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Intel Extreme Tuning Utility v6.1.2.11 Released

Geeks3D - Tue, 08/30/2016 - 20:18
Intel eXtreme Tuning Utility or Intel XTU is a performance tuning tool to overclock, monitor, and stress a system based on Intel processors. Intel XTU is available for Windows systems (Win7 /Win8...
Categories: 3D Graphics

NVIDIA R372.70 WHQL Graphics Driver Released

Geeks3D - Tue, 08/30/2016 - 14:55
NVIDIA just published a new set of graphics drivers for all GeForce cards. R372.70 brings optimizations for World of Warcraft: Legion, Battlefield 1: Open Beta, Deus Ex: Mankind Divided, and Quantum...
Categories: 3D Graphics

AMD Vega GPU will be Launched in First Half of 2017

Geeks3D - Sun, 08/28/2016 - 17:09
According to this source, AMD will launch the Vega GPU architecture in the first half of 2017 (I love the 6 months precision). The Vega 10 architecture is intended for AMD high end graphics cards and...
Categories: 3D Graphics

FurMark 1.18.0 Released

Geeks3D - Fri, 08/26/2016 - 07:38
A maintenance release of FurMark, the popular GPU burner, is available. One year after the release of version 1.17, it was time to update the bad boy of GPU tools. 1 – Release highlights...
Categories: 3D Graphics

MSI Radeon RX 470 Gaming X 8GB GDDR5 Review

Geeks3D - Wed, 08/24/2016 - 19:01
Today, a one-page review of the MSI Radeon RX 470 Gaming X 8GB graphics card. Article index: 1 – Overview 2 – Gallery 3 – GPU Data 4 – Benchmarks 5 – GPU Bun-in Test 6...
Categories: 3D Graphics

GPU Caps Viewer 1.31.0 Released

Geeks3D - Wed, 08/24/2016 - 14:25
A new version of GPU Caps Viewer is available. 1 – Overview GPU Caps Viewer 1.31.0 brings the full support of latest Radeon RX 400 graphics cards (RX 480, RX 470 and RX 460). Now, clock speeds...
Categories: 3D Graphics

GPU Shark 0.9.10 Released

Geeks3D - Wed, 08/24/2016 - 08:31
A new version of GPU Shark, a tiny GPU monitoring utility (Windows 32-bit) for NVIDIA GeForce and AMD Radeon graphics cards is available. 1 – Overview GPU Shark 0.9.10 brings the full support...
Categories: 3D Graphics

EVGA GeForce GTX 1060 Superclocked 6GB GDDR5 Review

Geeks3D - Tue, 08/16/2016 - 14:25
Today, a one-page review of EVGA GeForce GTX 1060 Superclocked gaming graphics card. Article index: 1 – Overview 2 – Gallery 3 – GPU Data 4 – Benchmarks 5 – GPU Bun-in...
Categories: 3D Graphics

ASUS ROG G752VS (GTX 1070) and G752VM (GTX 1060) Gaming Laptops Announced

Geeks3D - Tue, 08/16/2016 - 08:58
ASUS has announced today the update of its ROG gaming laptops with NVIDIA GTX-10 Series graphics cards (based on Pascal GPU architecture). These new laptops comes with desktop-grade graphics cards...
Categories: 3D Graphics

NVIDIA R372.54 WHQL Graphics Driver Released

Geeks3D - Tue, 08/16/2016 - 08:10
NVIDIA has released a new set of WHQL graphics drivers for all GeForce-based graphics cards. R372.54 comes with support and optimizations for No Man’s Sky, Deus Ex: Mankind Divided, Obduction, F1...
Categories: 3D Graphics

EVGA SC17 1070 4K Gaming Laptop Launched

Geeks3D - Tue, 08/16/2016 - 07:31
EVGA has launched yesterday a new gaming laptop. The EVGA SC17 is a high-end laptop for gamers and comes with a 17-inch 4K UHD display (IPS panel, 3840×2160), an Intel Core i7 6820HK, 32GB...
Categories: 3D Graphics

(Demoscene) Assembly 2016

Geeks3D - Fri, 08/12/2016 - 05:53
The 2016 edition of the Assembly demo party is over (August 4-7, 2016) and results are available HERE and HERE. All videos (prods, seminar, etc.) can be found on AssemblyTV channel. 1 – PC...
Categories: 3D Graphics

Efficient GPU Rendering of Subdivision Surfaces using Adaptive Quadtrees

OpenGL - Sat, 08/06/2016 - 13:30

How does Pixar represent objects rendered in their movies?  With subdivision surfaces. Now researchers at Activision, NVIDIA, and Stanford have published a new adaptive quadtree approach to rendering subdivision surfaces on modern GPUs.  Using OpenGL tessellation shaders, their system efficiently renders subdivision surfaces by streaming the surface patches without needing to split the patches the way prior approaches, such as OpenSubdiv 3.0, operate.  Their accompanying YouTube video shows their technique rendering state-of-the-art video game assets.

Categories: 3D Graphics

GPU Shark 0.9.9 Released

Geeks3D - Fri, 08/05/2016 - 09:58
A new version of GPU Shark, a tiny GPU monitoring utility (Windows 32-bit) for NVIDIA GeForce and AMD Radeon cards is available. GPU Shark 0.9.9.0 adds the support of the NVIDIA TITAN X (Pascal),...
Categories: 3D Graphics

AMD Radeon RX 470 Launched

Geeks3D - Fri, 08/05/2016 - 08:47
More than one month ago, AMD released the Radeon RX 480 based on Polaris 10 GPU (Ellesmere). Yesterday, AMD officially launched the second Ellesmere-based card, the Radeon RX 470. The cheaper Radeon...
Categories: 3D Graphics

ASUS ROG G752VY Gaming Laptop Review (GTX 980M)

Geeks3D - Wed, 08/03/2016 - 16:53
Today, a one-page review of ASUS ROG G752VY gaming laptop. Article index: 1 – Overview 2 – Gallery 3 – First Boot 4 – Storage Units Replacement 5 – CPU and GPU...
Categories: 3D Graphics

NVIDIA TITAN X (Pascal GP102) Launched

Geeks3D - Wed, 08/03/2016 - 16:05
NVIDIA has launched a new high-end card which is likely the flagship member of the Pascal-based gaming graphics cards. The TITAN X (yes without the GeForce name even if the GeForce name is still on...
Categories: 3D Graphics

g_truc updates online Effective OpenGL

OpenGL - Wed, 08/03/2016 - 12:55

Christophe Riccio from Unity has updated his Effective OpenGL online doc. From twitter he mentions “Surviving without gl_DrawID, cross GPU arch framebuffer BW saving, building workarounds.” Chrisophe has a wealth of other OpenGL resources. If you haven’t stumbled across his website yet, now would be a good time.

Categories: 3D Graphics

The Vulkan Interview

OpenGL - Tue, 08/02/2016 - 16:18

Red Gaming Tech had an interview with Tom Olson chair of the Vulkan Working Group, and Neil Trevett President of the Khronos Group. Tom Olson commented “We’re really eager to hear from first-generation developers about what kind of experiences they are having.” Neil Trevett wrote “the rate of Vulkan adoption has been faster than any API that Khronos has ever produced.” There’s a lot of good information on many aspects of Vulkan, head on over and read The Vulkan Interview.

Categories: 3D Graphics

SIGGRAPH 2016: Vulkan Presentations (Videos), Vulkan Next and Molten VK

Geeks3D - Tue, 08/02/2016 - 15:34
The first version of the Vulkan API has been released few months ago (see HERE) and the Khronos Group is already working on the future of Vulkan: Vulkan Next. Vulkan Next will bring better support of...
Categories: 3D Graphics
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