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SilverLining 5.0 SDK Simulates Storm Clouds in OpenGL

OpenGL - Fri, 08/18/2017 - 16:27

Sundog Software released version 5.0 of the SilverLining Sky, 3D Cloud, and Weather SDK, featuring support for OpenGL 2.0 through 4.5. SilverLining is a C++ library that simulates real-time skies for any given time, location, and weather conditions. It implements a variety of volumetric rendering techniques to represent many different 3D cloud types in a physically realistic manner from any angle, while maintaining high frame-rates. SilverLining 5 introduces new hand-modeled storm clouds suitable for use in flight simulators. Large, natural-looking cumulonimbus thunderheads and towering cumulus clouds in various stages of development are included. SilverLining integrates into any OpenGL application easily with simple calls to initialize, update, and draw its skies, clouds, and precipitation effects. Integration code for OpenSceneGraph is included. SilverLining is widely used in the training and simulation industry, and powers the popular “SkyMaxx Pro” add-on for the X-Plane flight simulator.

Categories: 3D Graphics

SIGGRAPH Highlights: OpenGL’s 25th, BOF Blitz Party, and News

OpenGL - Fri, 08/18/2017 - 15:11

In early August the Khronos team was at SIGGRAPH in Los Angeles, where we celebrated OpenGL’s 25th anniversary at the BOF Blitz Party. We also announced a new website, as well as OpenGL 4.6, a growing glTF ecosystem, and the Vulkan Portability Initiative. Learn more about BOF Blitz.

Categories: 3D Graphics

Pro Tip: Linking OpenGL for Server-Side Rendering

OpenGL - Fri, 08/18/2017 - 14:11

Visualization is a great tool for understanding large amounts of data, but transferring the data from an HPC system or from the cloud to a local workstation for analysis can be a painful experience. Analyzing and visualizing data right where it is generated and using server-side rendering lets you deliver high quality visual content to any client hardware. Whether it’s a DGX station or a smartphone. With the arrival of EGL, taking advantage of OpenGL on a headless server has become even simpler, making it unnecessary to run an X server or any other tools. Slight modifications to your OpenGL context management code using EGL functions is required as described in this post.  Using EGL also requires you to link your application to different libraries. This post from NVIDIA is about how to correctly link a modern OpenGL application.

Categories: 3D Graphics

Complete OpenGL 4.6 Core Profile Wrapper for C++11

OpenGL - Tue, 08/15/2017 - 12:47

Looking for complete set of C++11 classes to wrap OpenGL 4.6 that relies on modern Direct State Access (DSA) usage?  Try Ali Can Demiralp’s wrapper on github.com based on GLEW 2.1.  Also supports CUDA interoperation and GLM for OpenGL Mathematics.

Categories: 3D Graphics

NVIDIA R385.28 WHQL Graphics Driver (OpenGL 4.5 + Vulkan 1.0.46)

Geeks3D - Tue, 08/15/2017 - 06:44
NVIDIA has rolled out a new set of graphics drivers for all GeForce-based graphics cards. R385.28 adds support and optimizations for Agents of Mayhem and provides VR support for Killing Floor:...
Categories: 3D Graphics

AMD Radeon RX Vega 64 and 56 Reviews

Geeks3D - Mon, 08/14/2017 - 16:06
1 – Overview AMD had officially announced the Radeon RX Vega GPUs two weeks ago. It was a kind of paper launch. Today it’s the real launch: the embargo is over and first reviews are...
Categories: 3D Graphics

Google Earth Pro now defaults to OpenGL

OpenGL - Mon, 08/14/2017 - 13:03

If you decide to install Google Earth today, you will be interacting with the Pro version. In the past you had the option to switch between DirectX or OpenGL when running Google Earth on Windows, now the application defaults to OpenGL mode. Learn about the other improvements.

Categories: 3D Graphics

(Demoscene) Assembly 2017

Geeks3D - Wed, 08/09/2017 - 09:44
Here are some productions released during the Assembly 2017 demoscene event. All results are available HERE or HERE. source   1 – PC demos Rank #1 – zoomin by Adapt – pouetlink...
Categories: 3D Graphics

GPU Caps Viewer 1.36 Released with OpenGL 4.6 Support

OpenGL - Tue, 08/08/2017 - 12:03

OpenGL 4.6 adds support for SPIR-V extensions (GL_ARB_spirv_extensions) so you can tell what OpenGL extensions have corresponding SPIR-V support.  The GPU Caps Viewer has been updated to report the SPIR-V extensions of OpenGL 4.6 drivers.

Categories: 3D Graphics

NVIDIA OpenGL 4.6 in 2017” SIGGRAPH Presentation Streaming Now

OpenGL - Fri, 08/04/2017 - 15:02

Excited about NVIDIA’s latest driver with OpenGL 4.6 support? But you missed getting the details at SIGGRAPH 2017Watch Jeff Kiel and Mark Kilgard explain OpenGL 4.6, a live demo of Nsight analyzing GFXBench’s OpenGL path, multi-vendor interop, NVIDIA’s open source contributions for graphics, and more.  Alternatively flip through theslides.

Categories: 3D Graphics

Khronos BOFs at SIGGRAPH to be livestreamed

OpenGL - Wed, 08/02/2017 - 17:08

The Khronos BOFs at SIGGRAPH will all be livestreamed today. Here is the embedded version:

Categories: 3D Graphics

GPU Caps Viewer 1.36.x Released with OpenGL 4.6 Support (Updated v1.36.2.0)

Geeks3D - Tue, 08/01/2017 - 11:32
1 – Overview A new version of GPU Caps Viewer is ready. GPU Caps Viewer 1.36.0 comes with the support of the new OpenGL 4.6. OpenGL 4.6 introduces the support of SPIR-V modules in OpenGL and...
Categories: 3D Graphics

NVIDIA R382.88 Graphics Driver for Developers: OpenGL 4.6 + Vulkan 1.0.56

Geeks3D - Tue, 08/01/2017 - 10:14
Yesterday, NVIDIA has published a graphics driver for developers that packs latest features in the field of graphics programming: the support of the new OpenGL 4.6 and the latest version 1.0.56 of...
Categories: 3D Graphics

GLEW 2.1 Updates for OpenGL 4.6

OpenGL - Mon, 07/31/2017 - 19:24

Right on the heels of the OpenGL 4.6 announcement, GLEW 2.1 arrives, updated for 4.6 and other new extensions.  Pull the latest GLEW code from github.  Hats off to Nigel Stewart.

Categories: 3D Graphics

OpenGL 4.6 Specifications Released, SPIR-V Shaders Supported

Geeks3D - Mon, 07/31/2017 - 13:15
The Khronos Group has published the specifications of OpenGL 4.6, the 8th version of the popular graphics API. OpenGL extensions (new or old) that have been added to OpenGL 4.6 core profile:...
Categories: 3D Graphics

Khronos Releases OpenGL 4.6 with SPIR-V Support

OpenGL - Mon, 07/31/2017 - 12:55

The Khronos Group announces from the SIGGRAPH 2017 Conference the immediate public availability of the OpenGL 4.6 specification. OpenGL 4.6 integrates the functionality of numerous ARB and EXT extensions created by Khronos members AMD, Intel, and NVIDIA into core, including the capability to ingest SPIR-V shaders. Learn more about this release. Khronos encourages and welcomes all feedback on the new specification.

Categories: 3D Graphics

NVIDIA releases OpenGL 4.6 beta drivers

OpenGL - Mon, 07/31/2017 - 12:50

To coincide with the release of OpenGL 4.6, NVIDIA is pleased to announce the immediate availability of our OpenGL 4.6 beta drivers for Windows and Linux. These drivers provide full OpenGL 4.6 and GLSL 4.60 functionality and also add support for the GL_KHR_parallel_shader_compile extension released today. This beta release is based on the published OpenGL 4.6 Khronos Specification, and is expected to pass the OpenGL 4.6 Khronos Conformance Testing Process when available. Current conformance status can be found online. Further details and driver downloads are available at the NVIDIA OpenGL driver website.

Categories: 3D Graphics

AMD Radeon RX Vega GPUs Family Launched (RX Vega 64, RX Vega 56)

Geeks3D - Mon, 07/31/2017 - 08:31
AMD has officially unveiled the Radeon RX Vega family of consumer graphics cards based on the new Vega 10 GPU architecture. The Radeon RX Vega lineup will play in +$300 market while the Polaris-based...
Categories: 3D Graphics

GPU Caps Viewer 1.35.x Released

Geeks3D - Fri, 07/28/2017 - 12:09
1 – Overview A new version of GPU Caps Viewer is ready. GPU Caps Viewer 1.35.0 comes with an improved Vulkan support. The Vulkan panel has been simplified and shows more information (layers,...
Categories: 3D Graphics
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