Philip Rideout posted an overview of tessellation shaders (with demo code) at The Little Grasshopper.
Extending our free tutorial on Stereoscopic rendering in OpenGL, Binocularity.org has added a C++ version of our software alongside the existing Python download. Detailed instructions for compiling and running the software on a Windows PC are included. This new download supports anaglyph and shutter glasses modes for viewing the output on all types of 3D monitors and displays. The parallel and toed-in stereoscopic camera methods can now be compared directly as the C++ program supports hot-switching between them.
GLFW is a portable library for OpenGL application development. It manages windows and OpenGL contexts, resolution switching, keyboard, mouse, joystick and time input, and more. Version 2.7 brings many bug fixes, build system updates and several new features, most notably explicit support for OpenGL 3.2 and later and a new 64-bit capable Cocoa port.
The second alpha release of the Java game library jMonkeyEngine 3 is now official. See the jmonkeyengine.com blog for the complete news article, and download the SDK install (jMonkeyPlatform) from the open repository. Highlights include a new input system, PSSM & SSAO (OpenGL 3 enhancements coming later), many physics improvements and intuitive material editing. Anyone with an interest in Java game development would be wise to check it out!