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NVIDIA Flex SDK v0.8 Available

Geeks3D - Tue, 04/14/2015 - 16:01
NVIDIA has released few days ago a new SDK for physics simulations. This time it’s Flex (we already covered Flex news HERE and HERE). Flex is a GPU-based particle simulation library designed...
Categories: 3D Graphics

NoesisGUI v1.2 Released

OpenGL - Tue, 04/14/2015 - 11:28

NoesisGUI, our real-time multi-platform XAML implementation reached v1.2. The relevant changes for OpenGL include support for OpenGL 3 and up, OpenGL ES 3.0 and a revamped drawing algorithm improving the performance. You can find more information on our website. Learn what NoesisGUI is in 60 second.

Categories: 3D Graphics

glbinding 1.1.0 released

OpenGL - Tue, 04/14/2015 - 11:17

glbinding is a generated, cross-platform C++ binding for OpenGL which is solely based on the new xml-based OpenGL API specification (gl.xml). It is a fully fledged OpenGL API binding compatible with code based on other C bindings, e.g., GLEW. The binding is generated using python scripts and templates, that can be easily adapted to fit custom needs. glbinding can be used as an alternative to GLEW and other projects, e.g., glad, gl3w, glLoadGen, glload, and flextGL. glbinding is licenced under the MIT license.

Categories: 3D Graphics

NVIDIA R350.12 WHQL Graphics Drivers Released (OpenGL 4.5, OpenCL 1.2)

Geeks3D - Tue, 04/14/2015 - 08:39
NVIDIA has published yesterday a new set of WHQL certified graphics drivers for Windows: Just in time for the highly anticipated title Grand Theft Auto V, this new GeForce Game Ready driver ensures...
Categories: 3D Graphics

(Demoscene) Revision 2015

Geeks3D - Sat, 04/11/2015 - 08:36
Intro OK hello everyone, I am angel from Calodox special reporter for Geeks3D in the world of the demoscene and I am reporting for the traditional Easter party (Revision 2015). The demoscene event of...
Categories: 3D Graphics

FurMark 1.15.2 Released

Geeks3D - Fri, 04/10/2015 - 14:49
FurMark 1.15.2 DOWNLOAD Webmasters: hotlinking is not allowed, please use the post url as download link. Useful links: FurMark comparative scores table FurMark online scores database A...
Categories: 3D Graphics

glbinding 1.1.0 Released

Geeks3D - Fri, 04/10/2015 - 14:33
glbinding is a generated, cross-platform C++ binding for OpenGL which is solely based on the xml-based OpenGL API specification (gl.xml). It is a fully fledged OpenGL API binding compatible with...
Categories: 3D Graphics

SilverLining 4 Brings Realistic Stratus Clouds to OpenGL

OpenGL - Fri, 04/10/2015 - 11:38

Sundog Software released version 4 of its SilverLining Sky, 3D Cloud, and Weather SDK. This update features overhauled stratus and overcast clouds, which simulate Mie scattering down to 0.1 degree resolution - at hundreds of frames per second. Effects such as fogbows, glories, antisolar points, and -yes- silver linings on the clouds just fall naturally out of the math. These are the most realistic stratus clouds Sundog has offered to date. SilverLining integrates with any OpenGL 2.x - 4.x based simulation or game. Free evaluations and demos are available.

Categories: 3D Graphics

ogldev: Screen Space Ambient Occlusion tutorial published

OpenGL - Tue, 04/07/2015 - 17:03

The 45th installment in a series of tutorials dedicated to promoting modern OpenGL development, with a focus on version 3.x and beyond. This tutorial demonstrates how to implement the SSAO technique to improve the visual quality of a scene.

Categories: 3D Graphics

Meet the Raspberry Pi GPIO Connector

Geeks3D - Fri, 03/27/2015 - 16:35
Article index: 1 – Overview of the GPIO Connector 2 – The 26-pin GPIO connector 3 – The 40-pin GPIO connector 4 – References 1 – Overview of the GPIO Connector The GPIO...
Categories: 3D Graphics

Meet the Raspberry Pi GPIO Connector

Geeks3D - Fri, 03/27/2015 - 16:35
Article index: 1 – Overview of the GPIO Connector 2 – The 26-pin GPIO connector 3 – The 40-pin GPIO connector 4 – References 1 – Overview of the GPIO Connector The GPIO...
Categories: 3D Graphics

Programming Languages: TIOBE Index for March 2015

Geeks3D - Fri, 03/27/2015 - 12:58
The TIOBE Index for the March 2015 has been published. Languages C and Java are still the most popular like in 2010 (the TIOBE index is an indicator of the popularity of programming languages). The...
Categories: 3D Graphics

NVIDIA R349.12 Graphics Driver for Linux

Geeks3D - Thu, 03/26/2015 - 09:45
GLSL Hacker OpenGL extensions viewer demo NVIDIA has released yesterday a beta driver for GeForce cards. R349.12 is a BETA driver and brings the following changes: Added support for G-SYNC monitors...
Categories: 3D Graphics

GLSL Hacker 0.8.2 for Raspberry Pi Released

Geeks3D - Wed, 03/25/2015 - 12:30
Article index: 1 – Overview 2 – Downloads 3 – Code Samples 4 – Screenshots 1 – Overview Thanks to the new Raspberry Pi 2 board and its powerful quad-core CPU, I could...
Categories: 3D Graphics

Raspberry Pi 2 Model B Tested

Geeks3D - Mon, 03/23/2015 - 16:55
Article index: 1 – Overview 2 – Gallery 3 – Power Supply Unit 4 – Preparation of the OS 5 – First Boot 1 – Raspberry Pi 2 Model B: Overview The Raspberry Pi...
Categories: 3D Graphics

NVIDIA GL_NV_command_list Specification Published

Geeks3D - Fri, 03/20/2015 - 15:53
GL_NV_command_list is a new OpenGL extension available in recent R347.88 (Windows) and in R346.47 (Linux). In short GL_NV_command_list is a kind of preview of what next generation graphics APIs like...
Categories: 3D Graphics

(Demoscene) NVScene 2015 Results

Geeks3D - Fri, 03/20/2015 - 14:57
d159 WebGL / android demo The NVScene 2015 demo event is over and few results are available HERE. The Android/WebGL mobile demo d159 is really cool, don’t forget to watch it (d159 WebGL...
Categories: 3D Graphics

NVIDIA releases NV_command_list extension for OpenGL

OpenGL - Fri, 03/20/2015 - 12:13

With the recent release of 347.88 drivers, NVIDIA adds official support for the NV_command_list extension. This extension has already been disclosed at last year’s SIGGRAPH ASIA and just days ago at the GPU Technology Conference 2015. The GTC presentation highlights the various benefits of the extension and the new possibilities it allows. Its primary goal is to allow current OpenGL applications to leverage the hardware to its full degree by providing the quickest possible path through the driver and benefit from future graphics API trends today. When adopting new concepts such as pipeline state objects and command buffers in current OpenGL applications, developers can also familiarize themselves with these modern software approaches and the implications and possibilities they have on their software architecture. The latest presentation slides from GTC 2015 can be found online.

Categories: 3D Graphics

NVIDIA R347.88 WHQL GeForce Gaming Driver

Geeks3D - Tue, 03/17/2015 - 21:33
NVIDIA has published a new set of gaming drivers for all available GeForce cards including the brand new GTX TITAN X. R347.88 brings optimizations for the new Battlefield Hardline video game (based...
Categories: 3D Graphics

NVIDIA GeForce GTX TITAN X Launched (GM200 and 12GB VRAM)

Geeks3D - Tue, 03/17/2015 - 20:28
NVIDIA has officially introduced during the GTC 2015 keynote the new super gaming graphics card: the GeForce GTX TITAN X. This new beast is based on the second generation of Maxwell GPU but this time...
Categories: 3D Graphics
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