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NVIDIA Dynamic Super Resolution (DSR) Support Reference Chart

Geeks3D - 2 hours 20 min ago
NVIDIA has published a chart that details the current and future support of its brand new Dynamic Super Resolution (DSR) introduced with the GTX 980 / GTX 970. Thanks to the R344.48 driver, DSR is...
Categories: 3D Graphics

NVIDIA R344.48 WHQL Released, DSR Support Added to Kepler and Fermi GPUs

Geeks3D - Thu, 10/23/2014 - 07:51
A new Windows certified set of gaming oriented graphics drivers for all GeForce graphics cards hit the street yesterday. R344.48 Release notes The new GeForce Game Ready driver, release 344.48 WHQL,...
Categories: 3D Graphics

(Unboxing) BenQ BL3200PT: 32-inch QHD LED Monitor

Geeks3D - Wed, 10/22/2014 - 11:06
1 – Overview I’m currently working with the BenQ BL3200PT monitor and I must say it’s pretty cool. The BL3200PT is a 32-inch monitor with a QHD (quad-HD) resolution: 2560×1440...
Categories: 3D Graphics

Hackinstosh Updated with OSX 10.10 Yosemite

Geeks3D - Tue, 10/21/2014 - 20:44
I took some time this afternoon to update my hackintosh with the brand new OS X 10.10 codenamed Yosemite. Like the first time, I downloaded OS X Yosemite and put it on a bootable USB key (with...
Categories: 3D Graphics

Khronos Group releases OpenVX 1.0 specification 
for Computer Vision Acceleration

OpenGL - Mon, 10/20/2014 - 13:21

The Khronos Group announced the ratification and public release of the finalized OpenVX 1.0 specification, an open, royalty-free standard for cross platform acceleration of computer vision applications. OpenVX enables performance and power-optimized computer vision processing, especially important in embedded and real-time uses cases such as face, body and gesture tracking, smart video surveillance, advanced driver assistance systems (ADAS), object and scene reconstruction, augmented reality, visual inspection, robotics and more. In addition to the OpenVX specification, Khronos has developed a full set of conformance tests and an Adopters Program, that enables implementers to test their implementations and use the OpenVX trademark if conformant. Khronos plans to ship an open source, fully-conformant CPU-based implementation of OpenVX 1.0 before the end of 2014.

Categories: 3D Graphics

Khronos Group releases OpenVX 1.0 specification 
for Computer Vision Acceleration

OpenGL - Mon, 10/20/2014 - 13:21

The Khronos Group announced the ratification and public release of the finalized OpenVX 1.0 specification, an open, royalty-free standard for cross platform acceleration of computer vision applications. OpenVX enables performance and power-optimized computer vision processing, especially important in embedded and real-time uses cases such as face, body and gesture tracking, smart video surveillance, advanced driver assistance systems (ADAS), object and scene reconstruction, augmented reality, visual inspection, robotics and more. In addition to the OpenVX specification, Khronos has developed a full set of conformance tests and an Adopters Program, that enables implementers to test their implementations and use the OpenVX trademark if conformant. Khronos plans to ship an open source, fully-conformant CPU-based implementation of OpenVX 1.0 before the end of 2014.

Categories: 3D Graphics

OpenGL Geometry Instancing Test: Radeon vs GeForce

Geeks3D - Fri, 10/17/2014 - 14:32
This article is a kind of follow-up of this article that showed some surprising results about geometry instancing with two triangles per instance (particle rendering). In this article, I’m...
Categories: 3D Graphics

Intel HD Graphics Drivers v10.18.10.3960, New OpenGL Extensions

Geeks3D - Fri, 10/17/2014 - 13:36
GLSL Hacker OpenGL Viewer Intel has published few days ago a new graphics driver (v10.18.10.3960) for its GPUs (4th Generation Intel Core Processors with Intel HD graphics, Intel Iris™graphics and...
Categories: 3D Graphics

Apple Introduces 27-inch iMac with Retina 5K Display and Radeon R9 GPU

Geeks3D - Fri, 10/17/2014 - 08:38
If you have USD $2,500 to spend in a new piece of hardware, you can get the new iMac with a 27-inch Retina 5K display. This 5K (what is 4K?) has more pixels than even because with its resolution of...
Categories: 3D Graphics

GLUS - Modern OpenGL, OpenGL ES & OpenVG Utilities now part of the OpenGL SDK

OpenGL - Wed, 10/15/2014 - 18:20

GLUS 2.0 has been added to the official OpenGL SDK. GLUS is an open-source C library, which provides a hardware and operating system abstraction plus many functions usually needed for graphics programming using OpenGL, OpenGL ES or OpenVG. Many open source graphics examples are also included.

Categories: 3D Graphics

GLUS - Modern OpenGL, OpenGL ES & OpenVG Utilities now part of the OpenGL SDK

OpenGL - Wed, 10/15/2014 - 18:20

GLUS 2.0 has been added to the official OpenGL SDK. GLUS is an open-source C library, which provides a hardware and operating system abstraction plus many functions usually needed for graphics programming using OpenGL, OpenGL ES or OpenVG. Many open source graphics examples are also included.

Categories: 3D Graphics

NVIDIA PhysX SDK 3.3.2 Brings GPU Acceleration under Linux

Geeks3D - Mon, 10/13/2014 - 10:44
NVIDIA has updated the PhysX SDK in version 3.3.2. One of the big thing of this new version is the GPU PhysX support under Linux. I downloaded the SDK and here is some info about the main changes in...
Categories: 3D Graphics

NVIDIA PhysX SDK 3.3.2 Brings GPU Acceleration under Linux

Geeks3D - Mon, 10/13/2014 - 10:44
NVIDIA has updated the PhysX SDK in version 3.3.2. One of the big thing of this new version is the GPU PhysX support under Linux. I downloaded the SDK and here is some info about the main changes in...
Categories: 3D Graphics

NVIDIA GeForce GTX 980M and GTX 970M for Gaming Notebooks

Geeks3D - Wed, 10/08/2014 - 08:10
NVIDIA has launched the GeForce GTX 980M and GTX 970M for notebooks, both based on the second generation Maxwell architecture. The GTX 980M and 970M share the same GPU than the desktop versions: the...
Categories: 3D Graphics

GLFW tutorial published

OpenGL - Mon, 10/06/2014 - 14:18

The 44th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial demonstrates how to use GLFW as the windowing and mouse/keyboard library in your OpenGL programs.

Categories: 3D Graphics

GLFW tutorial published

OpenGL - Mon, 10/06/2014 - 14:18

The 44th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial demonstrates how to use GLFW as the windowing and mouse/keyboard library in your OpenGL programs.

Categories: 3D Graphics

OpenGL.Core - New open source .NET binding project on GitHub

OpenGL - Thu, 10/02/2014 - 12:43

OpenGL.Core is a core profile only .NET binding, no extensions and no fancy and overloaded framework, just plain core profile OpenGL. The binding is strongly typed, functions are overloaded for different input data types and plattform pointer sizes, and uses separate enums for different functions (e.g. all internal pixel formats are encapsulated in one enum ‘glInternalFormat’). The binding is ready for OpenGL 4.5. The project welcomes all users and contributors.

Categories: 3D Graphics

OpenGL.Core - New open source .NET binding project on GitHub

OpenGL - Thu, 10/02/2014 - 12:43

OpenGL.Core is a core profile only .NET binding, no extensions and no fancy and overloaded framework, just plain core profile OpenGL. The binding is strongly typed, functions are overloaded for different input data types and plattform pointer sizes, and uses separate enums for different functions (e.g. all internal pixel formats are encapsulated in one enum ‘glInternalFormat’). The binding is ready for OpenGL 4.5. The project welcomes all users and contributors.

Categories: 3D Graphics

CopperCube 5 released

OpenGL - Wed, 10/01/2014 - 11:04

CopperCube, the game engine using OpenGL for apps and WebGL for website has just been released in version 5. It now includes terrain support, video playback, network communication, iOS 8 WebGL support, shader programming through scripting, animation blending, and much more. A list of the new features with images is available as well.

Categories: 3D Graphics

CopperCube 5 released

OpenGL - Wed, 10/01/2014 - 11:04

CopperCube, the game engine using OpenGL for apps and WebGL for website has just been released in version 5. It now includes terrain support, video playback, network communication, iOS 8 WebGL support, shader programming through scripting, animation blending, and much more. A list of the new features with images is available as well.

Categories: 3D Graphics
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