We noticed that gimpguru.org, once the host of GIMP tutorials (some of which are also present in our Tutorials section) has been abandoned by its original owner and is redirecting visitors to some very suspicious downloads - don't go there.
We have removed all links pointing there from the tutorials (please do tell if we missed one), and caution everyone to only consider links on our own downloads page and the sites linked from there.
Special announcement for domain owners: if you own a domain with *gimp* in its name and host a forum or something else, and don't feel like you want to continue to do so or renew it some day, please approach us - we'd rather take it over ourselves and have it point to www.gimp.org than see it being abused like that.
KDAB are rewriting the Qt3D module of Qt 5 to provide an easy but flexible API for easily getting 3D content into your Qt applications using either C++ or QML. Qt3D is built on top of OpenGL and OpenGL ES and provides a data-driven renderer configuration. One of the biggest driving factors behind the design of Qt3D 2.0 is the ability to configure the renderer in order to accommodate custom rendering techniques. In this blog post I will explain how to render a scene in Qt3D with shadows.
NVIDIA has provided a set of OpenGL and OpenGL ES examples illustrating various techniques and features to use in your own code. The GameWorks examples are aimed more at game developers, and run on Windows, Linux and Android. They are broken down by topic. The “NVIDIA Professional Visualization” set of examples are OpenGL based, and aimed more at the professional workstation developers. The repository is new, so expect more samples to be published soon. Linux support is being worked on. You can find the examples on Github.
GLFW is a library for portable OpenGL and OpenGL ES desktop application development. It manages windows, contexts, monitors and input. Version 3.1 adds improved documentation, support for custom cursors, file drop events, main thread wake-up, single buffered windows, fixes for a large number of bugs and more.
Have you heard about the next generation OpenGL initiative? Khronos Group is designing a ground-up, cross-platform API to enable direct access to modern GPUs. We think this is a pretty big deal and we are seeking community input on the name for this new API. Please take a few minutes to take our survey. Your input along with that of others will help guide the naming of this significant initiative.
Remember when mobile devices required you to compromise with a less-than-state-of-the-art OpenGL ES implementation? Those days are past; now you can develop for a mobile device with complete feature support for state-of-the-art OpenGL 4.5, no compromises or deprecation and all the NVIDIA OpenGL extensions available too. The latest Shield Tablet software upgrade 2.1 now includes full OpenGL 4.5 support.
NVIDIA announced the new Tegra X1 mobile processor. Both OpenGL 4.5 and OpenGL ES 3.1 are to be supported. Utilizing NVIDIA Maxwell architecture and with 256 GPU cores, a 64-bit CPU and 4K video capabilities.
G-truc has updated his OpenGL 4 hardware matrix. Available online in PDF format. It has been six months since the last update, nevertheless, the ecosystem hasn’t evolved so much with no change for Apple despite MacOSX 10.10 release; basically no change for Intel drivers; and just a handful of OpenGL 4.5 extensions for AMD.
OGLplus is a collection of open-source, cross-platform libraries which implement an object facade over the modern OpenGL, OpenAL and EGL C-language APIs. It automates resource and object management, error handling and makes the use of these libraries in C++ safer and more convenient.
In 2014, we spent most of the time on improving GIMP's usability and finalizing the GEGL port of GIMP to lay the foundation for various advanced features in demand by professionals. Some of the 2014 highlights are:
A far more detailed report has been posted to project's mailing lists.
When software is popular, then there are elements out there who seek to profit from it by less ethical means. Installer packages with added spyware, adware or even malware are apparently part of the (Windows) user experience these days.
GIMP is being attacked in that manner as well, In order to keep safe, get GIMP from our own downloads pages or the sites we link to, and be very cautious when going elsewhere.
One victim of this is GIMPshop - started as a fork of GIMP to add UI terms that are more familiar to users of Adobe Photoshop, it is nowadays used to load third-party software onto the unwary user's system. Thankfully, the original author is not to blame, as this operation is run by someone else.
Learn about the OpenGL and OpenCL versions that are supported by your computer in OS X Mavericks and OS X Yosemite. The lowest version of OpenGL is now 3.3, with all 2011 and later desktop and laptops running OpenGL 4.1. OpenCL on desktops and laptops since 2012 are running OpenCL 1.2, with earlier version running 1.0.