News aggregator

NVIDIA GeForce 445.75 Graphics Driver Released (Vulkan 1.1.126, DLSS 2.0)

Geeks3D - Mon, 03/23/2020 - 16:45
  NVIDIA has released the first driver of the new R445 family (version 445.xx to 449.xx).   GeForce 445.75 Game Ready for Half-Life: Alyx The new Game Ready Driver provides the latest...
Categories: 3D Graphics

DirectX Raytracing 1.1 Running on AMD RDNA 2

Geeks3D - Fri, 03/20/2020 - 13:34
Microsoft® DirectX® Raytracing (DXR) adds a new level of graphics realism to video games previously only available in movies, and AMD has collaborated with Microsoft on the design of DXR 1.1, an...
Categories: 3D Graphics

DirectX 12 Developer Day Presentations (Ray Tracing, Mesh Shaders, Sampler Feedback)

Geeks3D - Fri, 03/20/2020 - 11:41
  Here are the presentations covering the future of gaming graphics / game development with DirectX 12:   The New Features and Unprecedented Opportunities of DirectX 12   DirectX 12...
Categories: 3D Graphics

AMD Radeon Adrenalin 2020 Edition 20.3.1 Released

Geeks3D - Thu, 03/19/2020 - 18:05
  Adrenalin 20.3.1 AMD has published a new Adrenalin 2020 Edition graphics driver. Adrenalin 20.3.1 brings the following changes: Support For – DOOM Eternal Achieve up to 5% better...
Categories: 3D Graphics

Vulkan Ray Tracing Launched

Geeks3D - Wed, 03/18/2020 - 12:29
Yesterday, the Khronos Group announced the public release of provisional Vulkan Ray Tracing extensions. Beaverton, OR – March 17, 2020 – 6:00 AM PT – Today, The Khronos® Group, an open consortium of...
Categories: 3D Graphics

ASUS ROG Zephyrus S GX502GW Gaming Notebook Review

Geeks3D - Tue, 03/10/2020 - 22:27
  Article index 1 – Overview 2 – Gallery 3 – CPU and GPU Info 4 – Benchmarks 4.1 – Unigine Superposition 4.2 – FurMark 4.3 – RhodiumLC 4.4 –...
Categories: 3D Graphics

(Tested) 3D Printed Case for Raspberry Pi 4

Geeks3D - Tue, 03/03/2020 - 22:07
  Article index 1 – Overview 2 – Temperatures 3 – Conclusion 4 – Links   1 – Overview I received few days ago a 3D printed case for the Raspberry Pi 4 from 219...
Categories: 3D Graphics

GLSL to SPIR-V / SMOL-V Utility

Geeks3D - Thu, 02/27/2020 - 19:51
DOWNLOAD GLSL to SPIR-V / SMOL-V utility for Windows 64-bit Forum thread (EN) Here is a small utility that generates SPIR-V and SMOL-V binary modules (for Vulkan and OpenGL applications) from a GLSL...
Categories: 3D Graphics

GIMP 2.10.18 Released

GIMP - Sun, 02/23/2020 - 23:00

We skipped announcing 2.10.16 due to a critical bug. Together, the two updates deliver several major usability improvements, a new tool for transformations in 3D space, new release checker, and the usual amount of bug fixes.

Here are release highlights:

  • Tools are now grouped in the toolbox by default
  • Sliders now use a compact style with improved user interaction
  • Vastly improved user experience for the transformation preview
  • Dockable areas now highlighted when a dockable dialog is being dragged
  • New 3D Transform tool to rotate and pan items
  • Much smoother brush outline preview motion on the canvas
  • Symmetry painting enhancements
  • Faster loading of ABR brushes
  • PSD support improvements
  • Consolidated user interface for merging down and anchoring layers
  • Update check to notify users of new releases available
  • 28 bug fixes, 15 translation updates
“GIMP update brings tool groups, by Aryeom, Creative Commons by-sa 4.0 Tools now grouped by default

Tools can now be grouped in the toolbox, and this option is enabled by default.

You can customize groups by creating new ones and dragging tools between them. The changes will take effect immediately. Or you can disable the grouping entirely. You’ll find configuration options on the Interface/Toolbox page of the Preferences dialog.

Please note that the default order of tools in the toolbox is now different. You can customize it as well.

Compact sliders

Sliders typically used in GEGL-based filters and tools’ options now have a compact style by default: they take a lot less space vertically and have a vastly improved interaction model.

You can use multiple modifiers with either left-click or mouse wheel scrolling:

  • Left-click + drag changes a value with a default increment
  • Shift + left-click + drag (or right-click + drag) changes a value with a smaller step
  • Ctrl + left-click + drag change a value with a larger step

Here is the full reference:

Docking UX improvements

The ‘You can drop dockable dialogs here’ message is now gone from the toolbox, and other empty dockable areas. This used to annoy quite a few users who used a single/double-column layout for the left panel.

But since we still need to hint where you can dock dialogs, whenever you drag a dialog, all dockable areas will be highlighted.

Your browser does not support the video tag. High-contrast symbolic theme now available

Since releasing 2.10 in 2018, we received a lot of feedback that the symbolic icon theme used by default doesn’t have enough contrast. We recently did a quick poll on Twitter showing people a variation of the theme with more foreground/background color contrast, and that certainly clicked with users.

Some of the feedback suggested, however, that a part of the demographic likes the current contrast. So instead of pushing changes for everyone, we introduced a new high-contrast symbolic theme. You can choose it in the Preferences dialog, just like any other icon theme.

The contrast is a compile-time variable that you can change prior to building GIMP from source code. We see this as more of a dirty temporary solution.

With GTK3, it’s going to be a lot easier to make things configurable. In particular, upcoming Inkscape 1.0 is featuring a new icon theme called ‘multicolor’ that makes a great use of CSS in GTK3 and, while staying symbolic, uses some color where it matters. We will be definitely looking closer at that approach.

To complement the new high-contrast variation of the symbolic theme, GIMP now also draws a double black/white border around FG/BG indicator in the toolbox to make that border more legible, especially in dark themes.

Transformation preview improvements

A new option called Composited Preview is now available for most transformation tools. It enables the rendering of the transform preview with the right position of the modified layer in the layers stack, as well as with the correct blending mode.

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It comes with two sub-options.

Preview linked items enables previewing changes to all linked items like layers rather than just the currently selected item.

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Synchronous preview render the preview as you move the mouse/stylus pointer to change the transform instead of waiting for the movement to stop. This provides instant feedback when GIMP can update the display fast enough, which is usually not the case with large layers.

GIMP now also automatically previews the clipping of transformed layers. This allows reducing the amount of trial and error when e.g. rotating.

New 3D Transform tool

A new transform tool helps changing the perspective of a layer or panning it in 3D space. You can set a vanishing point, then rotate the layer in X, Y, and Z axes.

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Multiple modifiers are available to constrain rotation and panning to just one axis. The Unified interaction checkbox allows shifting the vanishing, as well as panning and rotating without switching between tabs on the on-canvas settings dialog. Finally, the Local frame option allows controlling the transformation in the layer’s local frame of reference, instead of the global one.

Brush outline and quality improvements

The brush outline motion now feels smoother thanks to raising the refresh rate from 20 FPS to a maximum of 120 FPS, as well as disabling the snapping to dabs (new option, off by default). The former became a sensible idea thanks to painting parallelization introduced by Ell several releases ago. The snapping to brush dabs can be re-enabled on the Image Windows page of the Preferences dialog.

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Additionally, the paint rate of the Airbrush tool was increased from 15 to a maximum of 60 stamps per second, making paint buildup smoother. Note that, as a result, the relation between the tool’s Rate parameter and the actual paint buildup rate is now different, which may affect existing tool presets.

It’s also worth mentioning that the Warp Transform tool now respects mouse pointer settings defined on the Image Windows page of the Preferences dialog.

Furthermore, in order to improve the quality of downscaled brushes, paint tools now use mipmaps for downscaling bitmap brushes. Instead of resampling downscaled brushes directly from their original size, GIMP now creates a box-filtered mipmap hierarchy for the original brush on demand, and uses the closest mipmap level as the resampling source for downscaled brushes. This significantly reduces aliasing in downscaled brushes, producing smoother results.

Symmetry painting enhancements

The Mandala symmetry painting mode now has a Kaleidoscope option, which combines both rotation and reflection.

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When the Kaleidoscope option is enabled, subsequent strokes are mirrored across the symmetry slice edges.

Faster loading of ABR brushes

GIMP now spends a lot less time loading Photoshop’s brushes (ABR). So if you use a lot of those, the startup time will become pleasantly smaller, by order of a magnitude.

The technical explanation is that GIMP used to read the stream of ABR data byte by byte, and now it uses scanline reading instead.

PSD support improvements

PSD files now load faster mostly by eliminating excessive copies between the original file and the project representation inside GIMP. For large PSD files, the loading is now ~1.5 to ~2 times faster.

Moreover, GIMP is now capable of loading CMYK(A) PSD files (only 8-bit per channel for now). It does so by converting pixels to RGB(A) float using sRGB as the profile which, we know, is not good enough for serious work.

However, the plug-in is already using babl formats to specify and communicate CMYK pixel format encodings with GIMP. This is a good first step towards better CMYK support. It can be improved both on its own as well as integrate with the ongoing work enabling general color-space support for babl formats in the development branch.

Layers dock improvements

The Layers dialog finally consolidates the UI for merging layers and attaching floating selections.

The bottom toolbar will now display a button for anchoring a floating selection only when there is one. Otherwise, it will display a button for merging layers.

You can also use several modifiers:

  • Shift will merge a layer group
  • Ctrl will merge all visible layers
  • Ctrl + Shift will merge all visible layers with last used values
Update check to notify users of new releases available

GIMP will now check every time on the start up if the version of GIMP you have is the latest one available. It will do so by pinging GIMP’s server for the version of the latest release, then comparing it to the one installed on your computer.

GIMP will also compare revisions of the installers so that users would be aware of updated installers available. This is typically useful when we update installers to provide fixes in 3rd party components that we use.

Finally, this feature is used when constructing a crash report. If you experience a crash while using an outdated version of the program, GIMP will now tell you so.

You can disable this feature on the System Resources page of the Preferences dialog, and manually use the Check for updates button in the About dialog.

It is also possible to build GIMP without this feature by passing the --disable-check-update argument to the configure script.

Continuous Integration

Work on our continuous integration goes forward. We now implemented automatic compilation of the main development branch both with the legacy autotools build system and the new meson one. We also produce an alternative build with the Clang compiler (additionally to the GNU compiler gcc).

Moreover, for cross-platform development, we now produce Windows builds, both for 32-bit and 64-bit, cross-compiled with the crossroad/Mingw-w64 tools.

All these automatic builds allow us to catch early on specific bugs which may affect only certain configurations or platforms.

We hope it could also attract new developers wishing to dabble in contributing. Looking at compilation warnings and trying to fix them may be a very good first step into GIMP code. It would be much less overwhelming than actually trying to dive into our huge code from scratch.

If you are interested, look into our CI pipelines and look at the last ones (preferably the master branch), then into one of the various compilation jobs. We will be waiting for your patches!

GEGL and babl changes

There have been several improvements in GEGL since the release that accompanied GIMP 2.10.14:

  • Fixed potential data-corruption/crash in the tile-swap back-end on Windows (the fix has already been made available in an updated installer for 2.10.14), and improved tile-queuing speed.
  • The GEGL core now avoids running more thread jobs than there are pixels to process.
  • The teardown of buffer caches is now faster when bounding box shrinks.
  • In-place processing now only happens if region of interest fits in input abyss.
  • Edge handling was improved for gegl:distance-transform operation

The babl library got build fixes, improved host CPU detection, macOS-specific fixes, and Clang warning squelches.


Code contributors to this release are: Alex Samorukov, Anders Jonsson, band-a-prend, Cyril Richard, Elad Shahar, Ell, Elle Stone, Félix Piédallu, Jehan Pagès, Jernej Simončič, lillolollo, Massimo Valentini, Michael Natterer, Nikc, Øyvind Kolås, Pascal Terjan, woob.

Translators: Alan Mortensen, Alexandre Prokoudine, Anders Jonsson, Asier Sarasua Garmendia, Balázs Meskó, Balázs Úr, Bruce Cowan, Daniel Korostil, Jordi Mas, Julien Hardelin, Marco Ciampa, Piotr Drąg, Rodrigo Lledó Milanca, Ryuta Fujii, Sabri Ünal, sicklylife, Sveinn í Felli, Tim Sabsch, Zander Brown.

As usual, we thank lillolollo, nmat, and Michael Schumacher for triaging bug reports, and Julien Hardelin for keeping the user manual up to date.

What’s next

Our main objective is still completing the GTK3 port and releasing GIMP 3.0. This will take a while.

One of the ideas we are also exploring is improving the default single-window layout and introducing named workspaces streamlined for common use cases such as general editing, web design, digital photography, painting etc.

If you customized your default GIMP layout, we encourage you to post a screenshot and tell us about your use cases for GIMP that affected this customization. You can do that either on Twitter or in the mailing list for users.

Once we have a representative amount of samples for each common use case, we will analyze the data and see if we can create default workspaces that you can further tweak to your liking.

For the time being, don’t forget you can donate to the project and personally fund several GIMP developers, as a way to give back, and to accelerate the development of GIMP.

Categories: 2D Graphics

Radeon GPU Monitoring on Linux using DRM

Geeks3D - Thu, 02/13/2020 - 17:03
DOWNLOAD Linux GPU monitoring DRM Test Forum thread (EN) Here is a small demo for testing the monitoring of Radeon GPUs on Linux using DRM. DRM is the short version of Direct Rendering Manager, the...
Categories: 3D Graphics

How to Load SPIR-V Shaders in OpenGL

Geeks3D - Tue, 02/11/2020 - 17:22
  Do you know that thanks to the GL_ARB_gl_spirv, it is possible to load SPIR-V shaders (the same shaders met in a Vulkan application) in OpenGL? Loading SPIR-V shaders in OpenGL is very easy....
Categories: 3D Graphics

AMD Radeon Pro W5500 Announced

Geeks3D - Mon, 02/10/2020 - 18:20
  AMD has unveiled today the Radeon Pro W5500. The Pro W5500 is actually the Pro version of the Radeon RX 5500 XT. Like the RX 5500 XT, the W5500 is based on the Navi 14 GPU and packs 1408...
Categories: 3D Graphics

AMD Radeon Adrenalin 2020 Edition 20.2.1 Released (Updated: v20.2.2)

Geeks3D - Tue, 02/04/2020 - 15:21
  Adrenalin 20.2.1 AMD has published a new Adrenalin 2020 Edition graphics driver. Adrenalin 20.2.1 brings the following changes: Support For – Zombie Army 4: Dead War Fixed Issues –...
Categories: 3D Graphics

NVIDIA GeForce 442.19 Graphics Driver Released (Updated: GeForce 442.74)

Geeks3D - Mon, 02/03/2020 - 17:11
  GeForce 442.19 NVIDIA has released a new graphics driver for all GeForce graphics cards. The GeForce 442.19 brings the following new features: Game Ready for Zombie Army: Dead War 4 The new...
Categories: 3D Graphics

Mesa 20.0 Now Defaults To The New Intel Gallium3D Driver For Faster OpenGL

OpenGL - Fri, 01/24/2020 - 18:33

After missing their original target of transitioning to Intel Gallium3D by default for Mesa 19.3 as the preferred OpenGL Linux driver on Intel graphics hardware, this milestone has now been reached for Mesa 20.0.

Categories: 3D Graphics

FurMark 1.21.0 Released (Updated:

Geeks3D - Fri, 01/24/2020 - 13:52
  A new version of FurMark, the popular GPU burn-in utility, is available. 1 – Release highlights FurMark 1.21.0 FurMark 1.21 adds the support of AMD Navi GPUs (Radeon RX 5700, RX 5600 and...
Categories: 3D Graphics

How to Disable Avast CyberCapture (for Developers)

Geeks3D - Thu, 01/23/2020 - 16:01
  I recently switched from Bitdefender to Avast. Avast seems to do a good job, is invisible (no ads every minute) and so far, does not have false positive detection on my binaries (GeeXLab,...
Categories: 3D Graphics


Geeks3D - Wed, 01/22/2020 - 19:59
  Article index 1 – Overview 2 – Gallery 3 – GPU information 4 – Benchmarks 4.1 – 3DMark FireStrike (1920×1080) 4.2 – 3DMark FireStrike Ultra (4K /...
Categories: 3D Graphics

Intel Graphics Driver Released with Vulkan 1.2 Support (Updated v26.20.100.7985)

Geeks3D - Wed, 01/22/2020 - 17:01
  Version Intel has published a new graphics driver for its GPUs (Intel 6th, 7th, 8th, 9th and 10th Gen processors) on Windows 10. This new driver (version comes...
Categories: 3D Graphics

GPU Caps Viewer 1.44.0 Released (Updated: v1.44.3.1)

Geeks3D - Fri, 01/17/2020 - 16:00
  A new version of GPU Caps Viewer, a graphics card / GPU information and monitoring utility, is available.   1 – Download GPU Caps Viewer (portable / zip archive) To ensure...
Categories: 3D Graphics
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