News aggregator

AMD Radeon VII 16GB Launched

Geeks3D - Thu, 02/07/2019 - 15:17
AMD Radeon VII 16GB Launched
Categories: 3D Graphics

OpenGL forums have a new home

OpenGL - Thu, 02/07/2019 - 01:19

The OpenGL forums have moved in with the Khronos Forums. All of the old posts and material has moved with it. Old links will still work. Head over to the new forums.

Categories: 3D Graphics

(Tested) 3DMark Updated with NVIDIA DLSS Performance Test

Geeks3D - Tue, 02/05/2019 - 14:54
(Tested) 3DMark Updated with NVIDIA DLSS Performance Test
Categories: 3D Graphics

NVIDIA GeForce 418.81 WHQL Graphics Drivers Released, GeForce RTX for Laptop and Vulkan 1.1.95 support added

Geeks3D - Tue, 02/05/2019 - 12:34
NVIDIA GeForce 418.81 WHQL Graphics Drivers Released with GeForce RTX laptops and DLSS optimizations for 3DMark.
Categories: 3D Graphics

OpenGL forums moving!

OpenGL - Thu, 01/31/2019 - 20:55

The OpenGL forums are moving. Within the next few days the OpenGL forums will be merged into the Khronos Group forums. The OpenGL forums will be better served by merging them into the Khronos main forums (not closing), and then switching the platform to use Discourse. We have taken great care to ensure that all links will continue to work so no content will ‘disappear’.

Categories: 3D Graphics

Intel Graphics Driver Released, Vulkan 1.1.95 and new OpenGL Extensions Added

Geeks3D - Fri, 01/18/2019 - 14:15
Intel has published a new graphics driver for its GPUs (Intel 6th, 7th, 8th and 9th Gen processors) on Windows 10. This new driver (version comes with the following new features: New...
Categories: 3D Graphics

NVIDIA GeForce 417.71 WHQL Graphics Drivers

Geeks3D - Tue, 01/15/2019 - 17:14
  NVIDIA has published a new graphics driver for Windows 7/8 and Windows 10 that brings the support of new GeForce RTX 2060 as well as support for G-SYNC compatible monitors (or FreeSync...
Categories: 3D Graphics

(Tested) 3DMark Port Royal DirectX Raytracing Benchmark

Geeks3D - Mon, 01/14/2019 - 13:17
3DMark Port Royal DirectX Raytracing benchmark tested with a RTX 2080.
Categories: 3D Graphics

AMD Adrenalin 2019 Edition 19.1.1 released with better Fortnite support and Vulkan 1.1.96

Geeks3D - Fri, 01/11/2019 - 13:18
  AMD has released its first 2019 graphics driver. Adrenalin 19.1.1 brings improved support for Fortnite (up to… 4% faster on Season 7 on a RX 580 compared to latest 18.12.3). The support...
Categories: 3D Graphics

MadView3D 0.3.2 released for Windows and Linux

Geeks3D - Mon, 01/07/2019 - 18:00
MadView3D 0.3.2, a standalone 3D object viewer, has been released for Windows and Linux.
Categories: 3D Graphics

H4shG3n 0.2.0 Simple Hash Code Generator (MD5, SHA1, SHA256) (Updated: v0.3.0)

Geeks3D - Mon, 01/07/2019 - 11:13
H4shG3n 0.2.0, stand alone hash code generator (MD5, SHA1, SHA256) for Windows and Linux.
Categories: 3D Graphics

GIMP and GEGL in 2018

GIMP - Tue, 01/01/2019 - 23:00

In this post, we are looking back at 2018 and then forward to outline future work on GIMP, GEGL, and babl.

Version 2.10 release and point releases

In April, we released the much anticipated version 2.10, featuring updated user interface, high bit depth support, multi-threading, linear color space workflow, revamped color management, new transformation tools, and many more changes, as outlined in the release notes.

Given that the next big update, v3.0, is likely far ahead, we now also allow new features in the stable series (2.10.2, 2.10.4 etc.). Which means, you don’t have to wait years for new features anymore. Instead, we make a new release every 1-2 months, and it usually comes with many bugfixes as well as some new stuff.

Nightscape, by Filip Bulovic, CC BY-SA 4.0

Among the new features in 2.10 updates this year:

  • support for HEIF images
  • simple horizon straightening
  • vertical text
  • new filters
Development focus

So what have we been busy with after releasing 2.10?

Refactoring. Most work is happening in the main development branch leading up to version 3.0. GIMP 3.0 will be relying on GTK3, a much newer version of the toolkit. And we want to arrive to working on non-destructive editing with a much leaner code base. This means a lot still needs to change. The majority of changes here was contributed by GIMP maintainer Michael Natterer.

Usability. There have been numerous fixes to address various usability issues in GIMP. We eliminated duplicated file type selector in the exporting dialog, added an explanation for why a file might not be entirely readable in older versions of GIMP, and fixed quite a few other things.

Compatibility warning

Smart colorization. This major new feature greatly simplifies filling inked sketches with color, where areas are not completely closed. It was added by Jehan Pagès, with contributions from Ell, and will be available in GIMP 2.10.10.

Smart colorization demo

Extension management. ZeMarmot project has started implementing extension management within GIMP, which will allow to search, install, uninstall and update extensions directly within GIMP. An extension is meant to be any data already installable (manually currently) in GIMP, such as plug-ins, icons, brushes, and more.

Extensions dialog

Performance and async jobs. There are several attack vectors towards subpar performance of GIMP. Ell fixed some of the big issues by introducing async operations like lazy loading of fonts (which effectively fixed the long startup times for GIMP on Windows), and then moved all parallel processing in multiple threads over to GEGL. Both Ell and Øyvind Kolås contributed to improving performance of downscaling with bilinear and bicubic samplers and other aspects of GEGL and babl.

Space invasion. GIMP used to have the sRGB color space hardcoded into all processing. This couldn’t work for everyone, and we introduced some changes to support any RGB color spaces in 2.10. Space invasion is the next step towards that goal. The ‘master’ git branch of GIMP now allows taking an image that’s originally in e.g. ProPhotoRGB, processing it in a different color space (e.g. CIE LAB), and the resulted image will be in ProPhotoRGB again, with all color data correctly mapped to the original space / ICC profile. This isn’t yet polished and thus not read for prime-time use. Most of the work was done by Øyvind Kolås and Michael Natterer.

CMYK. Øyvind made CMYK a first-class citizen in GEGL, thus laying the foundation for respective changes in GIMP. GEGL now can e.g. open a CMYK JPEG file, composite an RGB PNG file with an alpha channel on top of it, then write a CMYK TIFF file to the output, tagged with a user-submitted CMYK ICC profile. This and other work can be sponsored by you via Patreon.

Bugfixing. This is the boring part that is, however, absolutely crucial for making any software usable. Due to the switch to GNOME-hosted Gitlab instance, we cannot give the exact number, but there have been a few hundreds of bugfixes done by many contributors throughout the year.

2019 outlook

We expect to be shipping 2.10.x updates throughout 2019, starting with the version 2.10.10 currently expected in January/February. This version will feature faster layer groups rendering, smart colorization with the Bucket Fill tool, and various usability improvements.

We are also planning the first unstable release of GIMP that will have version 2.99.2, eventually leading up to version 3.0. The prerequisite for releasing that version will be the completion of the space invasion (see above).

ZeMarmot project (which can be supported on Patreon or Tipeee) is also planning to focus a bit more on better canvas interactions, as well as animation support improvements, starting from merging existing work.

On the GEGL and babl front, we expect to continue working towards better CMYK support and performance.

Where help is wanted

There are many ways you can contribute to making GIMP better.

Usability. Historically, GIMP has been created by programmers rather than UI designers. Although we don’t have the manpower to implement every single proposal, we do appreciated structured proposals, explaining a problem and suggesting ways to fix it. We also welcome contributions improving the design of symbolic icons which have their usability issues.

User manual. Currently, most of the original writing is done by a single person, so the user manual is not yet complete to cover all changes in the version 2.10. You don’t need to know DocBook/XML to contribute (it’s not hard to learn though), we welcome new text submitted in any file format.

User interface translations. Out of 81 languages supported in the stable branch of GIMP, only 20 translations into other languages are currently more than 90% complete, and 15 translation are only 10% or less complete. If this is something you would like to work on, please join your local team and start contributing translation updates.

Tutorials. There will never be enough tutorials explaining how to use GIMP to accomplish various tasks, especially if we are talking about high-quality results. If you don’t like watching and making video tutorials, you can write text with illustrations. And if you don’t have your own blog, we are open to submissions for the official tutorials section at too.

Programming. If you are interested in fun things, pretty much all of the Future section of the roadmap can be done for 3.0 and a lot — even for 2.10.x (do talk to us first just in case though). There are even more feature requests in the tracker. And one thing we are particularly interested in for 3.0 is fixing the broken Python support.

On top of that, we still need to make public API for text layers, so that the PSD plug-in could be patched to read and write text as text. And our EXR and RGBE plug-ins are currently rather simplistic, so that’s another area of improvement.

There are all sorts of other interesting ideas for plug-ins, like UV unwrapping from OBJ files for texturing. And we are still missing a developer with a game design bug to work on the DDS plug-in that currently lives in a dedicated git branch.


In August 2018, we received a $100K donation from via GNOME Foundation. So far, we are using this money for long overdue hardware upgrades.

Our core developers, Øyvind Kolås and Jehan Pagès, continue running their personal crowdfunding via Patreon, although in case of Jehan the money is actually split two-ways, because his campaign is targeted at funding a short anomation movie made with GIMP (development assists that project, like in Blender Institute’s open movies).

Team acknowledgment

While we often mention GIMP, GEGL, and babl separately, all work on GEGL and babl directly affects the evolution of GIMP, both in terms of features and performance. Thus, all GEGL and babl contributors are GIMP contributors too.

The vast majority of the work in GIMP’s git repository is currently done by Ell, Jehan Pagès, and Michael Natterer, who share a nearly equal percentage of commits and spend more or less the same amount of time hacking on the code. Additional contributions came from Simon Budig, Massimo Valentini, Ono Yoshio, and others.

Øyvind Kolås, Ell, and Debarshi Ray are major developers of GEGL. Additional contributions came from Thomas Manni, Félix Piédallu, Simon Budig, and others.

Most of the work on babl in 2018 was done by Øyvind Kolås, with contributions from Félix Piédallu and Debarshi Ray.

We thank Julien Hardelin for his tireless work on the user manual and all the translators who contribute their updates. We also thank Elle Stone on her insight into all things color management and contributions to making GIMP play better with CIE color spaces.

We thank Pat David and Michael Schumacher on both their work on the website and user support on various social channels.

We also thank Jernej Simončič and Alex Samorukov for providing Windows and macOS builds and fixing platform-specific bugs.

And we can’t thank enough all the translators who have been closely following development of GIMP to make the program perfectly available in their respective languages: Piotr Drąg, Nils Philippsen, Sveinn í Felli, Tim Sabsch, Marco Ciampa, Claude Paroz, Daniel Korostil, Alan Mortensen, Anders Jonsson, Dimitris Spingos, Snehalata B Shirude, Martin Srebotnjak, and others.

Happy Holidays, from GIMP and ZeMarmot team, by Aryeom

Categories: 2D Graphics

GPU Caps Viewer 1.41.0 Released (Updated v1.41.3.0)

Geeks3D - Mon, 12/31/2018 - 13:51
A new version of GPU Caps Viewer, a graphics card / GPU information and monitoring utility, is available. 1 – Download GPU Caps Viewer (portable / zip archive)...
Categories: 3D Graphics

Intel Graphics Driver Released, Vulkan 1.1.93 Support Added

Geeks3D - Fri, 12/21/2018 - 15:32
Intel has published a new graphics driver for its GPUs (Intel 6th, 7th, 8th and 9th Gen processors) on Windows 10. This new driver (version comes with the following new features:...
Categories: 3D Graphics

How to Enable Intel OpenCL Support on Windows when AMD Radeon Graphics Driver is Installed

Geeks3D - Thu, 12/20/2018 - 17:44
How to Enable Intel OpenCL Support on Windows when an AMD Radeon GPU is Present.
Categories: 3D Graphics

(Tested) NVIDIA Asteroids Tech-Demo Released

Geeks3D - Thu, 12/20/2018 - 13:21
  Two months after the first news, NVIDIA has finally decided to release the Asteroids tech-demo. This Direct3D 11 demo shows the new Mesh Shading feature introduced with Turing GPU and the new...
Categories: 3D Graphics

AMD Adrenalin 2019 Edition v18.2.2 Released (Auto Overclocking, Vulkan 1.1.86, and much more)

Geeks3D - Thu, 12/13/2018 - 18:40
Like previous years, AMD has released the big update of its graphics drivers. This year (or rather for 2019), no new codename, the Adrenalin name seems ok for the marketing team. Adrenalin 2019...
Categories: 3D Graphics

NVIDIA Titan RTX: 4608 CUDA Cores and 24GB for $2500

Geeks3D - Tue, 12/04/2018 - 13:33
After few NV-promoted leaks, NVIDIA has unveiled yesterday the new beast: the Titan RTX, codenamed T-Rex. The Titan RTX is more or less the same piece of hardware than the Quadro RTX 6000. Like the...
Categories: 3D Graphics

MSI GeForce RTX 2070 Ventus 8GB GDDR6 Review (Turing TU106 GPU)

Geeks3D - Fri, 11/30/2018 - 10:15
Test and review of MSI GeForce RTX 2070 Ventus 8GB GDDR6 (Turing TU106 GPU).
Categories: 3D Graphics

(Tested) Basemark GPU 1.1.0 released with OpenGL, Vulkan and Direct3D 12 Tests

Geeks3D - Thu, 11/29/2018 - 10:37
(Tested) Basemark GPU 1.1.0 released with OpenGL, Vulkan and Direct3D 12 Tests.
Categories: 3D Graphics
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