The folks at SonarLearning have pulled together a good collection of free video tutorials in a simple to use format. Currently, there are two collections of OpenGL learning videos from YouTube user thebennybox: Learn OpenGL Game Rendering and Learn 3D Game Engine Development.
Valve’s VOGL open-source OpenGL debugger was off to a great start when announced at the start of the year, however, recently it fell into a bit of a dry period with no new work for more than a month. That dry spell is now over and there’s new commits flowing back into VOGL.
The newly released issue #6 of GIMP Magazine features a "Using GIMP for portrait and fashion photography" master class by Aaron Tyree who uses GIMP professionally, and a gallery of other artworks and photos made or processed with GIMP.
The team is planning to switch to monthly releases, however they need your support to cover the costs of publishing a free magazine. You can sponsor the project at Patreon or visit the magazine's gift shop to make a donation.
The Khronos Group today announced the ratification and public release of updated OpenCL 2.0 and Provisional SYCL 1.2 specifications. The new specifications integrate feedback from the developer community, align with the latest C++ developments, and increase implementation consistency for improved portability of heterogeneous parallel applications. The latest OpenCL and SYCL specifications are open, royalty-free and available today.
GLIntercept 1.3.1 has been released which includes logging function definitions for OpenGL 4.5 and the latest extensions.
Faogenlib is a library for GPU-accelerated calculation of ambient occlusion for 3d models. It allows baking of ambient occlusion into textures or per-vertex colors. The latest version of the library is built on OpenGL 3.3 and can be used with a wide range of hardware, from high-end GPUs to integrated laptop graphics. Currently Faogenlib available for Windows 32 and 64-bit platforms. A Source Code License purchase is required for using Faogenlib3.
Imagination Technologies has announced two new PowerVR families, the PowerVR Series 7XT and the PowerVR Series7XE family. The PowerVR GT7900 includes 16 clusters and 512 ALU cores, delivering more than 1 TFLOPS graphics and compute performance in FP16 mode. The Series7XT family will support OpenGL 4.4, OpenGL ES 3.1 and OpenCL 1.2 and the Series7XE family will support OpenGL ES 3.1.