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NVIDIA GeForce Gaming Graphics Driver 378.66 WHQL Released

Geeks3D - Tue, 02/14/2017 - 19:48
NVIDIA has released today a new set of Windows certified (WHQL) graphics drivers for all available GeForce-based graphics cards. This driver brings optimizations for Sniper Elite 4, For Honor, and...
Categories: 3D Graphics

AMD Crimson ReLive 17.2.1 Graphics Driver Released

Geeks3D - Tue, 02/14/2017 - 10:51
AMD has published a new graphics driver for all Radeon GPUs. AMD Crimson ReLive 17.2.1 brings minor performance improvements (when compared to Crimson ReLive 17.1.2) and new multi-GPU profiles for...
Categories: 3D Graphics

Intel Graphics Driver v4590 for Windows with Vulkan Support

Geeks3D - Tue, 02/14/2017 - 10:21
Intel has released a graphics driver for Kaby Lake and Skylake processors. This new graphics driver (v21.20.16.4590) brings the support of Vulkan: Intel announces that we are moving from beta support...
Categories: 3D Graphics

How to Disable Intel Turbo Boost Technology (on a notebook)

Geeks3D - Mon, 02/13/2017 - 16:43
In my review of ASUS GL553VD, I said that I had found a way to reduce the fan noise produced by the cooling system. With a fresh installation of Windows 10, the cooling system is kicked off every two...
Categories: 3D Graphics

GL553VD Updated with a Samsung NVMe SSD 960 PRO M.2 512GB

Geeks3D - Mon, 02/13/2017 - 12:10
The gaming notebook GL553VD comes with a slow Sandisk Z400s 128GB SSD M.2. This 128GB storage unit is the boot / system disk. Let’s replace this 128GB drive by a faster and larger one: a...
Categories: 3D Graphics

Intel announces certified drivers on Linux for OpenGL 4.5, OpenGL ES 3.2 and Vulkan 1.0

OpenGL - Tue, 02/07/2017 - 17:06

Intel now has drivers certified for the most advanced versions of all three open industry-defined 3D graphics APIs on Linux: OpenGL 4.5, OpenGL ES 3.2 and Vulkan 1.0. OpenGL 4.5 certification was announced 3 February 2017 on the Khronos Group’s Conformant Product page.

Categories: 3D Graphics

ASUS ROG Strix GL553VD Gaming Notebook Review (Core i7 7700HQ + GTX 1050)

Geeks3D - Tue, 02/07/2017 - 10:14
Today, a quick review of ASUS ROG Strix GL553VD, a 15-inch gaming notebook. Article index 1 – Overview 2 – Gallery 3 – CPU and GPU Data 4 – Benchmarks 5 – Burn-in Test 6...
Categories: 3D Graphics

Khronos Places OpenGL and OpenGL ES Conformance Tests into Open Source

OpenGL - Tue, 01/24/2017 - 17:15

The Khronos Group today announced that it has placed conformance tests for the OpenGL and OpenGL ES open standard APIs for 3D graphics into open source. Khronos has created a new GitHub source repository that will hold test sources for OpenGL and OpenGL ES as well the test suite for Vulkan that was open sourced when Vulkan launched. The unified repository will encourage streamlined and accelerated development of tests for Khronos 3D APIs. The Khronos 3D API test sources are made available under the Apache 2.0 license at the repository available here.

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Categories: 3D Graphics

Intel Haswell GPUs Now Support OpenGL 4.5 in Ubuntu

OpenGL - Thu, 01/19/2017 - 16:11

Paulo Miguel Dias updated his Padoka PPA (Personal Package Archive) for Ubuntu 16.04 LTS and Ubuntu 16.10 operating systems to the latest Mesa 17.0.0-git, bringing us OpenGL 4.5 support for Intel Haswell GPUs.

Categories: 3D Graphics

Imagination’s new PowerVR GPUs support OpenGL ES, OpenCL, OpenVX and Vulkan

OpenGL - Thu, 01/19/2017 - 15:22

Imagination Technologies announced PowerVR ‘Series8XE Plus’ GPUs this week. The Series8XE Plus GPUs include support for the latest APIs including OpenGL ES 3.2, OpenCL 1.2, Vulkan 1.0 and OpenVX 1.1.

Categories: 3D Graphics

NVIDIA 378.09 beta driver released adding OpenGL threaded optimizations by default

OpenGL - Wed, 01/18/2017 - 19:36

NVIDIA 378.09 beta driver has enabled OpenGL threaded optimizations by default in the driver. As well the driver has added support for the ARB_parallel_shader_compile extension to allow multi-threaded compilation of GLSL shaders. Support for the Vulkan extensions VK_KHR_display and VK_KHR_display_swapchain was also added.

Categories: 3D Graphics

Join Khronos at GDC and VRDC

OpenGL - Tue, 01/17/2017 - 19:03

As you make your plans for GDC, plan to visit Khronos! Find Khronos at Booth #2419 at the GDC expo March 1-3 2017.  If you use Vulkan, glTF or WebGL, then don’t miss our Developer Day Sessions on Feb 28 at GDC! Also be sure to check out our table at VRDC where we look forward to talking with you about the Khronos VR Initiative.

Categories: 3D Graphics

All-Day Vulkan Workshop in Vancouver on January 30

OpenGL - Fri, 01/06/2017 - 17:18
Join the Khronos Group at the Marriott Pinnacle Downtown in Vancouver, BC for a full-day workshop on Vulkan. We will briefly cover the basics, then dive into the details you need. Planned topics include:

• Vulkan tools and resources: SDK, Validation Layers, and Vulkan Loader
• vktrace for desktop and Android
• C/C++ with Vulkan-Hpp
• SPIR-V Tools (GLSLang, SPIR2CROSS, and others)
• Keeping your GPU fed without getting bitten
• Vulkan Tutorial - We'll get into some code!
• Vulkan game development on Android - a case study from Samsung
• SV porting story from Oculus
• Panel/Q&A with ISVs, IHVs, and Presenters: Performance recommendations, practical advice, and answers to your questions

The early-registration price is CAD$149 (about US$112) through January 16. Starting on January 17 the price is CAD$199.
Categories: 3D Graphics

Quick GPU Benchmark: Shadertoy Rainforest

Geeks3D - Wed, 12/28/2016 - 17:41
Here is a quick graphics benchmark of a recent Shadertoy demo: Rainforest. This multipass demo has been ported to GeeXLab by Stefan and is available in the code sample pack in the...
Categories: 3D Graphics

MSI GeForce GTX 1050 Ti Gaming 4GB Review

Geeks3D - Fri, 12/23/2016 - 10:02
In a recent review, I tested the PNY GTX 1050. Today, let’s compare it with the titanium version materialized by the MSI GTX 1050 Ti Gaming 4GB. Article index: 1 – Overview 2 –...
Categories: 3D Graphics

WGL_EXT_colorspace specification is now available

OpenGL - Tue, 12/20/2016 - 14:55

WGL_EXT_colorspace specification is available and implemented in GeForce 376.09 drivers. This extension enables faster support of linear rendering on Windows with OpenGL ES for physically based shading. WGL_EXT_colorspace allows rendering directly to the default framebuffer without requiring an intermediate framebuffer and extra blit to perform the linear to sRGB conversion on the default framebuffer. This extension is used in Unity 5.5 editor for OpenGL ES native emulation enabling faster iterations while developing high quality graphics on mobile.

Categories: 3D Graphics

Discovering the Raspberry Pi Sense HAT

Geeks3D - Mon, 12/19/2016 - 12:26
The Raspberry Pi Sense HAT is a really cool piece of hardware: it’s an all-in-one board that comes with several sensors and even a LED matrix. Let’s discover it. 1 – Meet the Sense...
Categories: 3D Graphics

AMD Crimson ReLive Edition 16.12.1 WHQL (Vulkan API 1.0.30)

Geeks3D - Tue, 12/13/2016 - 17:07
It’s a kind of tradition for AMD to release a special edition of their graphics drivers during the Xmas month. Two years ago, AMD released the Omega Edition, last year, Crimson driver was...
Categories: 3D Graphics

OpenGL-powered watercolor paired with tiltable and rotatable surface

OpenGL - Tue, 12/13/2016 - 01:34

In last week’s SIGGRAPH ASIA, Expresii showed a clever setup with a 28” 4K monitor mounted on a flexible arm that allows users to tilt and rotate the surface while watercolor paint flows down according to the inclination. The life-like flows and the ability to output at 12K resolution are all powered by OpenGL.

Categories: 3D Graphics

Rendering Real Time 3D Graphics on a 32×32 RGB LED Matrix Panel with a Raspberry Pi and GeeXLab (**Updated**)

Geeks3D - Mon, 12/12/2016 - 16:52
In the previous article, I explained how to control the color of a particular LED of the RGB LED matrix panel. Thanks to that knowledge, you can draw simple graphics: points, circles, lines and so...
Categories: 3D Graphics
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