News aggregator

AMD TressFX DX11 Code Sample Published

Geeks3D - 1 hour 18 min ago
AMD has published a Direct3D 11 code sample that shows how to use TressFX, AMD’s new technology for realtime realistic hair rendering. Overview This sample implements AMD’s TressFX hair...
Categories: 3D Graphics

Blender 2.67a released

Blender - Tue, 05/21/2013 - 16:32
It's becoming a tradition... 2 weeks after the release a bugfix update get made. Over 100 fixes!
Categories: 3D Graphics

ShaderToy web based platform for developing and teaching GLSL based shading

OpenGL - Tue, 05/21/2013 - 13:47

Shadertoy is a web based platform for developing, sharing, learning, getting inspiration and teaching GLSL based shading. Developers create shaders using a live environment that allows them to see the final results as they are coding. These creations can react to different inputs such us music, videos, time of the day, and others. Shadertoy.com also introduces a social platform, which makes it a place to give feedback, promote great work, and share creations regardless of being an industry professional or students/hobbyists. The website has been running for a couple of months and has grown rapidly with beautiful works showing a great variety of rendering techniques, from post processing effects, procedural raymarchers, raytracers and demoscene pieces to simple 2D procedural graphics.

Categories: 3D Graphics

Metro: Last Light, Tech Video (Tessellation and PhysX)

Geeks3D - Tue, 05/21/2013 - 07:14
More information about Metro: Last Light PhysX and tessellation stuff can be found HERE (tessellation) and HERE (PhysX).
Categories: 3D Graphics

Shadertoy To GLSL Hacker Demos (May 17, 2013)

Geeks3D - Fri, 05/17/2013 - 15:06
cells Here is a selection of some recent Shadertoy demos ported to GLSL Hacker. All demos are available in GLSL Hacker code sample pack in the GLSL_ShaderToy/ folder. - angels - apollonian - truchet...
Categories: 3D Graphics

PlanetSide 2 Tech Video, PhysX Effects

Geeks3D - Fri, 05/17/2013 - 07:37
Tramell Isaac (Art Director) and Ryan Elam (Technical Director) talk about the creation of PlanetSide 2 and PhysX effects.
Categories: 3D Graphics

Python Primer for the Impatient

Geeks3D - Thu, 05/16/2013 - 16:48
1 – Comments 2 – Variables 3 – Indentation 4 – Functions 5 – Operators 6 – Control Structures 7 – Built-in functions Python is one of the scripting languages...
Categories: 3D Graphics

Lua Primer for the Impatient

Geeks3D - Thu, 05/16/2013 - 13:49
1 – Comments 2 – Variables 3 – Functions 4 – Tables 5 – Operators 6 – Control Structures 7 – Built-in functions Lua is one of the scripting languages...
Categories: 3D Graphics

GLSL Hacker 0.5.0 With Python Support

OpenGL - Thu, 05/16/2013 - 11:51

GLSL Hacker is a cross-platform utility (Windows, Linux and Mac OS X) for coding 3D demos and prototypes with GLSL, Lua and Python programming languages. GLSL Hacker 0.5.0 adds the support of Python 2.7, improves compute shaders support and fixes many bugs.

Categories: 3D Graphics

NVIDIA launches Nsight Visual Studio Edition 3.0 with OpenGL debugging support

OpenGL - Thu, 05/16/2013 - 11:27

The NVIDIA Developer Tools team is proud to announce the final release of NVIDIA® Nsight Development Platform, Visual Studio Edition 3.0, an application development platform for heterogeneous systems. This new release officially supports OpenGL frame debugging and profiling, GLSL GPU shader debugging, local single GPU shader debugging, the new Kepler GK110 architecture found in Tesla K20 & GeForce GTX TITAN, and CUDA 5.0. This release requires NVIDIA Display Driver Release 319 or newer.

Categories: 3D Graphics

Comparing Hosek-Wilkie and Preetham Sky Models in SilverLining SDK 2.8

OpenGL - Wed, 05/15/2013 - 15:35

The SilverLining Sky, 3D Cloud, and Weather SDK for OpenGL now lets you switch between the new Hosek-Wilkie model presented at the 2012 SIGGRAPH conference, and the 1999 Preetham model for simulating real-time skies for any time and location. A video’s been prepared using SilverLining comparing its extensions to the two models.

Categories: 3D Graphics

New blender.org website

Blender - Wed, 05/15/2013 - 15:04
During the past months work has been done on preparing a modernized and brand new website. First...
Categories: 3D Graphics

OpenGL Interpolation Qualifiers (GLSL)

Geeks3D - Tue, 05/14/2013 - 15:39
OpenGL 3 introduced three interpolation qualifiers that are at our disposal in the vertex and fragment shaders. These interpolation qualifiers allow to specify the way a vertex shader output is...
Categories: 3D Graphics

GLSL Hacker 0.5.0 Released for Windows, Linux and Mac OS X, Python Support Added

Geeks3D - Tue, 05/14/2013 - 11:42
1 – GLSL Hacker Overview 2 – GLSL Hacker Downloads 3 – GLSL Hacker Changelog 1 – GLSL Hacker 0.5.0 overview A new version of GLSL Hacker is finally available. I don’t...
Categories: 3D Graphics

NVIDIA R320.14 Beta for Windows

Geeks3D - Mon, 05/13/2013 - 16:34
NVIDIA has published a new set of graphics driver in beta version for all GeForce cards. This is the GeForce Game Ready driver for Metro: Last Light providing up to 10% faster performance. Get...
Categories: 3D Graphics

OpenGL 4 Tessellation on Mac OS X

Geeks3D - Mon, 05/13/2013 - 15:34
Here is a quick note about the state of OpenGL 4 tessellation on Mac OS X (10.8). The results are based on the feedbacks of TessMark, the tessellation demo of GpuTest 0.4.0. The code of TessMark is...
Categories: 3D Graphics

GpuTest Added to Phoronix Test Suite

Geeks3D - Mon, 05/13/2013 - 12:17
Micheal Larabel just informed me that he added the latest iteration of GpuTest to Phoronix Test Suite and OpenBenchmarking.org. The introduction of GPUTest to Phoronix Test Suite /...
Categories: 3D Graphics

How to get Tessellation shaders working in Mac OSX

OpenGL - Mon, 05/13/2013 - 12:08

After GpuTest said it could do tessellation shaders under mac OSX i decided to investigate how to do this as it’s an undocumented feature. This blog post shows how to define the tessellation control and evaluation shaders under mac osx and also how to enable the drawing of GL_PATCHES.

Categories: 3D Graphics

NVIDIA FaceWorks Realtime DX11 Tech-Demo Available

Geeks3D - Mon, 05/13/2013 - 07:36
NVIDIA has released its realistic human face animation demo shown GDC 2013. FaceWorks is a tech-demo for the GeForce GTX Titan. I successfully ran it on a GTX 660 with framerates around 20FPS at FHD...
Categories: 3D Graphics

GpuTest 0.4.1 for Windows with Bugfix for Intel HD Graphics GPUs

Geeks3D - Fri, 05/10/2013 - 21:16
Here is a new version of GpuTest for Windows only. I managed to reproduce the crash of GpuTest 0.4.0 reported by RandyR on my Intel Ivy Bridge testbed. In my case, GpuTest crashes with driver...
Categories: 3D Graphics
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