, 02/09/2016 - 14:03
I must say that’s a very nice news: the new update of Raspbian Jessie (February 2016) is available with an experimental support of OpenGL for the desktop: In this release we are shipping an...
Categories: 3D Graphics

User Interface with Ant Tweak Bar Library Published

OpenGL - Mon, 02/08/2016 - 20:15

The 48th installment in a series of tutorials dedicated to promoting modern OpenGL development, with a focus on version 3.x and beyond. This tutorial demonstrates how to integrate the Ant Tweak Bar library in an OpenGL application in order to create a user interface.

Categories: 3D Graphics

Learn about Vulkan directly from Khronos in a one hour webinar

OpenGL - Mon, 02/08/2016 - 17:24

Learn about Vulkan, the new graphics and compute API directly from Khronos, the people who are creating it. In this 1-hour session, we will talk about the API, and go into details about the Vulkan SDK from LunarG, and much more. Register today!

Categories: 3D Graphics

Vulkan Programming Resources List

Geeks3D - Fri, 02/05/2016 - 18:46
Vulkan is the next big step in graphics programming and first implementations will be released soon by GPU makers like NVIDIA or AMD. Here is a list of recent articles and tutorials about Vulkan....
Categories: 3D Graphics

GeeXLab Latest News: v0.9.5.0 released, NanoVG, Direct3D 12 and more…

Geeks3D - Fri, 02/05/2016 - 18:24
A new version of GeeXLab is available for all platforms: Windows (32-bit, 64-bit), Linux (64-bit), Mac OS X and Raspberry Pi (Raspbian). GeeXLab comes with an up to date Python plugin...
Categories: 3D Graphics

NVIDIA: Vulkan Memory Management

OpenGL - Fri, 02/05/2016 - 13:26

NVIDIA just posted the next installment of their Vulkan tips blog series. This episode talks about memory management. Vulkan offers another key difference to OpenGL with respect to memory allocation. When it comes to managing memory allocations as well as assigning it to individual resources, the OpenGL driver does most of the work for the developer. This allows applications to be developed, tested and deployed very quickly. In Vulkan however, the programmer takes responsibility meaning that many operations that OpenGL orchestrates heuristically can be orchestrated based on an absolute knowledge of the resource lifecycle.

Categories: 3D Graphics

Vulkan Programming Guide: The Official Guide to Learning Vulkan

OpenGL - Fri, 02/05/2016 - 13:25

Amazon is now accepting pre-orders on the new Vulkan Programming Guide: The Official Guide to Learning Vulkan. The Vulkan Programming Guide is the essential, authoritative reference to this new standard, for graphics programmers at all levels of experience, in any Vulkan environment, on any platform. The book is written by John Kessenich and Graham Sellers, both Khronos Group members.

Categories: 3D Graphics

Doom 4 New Trailer, Launch Scheduled for May 2016

Geeks3D - Fri, 02/05/2016 - 08:09
According to this news, Doom 4 will be released on May 13, 2016 on Xbox One, PlayStation 4 and PC. A new trailer has been unveiled as well: Get a closer look at the adrenaline-pumping, single-player...
Categories: 3D Graphics

NVIDIA R361.75 WHQL Released

Geeks3D - Wed, 01/27/2016 - 15:50
NVIDIA has published a new set of graphics drivers for all available GeForce based graphics cards that brings optimizations for Rise of the Tomb Raider and Tom Clancy’s The Division (Beta). R361.75...
Categories: 3D Graphics

WebGL Caps Viewer 0.1.0: Simple WebGL Test and Capabilities Viewer

Geeks3D - Wed, 01/27/2016 - 11:52
WebGL Caps Viewer is a WebGL test I coded at the end of 2014 to play a bit with Javascript and WebGL and since that moment I completely forgot it… Then it was time to publish it. WebGL Caps...
Categories: 3D Graphics

AMD GPUOpen Initiative Launched for Gamedev and GPU Computing

Geeks3D - Tue, 01/26/2016 - 14:38
AMD has launched a new website to promote no cost and open development tools and softwares. Introducing GPUOpen — an AMD initiative designed to enable developers to create ground-breaking PC games,...
Categories: 3D Graphics

EGL Eye: OpenGL Visualization without an X Server

OpenGL - Sun, 01/24/2016 - 16:02

This post by Peter Messmer on the NVIDIA Parallel Forall blog provides the basic steps to create a (full) OpenGL context using EGL in a headless environment, with code examples. EGL context creation is particularly relevant for accelerated rendering on HPC systems or in a cloud environment, where context management via X11 is often times impractical. Applications include in situ visualization and CUDA/OpenGL interoperation.

Categories: 3D Graphics

Qt Charts 2.1.0 Release with OpenGL improved performance

OpenGL - Fri, 01/22/2016 - 12:50

The upcoming Qt 5.6.0 release includes the Qt Charts 2.1.0 add-on. This Qt Charts release contains new features and bug fixes based on customer requests. The biggest visible improvement done to Qt Charts 2.1.0 is a performance related change. For line and scatter series we’ve added support of accelerated drawing with OpenGL. The change radically improves performance in cases involving large data sets. We’ve added the OpenGL Accelerated Series Example to show how you can enable OpenGL acceleration for QLineSeries and QScatterSeries.

Categories: 3D Graphics

Clock Demo for the Raspberry Pi

Geeks3D - Fri, 01/08/2016 - 13:50
Don’t know what to do with the 7-inch touchscreen display you bought for your Raspberry Pi? Transform it in a clock. Here is a ready-to-use GeeXLab demo (OpenGL ES 2.0), that displays a clock....
Categories: 3D Graphics

EVGA SC17 Gaming Laptop with 4K Display

Geeks3D - Wed, 01/06/2016 - 17:48
EVGA has announced today at the CES 2016 its first gaming notebook 100% designed by EVGA: the SC17. This 17-inch gaming notebook comes with an Intel Core i7 6820HK, a GeForce GTX 980M (not a real GTX...
Categories: 3D Graphics

NVIDIA R361.16 for Linux with GLVND Support

Geeks3D - Wed, 01/06/2016 - 17:17
NVIDIA has released yesterday a new set of graphics drivers for Linux, FreeBSD and Solaris. The main new change brought by this driver is the support of GLVND or OpenGL Vendor Neutral Dispatch...
Categories: 3D Graphics

Nvidia 361.16 Beta available for Linux, BSD and Solaris with OpenGL Vendor-Neutral Driver

OpenGL - Wed, 01/06/2016 - 15:29

Nvidia announced the release of a new Beta version of its graphics drivers for GNU/Linux, FreeBSD and Solaris operating systems, version 361.16. According to the release notes, the Nvidia 361.16 Beta video driver includes the brand new OpenGL Vendor-Neutral Driver infrastructure, also known as GLVND, which is supported by the Nvidia OpenGL and GLX drivers.

Categories: 3D Graphics

GL_ARB_tessellation_shader support for Ivy Bridge and Haswell is now within Mesa Git master

OpenGL - Wed, 01/06/2016 - 15:23

GL_ARB_tessellation_shader support for Ivy Bridge and Haswell is now complete. This latest Intel OpenGL 4.0 work will be found in the next Mesa release due out around March.

Categories: 3D Graphics
Syndicate content